Legioneod Posted February 4, 2019 Posted February 4, 2019 (edited) 1 hour ago, =RvE=Windmills said: Anyone able to test how the P47 stall characteristics have changed? I'm curious about this as well. Previously the P-47 was way too easy to stall (especially accelerated stall), hopefully this has been improved. The stall seems pretty severe in game compared to what I've read and pilot accounts. Haven't had a chance to test the update so not sure if it has improved. Edited February 4, 2019 by Legioneod 1
Milopapa Posted February 4, 2019 Posted February 4, 2019 After this update, the game won't launch (trying in VR). Loading screen comes up, then closes after 2-3 seconds. Tried to verify steam integrity of files, didn't help. 1
coconut Posted February 4, 2019 Posted February 4, 2019 The most visible change for me in VR was the bigger font, which I like... Except on the map: I think airfield labels are too big there. 2
I./JG1_Baron Posted February 4, 2019 Posted February 4, 2019 54 minutes ago, Milopapa said: After this update, the game won't launch (trying in VR). Loading screen comes up, then closes after 2-3 seconds. Tried to verify steam integrity of files, didn't help. Try this - delete all files from updates folder (in main folder of the game). Run launcher and update again. Have fun.
=gRiJ=Roman- Posted February 4, 2019 Posted February 4, 2019 Thanks a lot. One more step forward is always welcome
Fercyful Posted February 4, 2019 Posted February 4, 2019 Quote 14. Soldiers walking on airfields can be killed now; wow! Please add those soldiers (and more) to Tank Crew 1
JGr2/J5_W0LF- Posted February 4, 2019 Posted February 4, 2019 (edited) Great Job Guys. Here's to the release of BOB...Bring on the Mustang, I need to tame that wild horse.... Edited February 4, 2019 by 325th_Bugsy
=69.GIAP=VLADI Posted February 4, 2019 Posted February 4, 2019 Thanks for this surprise! I have much better framerates in VR! However in VR I have a small issue, the left wing seems to be Closer to the Ground than the right wing, especially in the U-2. Otherwhise, the new GUI enhancements for VR are just GREAT! Thx S! VLADI
SCG_ErwinP Posted February 4, 2019 Posted February 4, 2019 I believe it's important that we do not see how many enemies there are on the bases. I liked a lot of the modifications but this, in my opinion was not accurate.
Lubos Posted February 4, 2019 Posted February 4, 2019 There was an issue on WoL just now where almost all players got disconnected twice within a few minutes. This happened after this mission has been running for 2 hours without issues.
blitze Posted February 4, 2019 Posted February 4, 2019 3 hours ago, Jason_Williams said: Yes this update isn't about clouds. Jason But I like my clouds ? I love flying and fighting in and around clouds. On the update, downloading it now and looking forward to seeing how it is in game. Now that I have a little time to enjoy getting shot down again. Thank you guys. ? 1
hubert71 Posted February 4, 2019 Posted February 4, 2019 Same problem here like Milopapa, I can´t find an update folder in main folder of the game.
Padre* Posted February 4, 2019 Posted February 4, 2019 30 minutes ago, 3./JG15_HansPhilipp said: I believe it's important that we do not see how many enemies there are on the bases. I liked a lot of the modifications but this, in my opinion was not accurate. You could also see this information before the update if you hovered cursor over the enemy bases. It's only changed to show it without having to hover over base icon 1
BMA_FlyingShark Posted February 4, 2019 Posted February 4, 2019 Another impressive list of improvements. Have a nice day.
SCG_ErwinP Posted February 4, 2019 Posted February 4, 2019 2 minutes ago, 334th_KMA said: You could also see this information before the update if you hovered cursor over the enemy bases. It's only changed to show it without having to hover over base icon Before update we see it just with one, two or three points. Anyway, I would like that this had not been implemented.
Ehret Posted February 4, 2019 Posted February 4, 2019 It's nice to see that the mirror water bug is fixed. The P-39L sight got reverted to the earlier version with square corners for some reason, thought. Neither the '0.30"s remove' mod removes all guns handles on the floor. 1
crigby46 Posted February 4, 2019 Posted February 4, 2019 2 hours ago, Legioneod said: I'm curious about this as well. Previously the P-47 was way too easy to stall (especially accelerated stall), hopefully this has been improved. The stall seems pretty severe in game compared to what I've read and pilot accounts. Haven't had a chance to test the update so not sure if it has improved. Jumped into a quick battle with a P-47 at 35% fuel load and no mods. Was able to turn inside a 109-G14 without too much difficulty, and maintain 250mph in that turn at combat power (52" @2700). Also allowed a brief glimpse of the DM changes; a put a bunch of .50s into the 109's stbd wing and aside from major fuel leaks it seemed to still be perfectly controllable. That was until he tried to go vertical, and as the wing loading increased it tore free and he proceeded to lawn dart into the ground. The aircraft feels better overall, I suspect because the accelerated stalls aren't so vicious and give rather more warning, a faint shudder followed by a tendency to drop the nose, mostly with the wings remaining level (unless at high power or if you make the mistake of firewalling the throttle for more lift). This is much more in line with what I've heard about the real aircraft, as well as the obvious increase in the '47's ability to go vertical safely. 1
Bilbo_Baggins Posted February 4, 2019 Posted February 4, 2019 (edited) 31 minutes ago, 334th_KMA said: You could also see this information before the update if you hovered cursor over the enemy bases. It's only changed to show it without having to hover over base icon Exactly- don’t know why those individuals are complaining about this. It was the same, you could always see this information. Edited February 4, 2019 by Bilbo_Baggins 1
1CGS LukeFF Posted February 4, 2019 1CGS Posted February 4, 2019 12 minutes ago, Ehret said: The P-39L sight got reverted to the earlier version with square corners for some reason, though. Neither the '0.30"s remove' mod removes all guns handles on the floor. The "square" gunsight appears to be more common, from the wartime photos I've seen.
Legioneod Posted February 4, 2019 Posted February 4, 2019 6 minutes ago, crigby46 said: Jumped into a quick battle with a P-47 at 35% fuel load and no mods. Was able to turn inside a 109-G14 without too much difficulty, and maintain 250mph in that turn at combat power (52" @2700). Also allowed a brief glimpse of the DM changes; a put a bunch of .50s into the 109's stbd wing and aside from major fuel leaks it seemed to still be perfectly controllable. That was until he tried to go vertical, and as the wing loading increased it tore free and he proceeded to lawn dart into the ground. The aircraft feels better overall, I suspect because the accelerated stalls aren't so vicious and give rather more warning, a faint shudder followed by a tendency to drop the nose, mostly with the wings remaining level (unless at high power or if you make the mistake of firewalling the throttle for more lift). This is much more in line with what I've heard about the real aircraft, as well as the obvious increase in the '47's ability to go vertical safely. After some quick testing low speed stalls feel unchanged and I'm still able to prop hang at 50 mph with flaps down. High speed stalls feel much worse (at least at high altitude) The P-47 can barely maneuver above 25 k ft and the 109 was able to stick with me in every way. I also tested the 109 and I was able to maneuver much easier at those altitudes and was able to run the P-47 down rather easily. (was in a G-14) All reports I've read state the P-47 was quite maneuverable at high altitudes (and speed) compared to other aircraft, I don't get this impression in-game and the Jug feels like a pig up high and high speed stalls very easily. I'll need to fly some more but so far the high speed/high alt maneuverability still feels lacking. 109 is better up high from my limited testing. Flying against a human would probably give me more accurate results.
Retnek Posted February 5, 2019 Posted February 5, 2019 (edited) Lot's of fixes - thx! One bug quite distracting for bomber pilots, in my case Pe-2: switching from bomb-sight to map-view will reset the center and the choosen sector of the map. So one has to re-center and enlarge the map every use. Edited February 5, 2019 by 216th_Retnek
R3animate Posted February 5, 2019 Posted February 5, 2019 Just played a test career mission... couple notes: 1. Awesome, you can join the Night Witches! 2. UI is much improved, especially in VR -- the 2d screen mirrors at 640x480 so it's really nice to have the big fonts in VR. 3. UI performance is HUGELY improved, really impressed here -- thanks guys!
CanadaOne Posted February 5, 2019 Posted February 5, 2019 What a nasty little bastard that U-2 is with rockets. You can yutz up behind a Panzer at the speed of a brisk walk and administer a rocket right up its keester at snowball throwing range. Delightful! 1 8 1 2
Mike2945 Posted February 5, 2019 Posted February 5, 2019 I've got the same problem as Milopapa - the game won't launch. After 2 - 3 seconds after the loading screen comes up it freezes. I've tested the integrity of the files with Steam and they are apparently OK. Grateful for any ideas. Mike
=TBAS=Sshadow14 Posted February 5, 2019 Posted February 5, 2019 yeah nice nice but why... (and if this is the case, Can we please get German Rockets on 110 all variants) Would really love to see where it says that u-2vs could carry all those rockets? only info i can find says it carried No rockets. No modification is listed with rockets. Guns: One 7.62×54mmR (0.30 in) ShKAS machine gun Bombs: Six 50 kg (110 lb) bombs 1
LM700S Posted February 5, 2019 Posted February 5, 2019 Career mode with a Ryzen 5 2600 overclocked to 3.8ghz and a GTX 1080 went from around 40 fps almost constant 60 fps at 4k. Thank you
MasterShake Posted February 5, 2019 Posted February 5, 2019 Are the rest of the aircraft getting 4k skins?
Rattlesnake Posted February 5, 2019 Posted February 5, 2019 (edited) 2 hours ago, Legioneod said: After some quick testing low speed stalls feel unchanged and I'm still able to prop hang at 50 mph with flaps down. High speed stalls feel much worse (at least at high altitude) The P-47 can barely maneuver above 25 k ft and the 109 was able to stick with me in every way. I also tested the 109 and I was able to maneuver much easier at those altitudes and was able to run the P-47 down rather easily. (was in a G-14) All reports I've read state the P-47 was quite maneuverable at high altitudes (and speed) compared to other aircraft, I don't get this impression in-game and the Jug feels like a pig up high and high speed stalls very easily. I'll need to fly some more but so far the high speed/high alt maneuverability still feels lacking. 109 is better up high from my limited testing. Flying against a human would probably give me more accurate results. Has the elevator authority at 375mph+ improved at all? Edited February 5, 2019 by Rattlesnake
Legioneod Posted February 5, 2019 Posted February 5, 2019 19 minutes ago, Rattlesnake said: Has the elevator authority at 375mph+ improved at all? Nope, not that I can tell. Still pretty stiff and not very maneuverable. Stalls like crazy at high alt imo, even in gentle turns. I need to fly it more though so don't take my word for it.
-332FG-Gordon200 Posted February 5, 2019 Posted February 5, 2019 I appreciate the improvements to VR. However, the game has crashed the last two times in Quick Mission single plane (Bf110E2) low level bombing and strafing.
1CGS LukeFF Posted February 5, 2019 1CGS Posted February 5, 2019 (edited) 2 hours ago, =TBAS=Sshadow14 said: yeah nice nice but why... (and if this is the case, Can we please get German Rockets on 110 all variants) Would really love to see where it says that u-2vs could carry all those rockets? only info i can find says it carried No rockets. No modification is listed with rockets. Guns: One 7.62×54mmR (0.30 in) ShKAS machine gun Bombs: Six 50 kg (110 lb) bombs Yes, because Wikipedia is always 100% accurate: https://hangar47.com/polikarpov-po-2/ Edited February 5, 2019 by LukeFF 3 5
Jade_Monkey Posted February 5, 2019 Posted February 5, 2019 Also new splash screens, at least one with the P47! Some feedback based on a very quick session: Shoutout to ICDP for the fantastic 4K skins! The P-47 does not deserve any less. The menus are much more fluid and the in-game map is a lot snappier and there is no lag. The menu layout and map icons are a step in the right direction but definitely need some tweaking/polishing. Menus need to be arranged a little more intuitively, use more available space (e.g. fuel selection bar is too small). The old red/blue frontline markings (positions type 0) on the SP missions are now black/white, so heads up to mission makers. Unfortunately fix #33 does not address the formations when the user is the leader in SP, the planes still seem to lag behind. This is one of the small things that make the SP experience a lot better, flying in tight formations without depending on MP. I hope it can be improved one day. There are plenty of things in the change log I havent been able to check out yet, but looks like a great update! Seems like Tank Crew development is contributing into the main game (ballistics/penetration improvements, possible infantry(?), destructible buildings with planes. This is all great news even for those pilots that are not interested in tanks. Great job dev team, these changes are appreciated as much as new content (planes/maps). -JM 4
4driano Posted February 5, 2019 Posted February 5, 2019 VR seems much better now. It looks like the depth is more realistic. Maybe due to the frame rate improvement. My eyesight certainly did not get better but I feel like I can see better now. Did someone else have this perception?
Eisenfaustus Posted February 5, 2019 Posted February 5, 2019 Love to read about further AI fixes - hope you keep up improving on that front! 1
Hanu Posted February 5, 2019 Posted February 5, 2019 7 hours ago, Fercyful said: wow! Please add those soldiers (and more) to Tank Crew Yes! This change sounds very promising when thinking about Tank Crew. 1
Rattlesnake Posted February 5, 2019 Posted February 5, 2019 3 hours ago, Legioneod said: Nope, not that I can tell. Still pretty stiff and not very maneuverable. Stalls like crazy at high alt imo, even in gentle turns. I need to fly it more though so don't take my word for it. Guess I will continue catching up on my reading and dabbling in other games then. Here’s hoping for next update.
Voyager Posted February 5, 2019 Posted February 5, 2019 (edited) 7 hours ago, Legioneod said: After some quick testing low speed stalls feel unchanged and I'm still able to prop hang at 50 mph with flaps down. High speed stalls feel much worse (at least at high altitude) The P-47 can barely maneuver above 25 k ft and the 109 was able to stick with me in every way. I also tested the 109 and I was able to maneuver much easier at those altitudes and was able to run the P-47 down rather easily. (was in a G-14) All reports I've read state the P-47 was quite maneuverable at high altitudes (and speed) compared to other aircraft, I don't get this impression in-game and the Jug feels like a pig up high and high speed stalls very easily. I'll need to fly some more but so far the high speed/high alt maneuverability still feels lacking. 109 is better up high from my limited testing. Flying against a human would probably give me more accurate results. Haven't been using flaps, but there does seem to be a wicked accelerated stall around 200mph. Have been trying to do a loop at various altitudes and speeds, and am finding if you're not over the top by the time the airspeed hit 200mph IAS, it's going to spin hard. Flipping through the P-47N manual, it states that the entry condition for the loop is 350mph, with a 150mph over the top speed. I'm assuming those are indicated airspeed, so thinking loops are not achievable above 15,000 ft or so, and need to start with a dive. I'm going to have to get some structured practice in, but right now, as it is now, there just don't seem to be any energy maneuvers that work. Just fast, straight shallow dives. Also, has anyone else had the landing gear not retract after takeoff? First flight I did was from the runway, and for whatever reason, the main gear just would not retract. The flight characteristics seemed normal, so I'm wondering if it was a visual glitch. Air-starts, the gear worked, and haven't' tried another ground start yet. Lastly, did the WEP timer change? Had the engine seize after 5 minutes on water injection. First time I've had that happen in the plane. I'll need to specifically test that a few times to see if it wasn't just a fluke or the oil cooler vents popping closed. It was a quick dogfight mission, and I've noticed sometimes my initial control settings don't take until I've radically changed them a couple of times, but it happened very close to the ground, so didn't get much time to check what had happened beyond the engine cutting out Edited February 5, 2019 by Voyager
Guest deleted@117422 Posted February 5, 2019 Posted February 5, 2019 The new UI is so clean, nicely done!
Legioneod Posted February 5, 2019 Posted February 5, 2019 (edited) 14 hours ago, Voidhunger said: from quick testing the DM is much much better, but after reviewing my trk file (3.10 update file), there is unstoppable blinking of the cockpit view. I almost got epilepsy!!! Let me know guys pls if its only mine problem. Edit: blinking trk file solved. Now its ok How did you fix this? Happening to me as well when in cockpit view. 25 minutes ago, Voyager said: Haven't been using flaps, but there does seem to be a wicked accelerated stall around 200mph. Have been trying to do a loop at various altitudes and speeds, and am finding if you're not over the top by the time the airspeed hit 200mph IAS, it's going to spin hard. Flipping through the P-47N manual, it states that the entry condition for the loop is 350mph, with a 150mph over the top speed. I'm assuming those are indicated airspeed, so thinking loops are not achievable above 15,000 ft or so, and need to start with a dive. I'm going to have to get some structured practice in, but right now, as it is now, there just don't seem to be any energy maneuvers that work. Just fast, straight shallow dives. Also, has anyone else had the landing gear not retract after takeoff? First flight I did was from the runway, and for whatever reason, the main gear just would not retract. The flight characteristics seemed normal, so I'm wondering if it was a visual glitch. Air-starts, the gear worked, and haven't' tried another ground start yet. Lastly, did the WEP timer change? Had the engine seize after 5 minutes on water injection. First time I've had that happen in the plane. I'll need to specifically test that a few times to see if it wasn't just a fluke or the oil cooler vents popping closed. It was a quick dogfight mission, and I've noticed sometimes my initial control settings don't take until I've radically changed them a couple of times, but it happened very close to the ground, so didn't get much time to check what had happened beyond the engine cutting out Yep unfortunately high speed maneuvering seems even worse than before, especially at high altitude. As for the 5min WEP timer that has always been there, engine blows after 5min full power. Hope it will be changed to a better model someday but who knows. Other than these few issues I really like the new update. DM feels great for the most part and cannons feel more powerful yet they wont always get an instant kill. Feels like a good balance. Edited February 5, 2019 by Legioneod
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