BornToBattle Posted February 26, 2019 Posted February 26, 2019 (edited) Yes. It’s me again. Before I start screwing around with IL-2 in game settings I’d thought I’d put this out there hard and fast... Do IL-2 game settings directly affect VR FPS? We all know you could toss your monitor out the window once the headset goes on as it’s not needed, but I’ve run a few test (like turning the 2D screen resolution to a much lower setting other than 4K) and on my rig I’ve seen no improvement in FPS. Tonight I’m gonna try maybe just putting all in game settings to the lowest level and doing an apples to apples comparison to my current ultra settings. But so far I’m not seeing any real increase in FPS (or if they are making a difference it’s not of any significance). I’ve read through the forums and everyone seems to have different opinions on the matter as I suppose it’s due to such a variation in rigs out there. I don’t use Steam VR for running IL-2 as I run it as a native app via Open Composite. Running an i7 5930K and 1080ti for graphics 32GB DRR4. I’m beginning to think that perhaps the biggest hinderance to FPS seen is the VR itself. The game could do much better but it’s being throttled back by the current VR technology- or no? Thanks everyone! Just Curious UPDATE: I guess I’ve just answered my own question. Nope. Same map, apples to apples, graphics reduced down to minimums and no difference for me in FPS in VR. Same as same, 89-90 FPS when not much else in views, then 44-45 FPS when the furball of the 8 of us comes into view. The only thing I did succeed in doing by lowering the graphics was really making the sky and clouds look absolutely horrid. So back to “Ultra”, at least for me. Edited February 26, 2019 by BornToBattle
blitze Posted February 26, 2019 Posted February 26, 2019 They say running a high resolution on your monitor will pull some performance away from your HMD. I haven't experimented myself with higher res on the monitor, I just run it windowed at 1920 x 1080. The presets do make a difference with High being the slowest for me either VR or Monitor. With furballs - maybe your CPU is loosing its legs. I'm running a i7700HQ and furballs don't drop my VR frames by much at all. More so clouds and render target resolution and I think I am CPU / bus constrained in general with my setup but its protable. Gigabyte Aero 15X Laptop i7700HQ, 32Gb DDR4 2666 Ram, RTX 2080 eGPU. The eGPU made a big difference for me. Game settings 100km view distance, 4x terrain detail, HDR, SSOA, Clouds and Shadows High, floating between Balanced and Ultra Presets with 4x AA Render targets either 2160 on the vertical or 3055 with frames above 60 average on lower target and above 40 on higher but with gorgeous world detail. Awaiting working foveated view and or PiTool Brain WArp (what ever that is on the next release as long as it doesn't induce frame warping as a result unlike the beta).
Alonzo Posted March 4, 2019 Posted March 4, 2019 Are you actually measuring the FPS? No offence but this seems like yet another thread where someone's randomly posting about VR performance without actually having done any of the benchmarking suggested in the benchmarking thread, or read any of the stuff on how ASW works, how to switch it off, how to use FRAPS to record a frame time analysis, etc etc. Short version: *Yes* the in-game settings make a big difference to VR FPS, and in particular to the percentage of situations you'll be able to maintain 90 FPS. Try switching off the FPS counter. If you're happy with the gaming experience on Ultra, no need to tune any further.
JonRedcorn Posted March 4, 2019 Posted March 4, 2019 1 hour ago, Alonzo said: Are you actually measuring the FPS? No offence but this seems like yet another thread where someone's randomly posting about VR performance without actually having done any of the benchmarking suggested in the benchmarking thread, or read any of the stuff on how ASW works, how to switch it off, how to use FRAPS to record a frame time analysis, etc etc. Short version: *Yes* the in-game settings make a big difference to VR FPS, and in particular to the percentage of situations you'll be able to maintain 90 FPS. Try switching off the FPS counter. If you're happy with the gaming experience on Ultra, no need to tune any further. I think a lot of people just don't understand ASW or whatever version of their headset uses, they pop it on get 45 frames regardless and say well it's super smooth on ultra and low. The reality is no it's not, with the settings I run I get 90 fps nearly all the time. Whether in a furball or scenic flying. It makes a huge difference. Put it this way if you do a barrel roll and the ground jitters off the tip of the wing that's unplayable to me. Game needs to be ultra smooth ALL THE TIME. I don't even run terrible settings, and really if you just copy and paste the settings in the spotting thread you get great FPS with a good computer setup. Running ultra (which I tried earlier today) you don't get a stable 90 fps, sure you can get it jerking around flying with not much going on, but as soon as you start getting into a scissors fight or some real shit going down over stalingrad your framerates gunna tank. Just a fact.. 1
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