SCG_CoolWhip Posted February 21, 2019 Posted February 21, 2019 Hi Guys I've been wondering about how the if winds and direction change above +5k, lets say at 6k or 7k ? Do you guesstimate based on the bomb site chart values ? Thanks
BlitzPig_EL Posted February 21, 2019 Posted February 21, 2019 (edited) A more pertinent question is do you have enough landscape draw distance to properly set up a bomb run, and can you even see the target at all in time to get off a good drop? Edited February 21, 2019 by BlitzPig_EL 1
354thFG_Leifr Posted February 21, 2019 Posted February 21, 2019 We routinely bomb at 5K. It's not really worth going any higher right now (and so I cannot answer your original question), the draw-bubble is so small at any altitude beyond that you run the risk of not having enough time to locate the target. It's pretty shite really... Great Battles of IL2 but only if you stay within a 9KM bubble.
Plurp Posted February 21, 2019 Posted February 21, 2019 I just use the 5k wind info, it seems to do just fine.
356thFS_Melonfish Posted February 21, 2019 Posted February 21, 2019 1 hour ago, Leifr said: We routinely bomb at 5K. It's not really worth going any higher right now (and so I cannot answer your original question), the draw-bubble is so small at any altitude beyond that you run the risk of not having enough time to locate the target. It's pretty shite really... Great Battles of IL2 but only if you stay within a 9KM bubble. 5k really is as high as you need to be, you're relatively safe from flak and your optics at that range can just about make out the ground targets. the 9km bubble is tbh very annoying, I remember Silent Hunter 3 had an 8k bubble and that was sea level based, it was later upped with mods to 16k and worked much better, I hope one day we can get to something like 20k in Box.
BubiHUN Posted February 21, 2019 Posted February 21, 2019 2 hours ago, BlitzPig_EL said: A more pertinent question is do you have enough landscape draw distance to properly set up a bomb run, and can you even see the target at all in time to get off a good drop? Yes.
SCG_CoolWhip Posted February 21, 2019 Author Posted February 21, 2019 Thank you for your responses. I have dropped at at 6k before and haven't had much of an issue of draw distance, though i do find since i fly in VR to use VR Zoom is a big help with that in the bomb site. But i was never to sure about the wind and direction changes above 5K. The reason why I'am asking is because not the flak but i want to be higher then defense enemy fighters around targets that maybe expecting me .
354thFG_Leifr Posted February 21, 2019 Posted February 21, 2019 Heh, it's rare you'll find a co-ordinated defense at 5K, even with 109 pilots. ?
Plurp Posted February 21, 2019 Posted February 21, 2019 (edited) 48 minutes ago, SCG_Coolwhip said: Thank you for your responses. I have dropped at at 6k before and haven't had much of an issue of draw distance, though i do find since i fly in VR to use VR Zoom is a big help with that in the bomb site. But i was never to sure about the wind and direction changes above 5K. The reason why I'am asking is because not the flak but i want to be higher then defense enemy fighters around targets that maybe expecting me . I have been shot down at 7k in an 88 on WOL so no guarantees Edited February 21, 2019 by Plurp
CountZero Posted February 21, 2019 Posted February 21, 2019 (edited) they should think about adding some area that you can select in mission builder to be target, so your not restricted with short range of visibility of objects. Mission maker just selects area on map that counts how many bombs or kg is dropt inside of it and when limit he select is reached that target/objective is complited. That would be good for high alt bombing. No need to then bomb precisly every single house or hangar or things like ammo boxes...what you can realy bomb corectly ony from low alt. Edited February 21, 2019 by 77.CountZero 3
Voyager Posted February 21, 2019 Posted February 21, 2019 45 minutes ago, Leifr said: Heh, it's rare you'll find a co-ordinated defense at 5K, even with 109 pilots. ? I'll admit, this makes me want to start experimenting with 64" MW-50 maximum climb intercept profiles. Roof Jug. Most unexpected!
Retnek Posted February 21, 2019 Posted February 21, 2019 5 hours ago, Plurp said: I just use the 5k wind info, it seems to do just fine. Same here, any bombing above 5 k I've done with 5-k-values. No problems at all except my own errors.
US63_SpadLivesMatter Posted February 21, 2019 Posted February 21, 2019 6 hours ago, BlitzPig_EL said: A more pertinent question is do you have enough landscape draw distance to properly set up a bomb run, and can you even see the target at all in time to get off a good drop? Barely. IMO they need to do with the bombsight what some shooter games do to simulate high-zoom optics; actually adjust the player's "location" that they see things from when looking through the sight. So you have 10 km visibility starting from some point ahead where your bombsight is pointing, rather than from the physical aircraft. 2
Jade_Monkey Posted February 21, 2019 Posted February 21, 2019 7 hours ago, BlitzPig_EL said: A more pertinent question is do you have enough landscape draw distance to properly set up a bomb run, and can you even see the target at all in time to get off a good drop? Not what OP is asking. Instead of derailing the conversation, start your own topic. 4 hours ago, 77.CountZero said: they should think about adding some area that you can select in mission builder to be target, so your not restricted with short range of visibility of objects. Mission maker just selects area on map that counts how many bombs or kg is dropt inside of it and when limit he select is reached that target/objective is complited. That would be good for high alt bombing. No need to then bomb precisly every single house or hangar or things like ammo boxes...what you can realy bomb corectly ony from low alt. Yes that's definitely an option. That's how paratrooper drops currently work in the game. 6 hours ago, Plurp said: I just use the 5k wind info, it seems to do just fine. Makes sense. I believe the wind speed above 5K is actually the same in game since the speeds you can input in the editor end at 5000m. I could be wrong, i dont have the editor in front of me.
Legioneod Posted February 21, 2019 Posted February 21, 2019 Imo draw should be separate for buildings if they can't make aircraft draw larger. Building is a static object so being able to see it from large distances would help greatly with higher altitude bombings. 1
56RAF_Roblex Posted February 22, 2019 Posted February 22, 2019 16 hours ago, 77.CountZero said: they should think about adding some area that you can select in mission builder to be target, so your not restricted with short range of visibility of objects. Mission maker just selects area on map that counts how many bombs or kg is dropt inside of it and when limit he select is reached that target/objective is complited. That would be good for high alt bombing. No need to then bomb precisly every single house or hangar or things like ammo boxes...what you can realy bomb corectly ony from low alt. Yes. Cliffs Of Dover had this capability. In some servers airfields were closed by counting how many tons of bombs had landed within the airfield boundary (though mission creators had the option to count buildings destroyed instead). I think the required tonnage was scaled based on what bomb loads each side could carry. Perhaps allocate a large city far behind the lines for each side and have a very high tonnage needed to destroy it,maybe 20x the max bombload?, but give a few points for every percent you contribute. Ideally (and I know not all maps will work with this) the cities would be located near something easy to see even with poor vis like at the junction of a river or next to a lake so it is possible to get reasonably lined up even before the city is visible. That is the only way I ever manage high alt bombing, that or a strict bearing from an obvious waypoint.
CountZero Posted February 25, 2019 Posted February 25, 2019 (edited) On 2/22/2019 at 11:18 AM, 56RAF_Roblex said: Yes. Cliffs Of Dover had this capability. In some servers airfields were closed by counting how many tons of bombs had landed within the airfield boundary (though mission creators had the option to count buildings destroyed instead). I think the required tonnage was scaled based on what bomb loads each side could carry. Perhaps allocate a large city far behind the lines for each side and have a very high tonnage needed to destroy it,maybe 20x the max bombload?, but give a few points for every percent you contribute. Ideally (and I know not all maps will work with this) the cities would be located near something easy to see even with poor vis like at the junction of a river or next to a lake so it is possible to get reasonably lined up even before the city is visible. That is the only way I ever manage high alt bombing, that or a strict bearing from an obvious waypoint. yes they had it working great there, i bomb ports bases or industrial areas from 8km+ there more then few times by he111s or ju88s on SoW with jg4 guys in 10-20 bomber formations, and you never worry about hitting exact place, you just wont to hit correct area of town, its how it should be, but it was scripted and it was not by default in game. Even Il-2 1946 had objects like factory plates ( small , medium, large) that mission maker placed in areas he wonted to be bombed from high alt. And you prevent low alt bombing of thouse objectives by placing more low alt flaks and less high alt flaks, and then its paying more to bomb it from high, and you dont have to worry that some lone wolf will get target befor you get there by going low alt for it. Edited February 25, 2019 by 77.CountZero
Voyager Posted February 25, 2019 Posted February 25, 2019 If it was generated with scripts in CloD, could it be done the same way here? It sounds like we would need to identify someway to mark a region and count bombs dropped within it.
CountZero Posted February 25, 2019 Posted February 25, 2019 1 hour ago, Voyager said: If it was generated with scripts in CloD, could it be done the same way here? It sounds like we would need to identify someway to mark a region and count bombs dropped within it. I dont know if its posible here, CloD Mission builder was enhancment of Il-2 1946 builder, similar with more abilitys, here i didnt bather to do mutch with mission builder exept make simple missions so i dont know if something like that is posible, i dont see it in any servers.
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