Voyager Posted February 26, 2019 Posted February 26, 2019 (edited) I just noticed my game has generated 567 missionReport files since 2/17 (today is 2/25). I believe that is when I modified my startup.cfg file to generate them for the PWCG. Did I do sometime wrong in all of this? Below are my system and track_record settings from the startup.cfg Spoiler [KEY = system] bin_log_folder = "" chatlog = 0 debug_info = 0 debug_render = 0 dlgbox_sky = 0 gamelog = 0 keep_binary_log = 0 mgenlog = 0 mission_text_log = 1 modes = 0 playoffline = 0 reset_configs = 0 show_net_skins = 1 skin_dir = "graphics\Skins\" text_log_folder = "" [END] [KEY = track_record] fx_sound = 2 record_graphics_effect = 1 record_ground_vehicles = 1 tacviewrecord = 1 [END] Edited February 26, 2019 by Voyager
LLv34_Temuri Posted February 26, 2019 Posted February 26, 2019 A new log file is created every 30 seconds or so, normal operation.
Voyager Posted February 26, 2019 Author Posted February 26, 2019 (edited) Ah ok. As long as it's normal operation. Is there a way to send them to a sub folder so the data folder doesn't get overwhelmed by them? Edited February 26, 2019 by Voyager
WWSitttingDuck Posted February 27, 2019 Posted February 27, 2019 edit your startup.cfg to reflect this. Not sure how this change might effect PWCG if you are using it... [KEY = system] bin_log_folder = "" chatlog = 0 debug_render = 0 gamelog = 0 keep_binary_log = 0 mission_text_log = 1 modes = 0 playoffline = 0 reset_configs = 0 show_net_skins = 1 skin_dir = "graphics\Skins\" text_log_folder = "logs\txt\"
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