Panzerlang Posted February 4, 2019 Posted February 4, 2019 Can we PLEASE have the single image back on the desktop, instead of the split-image we have now? It's impossible to get decent footage for youtube right now. I've tried using the oculus mirror.exe but it has to be made too small and put in the corner of the desktop because the il2 split-image has to be clicked in with the mouse cursor to get mouse commands to work in its menus, which means the mirror-exe can't be the last thing that was moved around the desk top. Clicking the il2 screen to activate it also makes it sit on top of the mirror-exe window (hence having to have it off in the corner). I shadow-played the desktop anyway and cropped the mirror-exe bit in my video editor but it looks crap on account of it having to be so small a window. TIA for any consideration given to this. 3
SCG_Wulfe Posted February 4, 2019 Posted February 4, 2019 Yes, I second this. My son loves to watch me play but it would be much better if he didn't have to watched a doubled mirrored view :) 1
Guest deleted@134347 Posted February 4, 2019 Posted February 4, 2019 yeah, it is a nuisance. The only way to get a clear single screen output is via a 2nd monitor. I.e. get a screen mirror enabled in SteamVR, it creates a single image (behind the double screens), then drag it to the 2nd monitor.
SCG_Wulfe Posted February 5, 2019 Posted February 5, 2019 (edited) Yep, this is definitely an option but then you are running two screens and a headset which adds slightly to the processing demands. And it means my big 40inch 4k that is my main monitor isn't being put to good use ... but does work as a stopgap.... actually I wonder if there is a screen emulator you could install to make the pc think your main screen is somewhere else and then use a single screen as a 'second monitor' 19 hours ago, moosya said: yeah, it is a nuisance. The only way to get a clear single screen output is via a 2nd monitor. I.e. get a screen mirror enabled in SteamVR, it creates a single image (behind the double screens), then drag it to the 2nd monitor. Edited February 5, 2019 by SCG_Wulfe
Guest deleted@134347 Posted February 5, 2019 Posted February 5, 2019 3 minutes ago, SCG_Wulfe said: Yep, this is definitely an option but then you are running two screens and a headset which adds slightly to the processing demands. And it means my big 40inch 4k that is my main monitor isn't being put to good use ... but does work as a stopgap. frankly, i don't think it's going to add too much, it's the same stream that gets off-loaded to a separate port processing chip, i.e. there isn't much calculation going on...
SCG_Wulfe Posted February 5, 2019 Posted February 5, 2019 Just now, moosya said: frankly, i don't think it's going to add too much, it's the same stream that gets off-loaded to a separate port processing chip, i.e. there isn't much calculation going on... Fair enough, definitely an option... I wonder if I could use this software to pull it off on a single screen with just a sliver or something at the top or bottom to access the primary screen. http://www.splitview.com/SplitView-Personal-Edition
Guest deleted@134347 Posted February 5, 2019 Posted February 5, 2019 7 minutes ago, SCG_Wulfe said: Fair enough, definitely an option... I wonder if I could use this software to pull it off on a single screen with just a sliver or something at the top or bottom to access the primary screen. http://www.splitview.com/SplitView-Personal-Edition maybe it'll work, I looked at the admin guide and it just lists couple of .dll's for the install, i.e. it may be uses some sort of windows display API, rather than creating some abstract video driver bridge... It'll be an interesting experiment, so do tell us how it goes down! ? there's a 30 day trial on the soft it seems..
Panzerlang Posted February 5, 2019 Author Posted February 5, 2019 Lol, $40. And no way to know how shadowplay would react to it. IL2 is the only VR app I've used thus far that displays a twin image on the desktop so I have to assume it's a bug. Wish they'd fix it.
dburne Posted February 5, 2019 Posted February 5, 2019 2 hours ago, Uffz-Prien said: Lol, $40. And no way to know how shadowplay would react to it. IL2 is the only VR app I've used thus far that displays a twin image on the desktop so I have to assume it's a bug. Wish they'd fix it. It used to only display one, the left eye like other games do. Fairly early on after an update it started showing both, not sure why they chose to do this. 2
squidboi Posted October 19, 2019 Posted October 19, 2019 i'd like to have a fix for this too, because I cant plug 3 monitors in my current setup (1 flat monitor + HMD), and it makes it a nuisance for my girlfriend to try and watch when I want to include her in the action
Goffik Posted October 19, 2019 Posted October 19, 2019 I'd like to have a single view for the game window too. I wasn't playing BoX when it was a single view before, but have no idea why that would be changed? It serves no purpose. You may as well display a blank black screen since the game window is useless for spectators and useless for video capture. To those wanting to get game footage, can't you use OBS? It allows you to specifically choose the window to capture footage from, even if the window is in the background or minimised. You should be able to choose the Oculus/SteamVR mirror as the video input, shouldn't you? Also, with a downloaded addon, you also have the option of capturing the video directly from your VR headset, on either eye. I use OBS for streaming my racing sims in VR.
BH_Adabadoo_VR Posted December 25, 2020 Posted December 25, 2020 If it goes back to one eye, which it should, allow us to choose the mirror eye!! Allow us to turn mirroring off or select the eye. Most would want dominant eye right to be shown for accurate gun through sight recordings. As it is now all openvr from IL2 repeats left 2 to right eye so you cant properly get right any with any mirror software to OBS!!! Please fix this for those of us trying to record what we see in VR.
peregrine7 Posted January 11, 2021 Posted January 11, 2021 Still wanting to see this fixed, please go back to one eye mirror view! 1
Drano Posted January 12, 2021 Posted January 12, 2021 +1 to this. I don't understand why you'd have a mirror at all given its present state. Who watches anything that way on a monitor? It only makes live streaming and recording an obstacle to be overcome. Splitting your view into either the right or left eye in the OVR or Oculus mirror leaves a lot of the FOV off of the opposite side. Doesn't look right. Blending them with a mask in OBS is only semi-do-able. That restores the full FOV but at a price. You see where it's blended at some point no matter how much you tweak it. It shouldn't be such a process. Single full screen mirror or ability to do a single full screen game capture would be super awesome!
BH_Adabadoo_VR Posted January 12, 2021 Posted January 12, 2021 1 hour ago, Drano said: +1 to this. I don't understand why you'd have a mirror at all given its present state. Who watches anything that way on a monitor? It only makes live streaming and recording an obstacle to be overcome. Splitting your view into either the right or left eye in the OVR or Oculus mirror leaves a lot of the FOV off of the opposite side. Doesn't look right. Blending them with a mask in OBS is only semi-do-able. That restores the full FOV but at a price. You see where it's blended at some point no matter how much you tweak it. It shouldn't be such a process. Single full screen mirror or ability to do a single full screen game capture would be super awesome! OBS with open VR plugin allows you to record just right eye or left eye. It adjusts to each headset and shows that eyes fov correctly. You then crop in as much as you like to end with the video size you want to record. If you are right eye dominant choose right eye and it will record a great video. You lose very little of the other eye but that's because each eye does see only a partial fov there is now non-stereo way to get full fov and this obs doesn't have the ability to record middle of eyes. If it did though and you chose that you would not properly be looking down the gunsights so choosing your dominant eye is a better recording that middle eye would be for VR users. Everything you're looking at as you scan is in the middle of your view and visible. It looks great. Hope that helps. Not need to do anything with the mirror output of the game. Get the OBS open VR plugin: https://github.com/baffler/OBS-OpenVR-Input-Plugin You can record up to 3840x2160p in an attempt to capture the resolution seen in the HP Reverb G2 if you have one. 4k comes close but not quite enough to capture res at center of lenses in Reverb G2. 1080 is well below what is seen in G2. Changing res is a simple scale for OBS as is scales to final output. I can make a video showing how to easily setup the crop and view and scaling in OBS if people would like to see it.
Drano Posted January 13, 2021 Posted January 13, 2021 I understand how OBS works. I just wish I didn't have to lose part of the FOV just because I can generally only use one eye at a time... Easily that is. You know you can use the ovr plugin and use it twice, two sources in one scene, one for each eye, mask over the inside edge of one of them and then blend the merged view as best as you can and lock them. Make them into a group. Now you have a single source you can work with but not without a lot of extra work! Now crop that group to get a fuller fov that looks better. The built in masks for the plugin dont includes the RiftS. They're close but not exact for my RiftS hence being able to see the area where the blending of the two views is when moving your head. It just annoys me! I know I could probably spend more time tweaking it but that's the point. Does it really need to be that hard to do? One full fov source whether that be a mirror or game capture and its.. Boom.. Done. It'd be a lot easier for people to do.
BH_Adabadoo_VR Posted January 13, 2021 Posted January 13, 2021 20 hours ago, Drano said: I understand how OBS works. I just wish I didn't have to lose part of the FOV just because I can generally only use one eye at a time... Easily that is. You know you can use the ovr plugin and use it twice, two sources in one scene, one for each eye, mask over the inside edge of one of them and then blend the merged view as best as you can and lock them. Make them into a group. Now you have a single source you can work with but not without a lot of extra work! Now crop that group to get a fuller fov that looks better. The built in masks for the plugin dont includes the RiftS. They're close but not exact for my RiftS hence being able to see the area where the blending of the two views is when moving your head. It just annoys me! I know I could probably spend more time tweaking it but that's the point. Does it really need to be that hard to do? One full fov source whether that be a mirror or game capture and its.. Boom.. Done. It'd be a lot easier for people to do. Not quite that simple. They would need to allow the full FOV to be centered around left, right, or middle eye position. Once you select that then it would be that simple after choice. If they do offer something like that and make it simple then default should be right eye position with expanded fov to show what both eyes see. It's a special render camera that isn't the same as either camera pass alone and your asking for another pass. It wouldn't be efficient to draw another camera view. It's also waste to have them draw one eye with more buffer to capture the FOV you want. They dump the left and right eye because its already in pipeline and isnt a waste. But a new view or extra fov would be waste for most and be more render for you. Middle eye would be the worst because even after getting your fov the viewpoint would be wront and not down gunsights. You might like an expanded right eye for you purpose but it would be extra buffer for you and everyone else. They can't blend the separate views any better than you can. A better choice would be to have OBS plugin render video in stereo properly to youtube and which supports stereo render but the bandwidth would be HUGE. They all viewers would get proper depth too and full FOV. People viewing on monitors would likely only see right eye and same issues. Just my thoughts but it's not just super straightforward. You need to choose an eye and have accept the extra render. That better be a checkbox that can be turned off... Sorry so long. If I'm missing something please let me know.
Fox3Japo32 Posted February 10, 2021 Posted February 10, 2021 Another game that I cannot record in OBS because openvr obs plugin is perfect in aspect ratio, but laggy. WMR is blurred and laggy, and the main mirror window is divided in 2. Other sims as Condor2, or Rfactor2 does correctly. Don't know what is the problem here to give us the option to render left or right eyes as Oculus mirror does, or steamVR mirror also (laggy again)
Drano Posted February 10, 2021 Posted February 10, 2021 I've since found a better solution that was right in front of me. I've recently switched from open composite to SteamVR so I could use the excellent NeckSafer tool to be better able to look around in VR. Familiarizing myself with the software I find that in SteamVR, click on the little headset icon at the bottom of the screen. A menu will come up, you can select a mirror there with either or both eyes as usual AND.... one that's BOTH eyes left or right eye dominant. These provide a better FOV than the solely left or right eyed versions. It can be made to full screen also. I just plug that window as the source into OBS. Much better. I could never get the seam to go away trying to blend two instances of the OBS plugin, one for each eye. Tried using a mask. It never looked right. This is much better.
peregrine7 Posted March 14, 2021 Posted March 14, 2021 On 2/11/2021 at 12:49 AM, Drano said: I've since found a better solution that was right in front of me. I've recently switched from open composite to SteamVR so I could use the excellent NeckSafer tool to be better able to look around in VR. Familiarizing myself with the software I find that in SteamVR, click on the little headset icon at the bottom of the screen. A menu will come up, you can select a mirror there with either or both eyes as usual AND.... one that's BOTH eyes left or right eye dominant. These provide a better FOV than the solely left or right eyed versions. It can be made to full screen also. I just plug that window as the source into OBS. Much better. I could never get the seam to go away trying to blend two instances of the OBS plugin, one for each eye. Tried using a mask. It never looked right. This is much better. It results in bad FPS in most headsets though (tested WMR reverb G2, Oculus CV1). For live recording I've found recording the actual game window but having the game set as 2x your monitor resolution and then using winexp to move the window over works best. I'll probably write a program because having to do the winexp thing every launch is driving me nuts. Or else wait for SteamVR to fix the mirroring framerate.
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