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Steam VR and The Stupid Chaperone Ring


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Posted

Yup. Some setting got switched somewhere but I can’t find it. Yesterday while flying the dumbass ring around me wasn’t present. Now for God knows whatever reason all the way from the hanger to in cockpit I have a ring encompassing me which is not going to work AT ALL. I’ve Googled it, apparently some sort of stupid quote “safety” thingy. Totally bizarre. 

 

Sooooo, either I find a way to disable this or the Rift gets returned. Was great while it lasted for a few days as the immersion level increased substantially even though the graphics look like crap compared to 2D in 4K. Anyone else with this problem, or better yet a solution? Why doesn’t Steam VR have an option to turn it on and off? The opacity and color sliders do nothing for me neither. Still there. What made it switch on in the first place? Was running fine without it for the last 5 days!

 

Argh. Just one more reason I absolutely HATE Steam. Jerks.

JimmySolarium_VR
Posted

Try to hit "Quick Calibration" button in your Steam VR tab, i think it is under Video? At work now, can`t tell exactly but then the ugly blue ring is gone...

Posted

Well that sounds easy enough, I’ll try it and thanks. Will report back. Sill hate Steam interface tho!

Posted
6 minutes ago, BornToBattle said:

Well that sounds easy enough, I’ll try it and thanks. Will report back. Sill hate Steam interface tho!

 

I am with you there! While I understand why they don't I sure wish 1CGS provided native Oculus support.

Posted (edited)

Would have been nice if they had VR as native. So far no luck in getting rid of the “halo” around me.

 

I wonder what what it would entail for them to go native VR now, if possible because this frankly sucks as essentially Steam has chosen to ruin the works of 1CGS. If I were the studio, I’d be leaning on Steam to at the very least have a button to toggle it on or off.

Edited by BornToBattle
Posted

I use a rift and have no ring, you need to hit that quick calibrate button. That did not work?

 

Posted

Trying to find where it is right now within the Steam VR window....argh! Lol....

Posted (edited)

You might have to use the touch controllers to bring it up inside the hmd. I'd redo the calibration and make sure it's in standing mode only. I think that usually works.

Edited by 392FS_Jred
Posted (edited)

I’m typing here while my bud is using the touch controller to try to find out where it is. Fingers crossed. Obviously since you both do not have the ring there’s a setting that went bonkers and affected this thing as when we started Steam VR up it listed a crash report the last time it had ran. Perhaps it somehow changed the setting for the chaperone to appear? Weird. Still no luck in the hmd and console menu.When we originally set the Rift up through Steam VR we chose “sitting” and everything worked fine for the last few days.

 

So  correct  me if I’m wrong, but you’re not visually seeing an ring while in IL2 now?

Edited by BornToBattle
Posted

Aha! Okay, it’s found within the Steam VR desktop under “Developer”. No more ring.

 

thanks gentlemen! As usual, the help here is unprecidented and curtious! Thanks again for the help. Gonna write this down for future reference as since it’s happend once wouldn’t doubt it could happen again.

  • Upvote 1
Posted

Hey for what it's worth.Use this program to run IL-2 in native VR mode without Steam VR. https://gitlab.com/znixian/OpenOVR/blob/master/README.md#system-wide-installation  "This allows you to play SteamVR-based games on an Oculus Rift as though they were native titles, without the use of SteamVR!" It's called Open Composite and it uses the openvr_api.dll that is built into IL-2.It also works with any game that uses openvr_api.dll. Some say they get a few extra FPS and it's runs a little better.I think it does,that and why run Steam VR if you don't have to.You can also  launch IL-2 like you are running it in regular screen mode and then click activate VR mode under settings graphics  and it will ask you to restart and it will run in native openvr,but you have to do this everytime you launch it.With Open Composite you can activate Open Composite with one click and launch IL-2 in Steam VR mode and it will not go into Steam VR mode and go right to native VR mode without the double start.  

OpenComposite.zip

Posted (edited)
4 hours ago, BornToBattle said:

Aha! Okay, it’s found within the Steam VR desktop under “Developer”. No more ring.

 

thanks gentlemen! As usual, the help here is unprecidented and curtious! Thanks again for the help. Gonna write this down for future reference as since it’s happend once wouldn’t doubt it could happen again.

 

Yeah I have to go in and fix mine also as it got re-set lately. Likely because I just built new PC and installed everything fresh. Used to be we changed a value in the config file for Steam VR somewhere .

So what exactly did you do, choose standing and re-calibrate with Touch Controllers?

Edited by dburne
Posted

The stupid ring has reappeared in my game too. ****!

Posted (edited)

The way I got rid of it wasn’t with the touch controller, well not to find the menu in which to initiate the change that is to say. You will have to go through the process in Steam VR once again to recalibrate though using the headset and take measurements from floor to top of table where your Rift is resting at one point. Went into Steam, then Steam VR. This was not done with Rift on, simply on the desktop (meaning, of course, no controllers needed). Then went into “Settings” then found under the tabs something called “Developer”. Upon clicking on that it brings up a slew of choices to click on. Scrolling down in one section it has a quick calibrate to click on. Once in that is selected chose “Standing” and went through the recalibration process. It worked but still one should not have to go through all of this. Anyways, I’m pulling all of this from memory right now. Hope this makes sense.

3 hours ago, Battlehorse said:

Hey for what it's worth.Use this program to run IL-2 in native VR mode without Steam VR. https://gitlab.com/znixian/OpenOVR/blob/master/README.md#system-wide-installation  "This allows you to play SteamVR-based games on an Oculus Rift as though they were native titles, without the use of SteamVR!" It's called Open Composite and it uses the openvr_api.dll that is built into IL-2.It also works with any game that uses openvr_api.dll. Some say they get a few extra FPS and it's runs a little better.I think it does,that and why run Steam VR if you don't have to.You can also  launch IL-2 like you are running it in regular screen mode and then click activate VR mode under settings graphics  and it will ask you to restart and it will run in native openvr,but you have to do this everytime you launch it.With Open Composite you can activate Open Composite with one click and launch IL-2 in Steam VR mode and it will not go into Steam VR mode and go right to native VR mode without the double start.  

OpenComposite.zip

Whoa. Thanks. I’d love to ditch Steam and get them out of the picture. Also passing this along to someone else as well. Thanks!

Edited by BornToBattle
Posted
On 2/12/2019 at 11:57 AM, BornToBattle said:

Aha! Okay, it’s found within the Steam VR desktop under “Developer”. No more ring.

 

thanks gentlemen! As usual, the help here is unprecidented and curtious! Thanks again for the help. Gonna write this down for future reference as since it’s happend once wouldn’t doubt it could happen again.

Glad you got it working dude.

Posted (edited)

It won't do anything when I click on quick calibrate, and now instead of the chaperone ring I am in a cubed box augh.

I so despise Steam VR. With a passion.

Edited by dburne
Posted
30 minutes ago, dburne said:

It won't do anything when I click on quick calibrate, and now instead of the chaperone ring I am in a cubed box augh.

I so despise Steam VR. With a passion.

Did you try using the developer options?

Posted
39 minutes ago, 392FS_Jred said:

Did you try using the developer options?

 

Yes that is what I was using, the quick calibrate in there does nothing for me.

 

I am not sure how, but I have managed to get rid of both the chaperone and the cubed boundary so that part is good now.

Only thing I have now is in Steam VR Home my head is on the floor and I can't seem to get that part fixed. That one is not as big a deal though, just annoying.

Posted

Well I finally managed to get to a section where I could calibrate and measure from floor, so got back to normal position in Steam VR Home but now dang Chaperone is back lol/

Guess I will just live with it.

Posted

If it keeps on doing this I will end up ditching the rift for something else.

Posted
3 minutes ago, Archie said:

If it keeps on doing this I will end up ditching the rift for something else.

 

It is Steam VR, not Oculus...

Posted

Somethings wrong then because I did have it pop up after that big oculus update but got it shut off again and haven't seen it since.

Posted (edited)

I’ve had Steam VR go ahead and set safety perimeter more than once without my input. I don’t know how many occasions I’ve had to go into Steam VR and turn off “chaperone”.

 

Sure wish IL-2 had gone native VR.

On 2/12/2019 at 2:26 PM, Battlehorse said:

Hey for what it's worth.Use this program to run IL-2 in native VR mode without Steam VR. https://gitlab.com/znixian/OpenOVR/blob/master/README.md#system-wide-installation  "This allows you to play SteamVR-based games on an Oculus Rift as though they were native titles, without the use of SteamVR!" It's called Open Composite and it uses the openvr_api.dll that is built into IL-2.It also works with any game that uses openvr_api.dll. Some say they get a few extra FPS and it's runs a little better.I think it does,that and why run Steam VR if you don't have to.You can also  launch IL-2 like you are running it in regular screen mode and then click activate VR mode under settings graphics  and it will ask you to restart and it will run in native openvr,but you have to do this everytime you launch it.With Open Composite you can activate Open Composite with one click and launch IL-2 in Steam VR mode and it will not go into Steam VR mode and go right to native VR mode without the double start.  

OpenComposite.zip

Say Battlehorse;

 

Thinking of trying OpenVR for IL-2 as I’m having some weird VR stuff happen from time to time and I suspect Steam VR to be the culprit. At least with this running it would rule out STEAM VR one way or another.

 

Any glitches while running open VR and IL-2? I’m guessing one would have to uninstall Steam VR before running Open VR/IL-2 due to it auto loading and running in the background with IL-2. Is there a procedure list for making it work with IL-2 anywheres?

 

Acording to their website:

 

“Download the OpenComposite Launcher. Unzip it to a folder of your choosing, and run OpenComposite.exe. Click 'Switch to OpenComposite', and wait while the DLLs are downloaded. Games will now run via OpenComposite rather than SteamVR.

To update OpenComposite, run OpenComposite.exe again. The text at the bottom of the window will indicate if an update is available, and if so an update button will appear. Click it and OpenComposite will be updated.

Per-game installation

Download the DLLs: 32-bit 64-bit

These come from AppVeyor - whenever I push some new code, it will be compiled and uploaded to those links automatically.

Find your game's openvr_api.dll file, and replace it (though I highly recommend keeping a copy of the old file if you want to switch back) with one of the DLLs available above. Be sure to get the matching platform - if the game is a 32-bit game you need the 32-bit DLL, even though you're probably running a 64-bit computer. Simple solution: if one doesn't work, try the other.

Some time in the near future I plan to release a system-wide install - run an EXE and all your games will open via OpenComposite, and you'll be able to switch back by starting SteamVR. This will make updating much easier.”

 

So do I need to do the second part per “Per-game installation” ? We’re to find the “openvr_api.dll” file? I guess it would mean digging through the IL-2 folders. So for me I replace the given .dll file within IL-2 folder with the 64 bit .dll one and I’m set to go then I assume?

 

UPDATE: decided to try this app but installing the .dll 64 bit just into IL-2 o see if this video bug goes away. However...

 

Hmmm...I’m seeing TWO “openVR_api.dll” files within IL-2...one located in “Stalingrad\bin\viewer” and another  “Stalingrad\bin\game”....

 

Thanks!

Edited by BornToBattle
  • 9 months later...
Adler23FalkeAuge
Posted

This is not working for me. Norton and Windows thinks it's some kind of virus. I thought this Oculus VR headset would be easy (plug and play) but I can't get IL2 to cooperate. Google fu not working for me. Not much help in the IL2 forum that I can find. Someone suggested installing Steam VR . . . I have no idea how. Please help!

Posted

My Google-Fu stronger! 
Do not believe always your antivirus programs. And how and why do you use Norton and Windows antivirus together??? That is recipe for disaster.

Throw Norton away, and use default only. 
When you are sure that you download legit program/code, from legit site, then you may ignore warnings. Google-fu a little more. Probably antivirus saw that code is powerful, and it can change other settings/programs/codes, then it is easiest to declare it is virus. And that is not truth.

PS: If I download something that is not powerful enough to change other things, than I probably do not need that that.

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