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No craters in the city of Stalingrad


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Posted

So far I'm liking the way the devs have rendered Stalingrad's likeness. But one thing I noticed is all the buildings look like they were destroyed from the inside out. For all the area bombing, rockets and artillery that landed within the city, there does not seem to be any visible signs of impact. The streets are smooth under six inches of snow.

 

The team at 1cGS/777 have done some incredible things. Some that few even thought were possible. With that in mind (and Friday looming again) I thought I'd ask, have the devs got any plans to represent shell craters and impacts to the heart of the battle area?

  • Upvote 1
Posted

There are already some craters, but I agree some more wouldn't hurt. Seeing the immense progress the devs have made with the Stalingrad map since the 1st release I'm confident we'll continue to see further improvements

Posted (edited)

Craters would be good, but most of all we need rubble. Heaps upon heaps of rubble.

 

Other than that I think what we have now looks fairly close to the real thing:

 

Unseen-Images-from-Battle-of-Stalingrad-

 

And of course to be historically accurate, the Mamayev Kurgan should look like this:

 

Stalingrad_25.jpg

 

But I understand, that this isn't compatible with our modern sensibilities (plus, it's just a flight sim)

Edited by Finkeren
Posted

A hasty bit of photoshop.

 

With some painted craters, then the original week 13 image below it.

 

il-2cratered_zps51104b0c.jpg

 

il-2week13_zpsdcdc7c5d.jpg

  • Upvote 3
Posted

Nice additon. The above picture looks quite a bit more believable of a battlefield.

 

It's interesting to note, that there are also some craters in the original picture but they are very much covered with snow and rather hard to see.

post-3715-0-29214600-1392901207_thumb.jpg

Posted

Yeah I know. They are pretty hard to spot.

Posted

I like the photoshopped craters you put in, looks good.

Posted

Wouldn't the reason be to allow AI vehicles to pass through the streets? We have no ground troops so there has to be vehicles to hunt, and for that there has to be roads.

Dunno if that's true, its just my guess.

Posted

If its part of the texture and 2d as in feathered's screen, shouldn't make any difference should it?

Posted

I'm quite sure that the map will be updated and reworked close to release, some things as building textures looks quite a placeholder right now.

Posted

I wish you were right. But I doubt it. Also the woods could be a bit more diverse. Like very dense parts in the middle and kind of fade out at the borders. Some bushes here or there and some tree variants (fir trees?). Ritght now they look rather artificial for me. And of course some telegraph poles in the city ;) And lots of rubble.

 

Although I have to say that I'm very sensitive when it comes to "artificially" looking maps. The majority seems to like it how it is right now, so I don't have much hope.

 

Maybe some modders could make the map look a bit more vivid and natural later on (and maybe I can help, since I have a bit of experiance but I don't know how the BoS SDK will work yet.)

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