MarcoPegase44 Posted January 31, 2019 Posted January 31, 2019 (edited) Hi It is finally possible to assign different skin for each aircraft of a squadron randomly, this gives variety in the game. This is particularly interesting for having wingers with very different decorations when flying in Luftwaffe squadrons, so I started with the JG52 kuban campaign squadrons that are available in large numbers in the community.It is true that given the combined speeds and the distances of combat this is less visible than in ROF on planes of WW1 but is very interesting anyway.On the other hand it is a big job to assign all the skins of your "Graphic" folder in the 2 files to modify "Skins tab" and "skins" File « skins tab » in Graphic Folder "graphics\Skins\Bf109G4\Bf109G4_skin_09.dds" "04221F8A" "9" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "Tonne" "Oblt. Wolfgang Tonne, 3./JG 53 commander, Tunisie, Printemps 1943 (Modèle tropical)" "graphics\Skins\Bf109G4\Bf109G4_skin_10.dds" "22C523BB" "10" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "Hartmann" "Lt. Erich Hartmann, 7./JG 52, Kuban, Printemps 1943" "graphics\Skins\Bf109G4\Bf109G4_13_JG52_Yellow2.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "Yellow_2" "13_JG52 Yellow 2" "graphics\Skins\Bf109G4\JG52_Bf109G4_Jan_Reznak.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "JG52_Bf109G4_Jan_Reznak" "" "graphics\Skins\Bf109G4\Bf109G4_4_JG52_W04.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "White_4" "13_JG52" "graphics\Skins\Bf109G4\4k_Bf109G4_4JG52_W03.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G4.txt" "White_3" "13_JG52" File « skins » in « SCG » folder and « 15Skin » in « script » folder orf « SCG » [squadron=201852] [period] // Chapter 1-5 (spring, summer and autumn) period="1943.04.17","1943.10.09" [skin] plane="LuaScripts\WorldObjects\Planes\Bf109G4.txt" skin="Bf109G4\bf109g4_skin_06.dds" name="13.(slow.)/JG 52" type=0 //0 - common, 1 - ace probweight=01 [end] [skin] plane="LuaScripts\WorldObjects\Planes\Bf109G4.txt" skin="Bf109G4\13_Slow_JG52_blank_Bf 109_G2.dds" name="13.(slow.)/JG 52" type=0//0 - common, 1 - ace probweight=01 [end] [skin] plane="LuaScripts\WorldObjects\Planes\Bf109G4.txt" skin="Bf109G4\Bf109G4_13_JG52_Yellow2.dds" name="13.(slow.)/JG 52" type=0 //0 - common, 1 - ace probweight=01 [end] [skin] plane="LuaScripts\WorldObjects\Planes\Bf109G4.txt" skin="Bf109G4\JG52_Bf109G4_Jan_Reznak.dds" name="13.(slow.)/JG 52" type=0//0 - common, 1 - ace probweight=01 [end] [end] [end] By cons I put the line "probweig = 01" it seems to me that it is the best value to affect the maximum of skin in a squadron but I'm not sure ... in my case it works. In sample 2 of my files are attached Skins files.zip Edited November 10, 2020 by MarcoPegase44 3 2 1
Reaperr Posted January 31, 2019 Posted January 31, 2019 it is very cool idea and i really like it but can you explain me where to place skins.cfg file? and if i understand only next file is skins.tab.eng and it goes to graphics folder?
MarcoPegase44 Posted January 31, 2019 Author Posted January 31, 2019 (edited) you have to put in folder 15 of the SCG folder for the Kuban campaign and put it in duplicate in the SCG script folder by renaming it "15skin" For sample my folder "scg" scg.zip Edited January 31, 2019 by MarcoPegase44
crigby46 Posted January 31, 2019 Posted January 31, 2019 Marco is absolutely correct, it's a long and tedious process, but it does indeed work and work correctly. Here for example, is the start of a career mission over Moscow using the P-47, in this case in skins of the 78th Fighter Group, originally based out of Duxford.
MarcoPegase44 Posted February 8, 2019 Author Posted February 8, 2019 (edited) ,Hi, For sample in carrer mod , take off, slow JG52 AI Quote Edited February 8, 2019 by MarcoPegase44 1 1
FoxbatRU Posted February 16, 2019 Posted February 16, 2019 В 01.02.2019 в 00:52, MarcoPegase44 сказал: you have to put in folder 15 o I could not figure out which folder to put your files. Please help me. Write the full path for the files. For example: \IL-2 Sturmovik Great Battles\data\scg\15\skins.cfg
MarcoPegase44 Posted February 17, 2019 Author Posted February 17, 2019 Hello Excuse me Put " Skintab.cfg" in \ IL-2 Sturmovik Great Battles\data\graphic\skins\skintab.cfg Put "skins.cfg" in \IL-2 Sturmovik Great Battles\data\scg\15\skins.cfg And Put "15skins.cfg" in \IL-2 Sturmovik Great Battles\data\scg\script\15skins.cfg 1
AstroCat Posted November 8, 2019 Posted November 8, 2019 Yeah this would be cool if it was built in... such a pain, I just don't think I have the "game time" to do this for myself.
stickfried Posted November 12, 2019 Posted November 12, 2019 How would this work for Bodenplatte careers?
MarcoPegase44 Posted November 13, 2019 Author Posted November 13, 2019 (edited) Hello,The structure of the Modcareer for Bodenplate is identical.It is necessary to extract the files corresponding to Bodenplate .. it is the career number 18 of the folder Scg and to give him the skins which you wish and to modify the file "skin.tab" in the folder skin. essai skin Bodenlate.zip Edited November 13, 2019 by MarcoPegase44 2
Spuks Posted December 8, 2019 Posted December 8, 2019 (edited) On 11/13/2019 at 9:11 AM, MarcoPegase44 said: Hello,The structure of the Modcareer for Bodenplate is identical.It is necessary to extract the files corresponding to Bodenplate .. it is the career number 18 of the folder Scg and to give him the skins which you wish and to modify the file "skin.tab" in the folder skin. essai skin Bodenlate.zip 17.51 kB · 11 downloads Hello, I'm trying add entries in to skin.tab file about my skins, but i can't find anything about the FW190D9 and Me262A. Where get those entries? Edited December 8, 2019 by Spuks
MarcoPegase44 Posted December 8, 2019 Author Posted December 8, 2019 1 hour ago, Spuks said: Hello, I'm trying add entries in to skin.tab file about my skins, but i can't find anything about the FW190D9 and Me262A. Where get those entries? Hello, Here is the file "skinTab" since 4.02, these 2 planes are in it. Just add your new line Sample // FW 190 D-9 skins "graphics\Skins\Fw190D9\Fw190D9_skin_01.dds" "B607EFE2" "1" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Sachsenberg" "Lt. Heinz 'Heino' Sachsenberg, Platzschutzschwarm JV44, München-Riem, Germany, March 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_02.dds" "73D4490D" "2" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Faber" "Oblt. Klaus Faber, Platzschutzschwarm JV44, Ainring, Germany, May 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_03.dds" "45B89E5A" "3" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Red 18" "I./EKG(J), Pilsen, Czechoslovakia, May 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_04.dds" "8910E9DA" "4" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Yellow 13" "Obergefreiter Dieter Krägeloh, 3./JG 26, Waasmunster, 1st January 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_05.dds" "8951B32D" "5" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Dortenmann" "Oblt. Hans Dortenmann, 14./JG 26, February 19th - March 29th, 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_06.dds" "5D3DFD47" "6" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Blue 2" "IV./JG 3, Prenzlau, Germany, March 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_07.dds" "EC15BBFF" "7" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "JG 4" "Stab/JG 4, Frankfurt Rhein-Main, Germany, late March 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_08.dds" "3805D450" "8" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "White 11" "IV./JG 51, Flensburg, Germany, May 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_09.dds" "A431CE9A" "9" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "JG 2" "JG 2, Stolberg-Harz, Germany, May 1945." "graphics\Skins\Fw190D9\Fw190D9_skin_10.dds" "33B44ACA" "10" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Hagen" "Fähnrich Hagen Foster, 7./JG 301, April 1945." "graphics\Skins\Fw190D9\Your_name_skin.dds" "" "11" "LuaScripts\WorldObjects\Planes\Fw190D9.txt" "Your name " Your comment" skins.tab.zip
TobbL Posted December 9, 2019 Posted December 9, 2019 Hello, I really need help with the installation of this mod. I'm not sure what to do here, it seems like I don't have an scg or 15skin folder at all. Where do I need to extract the files and what do I need to edit?
MarcoPegase44 Posted December 11, 2019 Author Posted December 11, 2019 On 12/9/2019 at 11:07 PM, TobbL said: Hello, I really need help with the installation of this mod. I'm not sure what to do here, it seems like I don't have an scg or 15skin folder at all. Where do I need to extract the files and what do I need to edit? Hello,You must create folders at the indicated locations;in folder "data" then folder "scg" then "15" for BOK (folder "13"forBom, folder "14"forBOS, ,"folder "18" forBODP),put skin files for the corresponding campaign. than folder"sript" et put the files "13skin" in "13, "14skin" in "14" , same for "15" and for"18" see For sample in attachementessai skin Bodenlate.zipskins.tab.zip
Mav87th Posted October 11, 2020 Posted October 11, 2020 On 2/17/2019 at 7:39 AM, MarcoPegase44 said: Hello Excuse me Put " Skintab.cfg" in \ IL-2 Sturmovik Great Battles\data\graphic\skins\skintab.cfg Put "skins.cfg" in \IL-2 Sturmovik Great Battles\data\scg\15\skins.cfg And Put "15skins.cfg" in \IL-2 Sturmovik Great Battles\data\scg\script\15skins.cfg graphic+s Put " Skintab.cfg" in \ IL-2 Sturmovik Great Battles\data\graphics\skins\skintab.cfg Put "skins.cfg" in \IL-2 Sturmovik Great Battles\data\scg\15\skins.cfg
IckyATLAS Posted October 31, 2020 Posted October 31, 2020 This is a nice mod. I wanted such a possibility for a long time. Why can't we have this facility as a standard game feature. I remember that in Pacific Fighters we had that facility to build squadrons with distinct numbering for each plane. 1
HotPursuit Posted November 10, 2020 Posted November 10, 2020 Thanks for this mod. Can someone please tell me where within the game files can I find the skins.tab.eng file, as it needs to be updated whenever new planes are added to the game. Is it in one of the .gtp files? Thanks for any help.
MarcoPegase44 Posted November 10, 2020 Author Posted November 10, 2020 (edited) 2 hours ago, HotPursuit said: Thanks for this mod. Can someone please tell me where within the game files can I find the skins.tab.eng file, as it needs to be updated whenever new planes are added to the game. Is it in one of the .gtp files? Thanks for any help. Hello, The "SkinTab" file is only used to display skin thumbnails for the skin selection menu in the briefing. This file is not useful if you are not creating new thumbnails for your skins. This file is in a "GTP" skin or swf file, I don't know anymore. In attachment the last "Skintab" file of the game as well as mine. I recommend making a backup of it and blocking it read-only and updating it when creating each new plane in the game. You just have to modify the "skins" files in scg and "xxskins" in the "script" folder of "scg" to have a whole series of different skins for the player's squadron by adding the names of your skin files. On the other hand I did not manage to understand the utility and the mode of operation of the line: probweight = 100 for each skin in the files of scg. It also seems that the aces function is not active in the modcareer. If anyone can help me. skins.zip skins.tab.zip 2 hours ago, HotPursuit said: Thanks for this mod. Can someone please tell me where within the game files can I find the skins.tab.eng file, as it needs to be updated whenever new planes are added to the game. Is it in one of the .gtp files? Thanks for any help. These files can be found in the "GTP" folders named "SCG", "SWF" and "campaign" for some of Bopb. otherwise you can create folders manually as for any windows folder As an example I attach you my personal file that I use for Bopb scg.zip Edited November 10, 2020 by MarcoPegase44
HotPursuit Posted November 10, 2020 Posted November 10, 2020 Thanks for the detailed reply, much appreciated.
310Messer69 Posted May 29, 2021 Posted May 29, 2021 Hello, do you think this mod could be made to work via JSGME? Thank you ?
MarcoPegase44 Posted May 30, 2021 Author Posted May 30, 2021 12 hours ago, 310Messer69 said: Hello, do you think this mod could be made to work via JSGME? Thank you ? What I have indicated is the working principle of the allocation of skins by squadron, the attached files are examples. You need to customize them according to the aircraft skins you have installed in your Graphic / Skins folder. Everyone must customize it according to their installation of the skins. It is therefore not a ready-to-use mod directly. Then if you want to activate descativer with JSME, it is possible
JG7_X-Man Posted September 4, 2021 Posted September 4, 2021 Great idea! Wish someone could team up with Marco and create a GUI for this.
MarcoPegase44 Posted September 4, 2021 Author Posted September 4, 2021 2 hours ago, JG7_X-Man said: Great idea! Wish someone could team up with Marco and create a GUI for this. See here Spoiler 1
willit8 Posted September 5, 2021 Posted September 5, 2021 Hi Marco, thanks for this interesting mod! Was doing some testing and I've added some skins to other non-player squadrons in the skins.cfg, unfortunately those non-player flights always share the same skin. Am I doing something wrong (maybe the probweight value?) or is this still something that can't be bypassed? Thanks!
MarcoPegase44 Posted September 6, 2021 Author Posted September 6, 2021 9 hours ago, willit8 said: Hi Marco, thanks for this interesting mod! Was doing some testing and I've added some skins to other non-player squadrons in the skins.cfg, unfortunately those non-player flights always share the same skin. Am I doing something wrong (maybe the probweight value?) or is this still something that can't be bypassed? Thanks! Hello, the career mod only allows you to manage different skins per pilot for the player's squadron. For AI squadrons, this doesn't seem possible..there is only one unique skin per squadron at a time in a mission. If you put different skins for the AI squadrons, only one skin will be selected per mission. Probweight only allows you to set the percentage odds of having a skin. 1
Skycat1969 Posted May 23, 2022 Posted May 23, 2022 I've been studying the structure of this mod and if I understand it correctly, a neutral squadron-specific "generic" skin could hypothetically be assigned to every aircraft in every individual squadron in the career. That would be a much better solution than manually assigning a specific skin to every wingman in your flight at the start of a mission. I am specifically thinking of the P-38 and P-47 squadrons that currently in Bodenplatte are by default all "factory fresh." A very basic series of blank skins with underside invasion stripes, fuselage squadron codes and representative color markings would hugely improve the USAAF flyer experience. Maybe that's a project for after the Normandy release when we know what will be done with the new tactical markings system.
Skycat1969 Posted May 26, 2022 Posted May 26, 2022 (edited) Does this mod still work? I've tried everything I can think of and I can't get my skins to appear in the career as default squadron skins. The screenshot below is what I'm trying to achieve as my "default" skins for 508th FS, 404th FG. I made these skins in GIMP and it was a great learning experience. They look good in the game but I have to assign each skin manually prior to a career mission. These are my skin files in their proper folders: This is how I edited the squadron information in "skins.cfg" which I then duplicated and renamed the copy to "18skins.cfg": [squadron=103508] [period] period="1944.09.17","1945.04.01" [skin] plane="LuaScripts\WorldObjects\Planes\P47D22.txt" skin="404_FG_508_FS.dds" name="508th Fighter Squadron, 404th FG" type=0 //0 - common, 1 - ace probweight=100 [end] [skin] plane="LuaScripts\WorldObjects\Planes\P47D28.txt" skin="404_FG_508_FS.dds" name="508th Fighter Squadron, 404th FG" type=0 //0 - common, 1 - ace probweight=100 [end] [end] [end] I created an "scg" folder in Data. I then created two subfolders in SCG: "18" and "Script". Each subfolder has both "skins.cfg" and "18.skins.cfg". I edited "skins.tab" with these additional lines, which has caused my new skins to be added to the game's "Default" skins menu: // P-47D-22 skins "graphics\Skins\P47D22\404_FG_508_FS.dds" "" "15" "LuaScripts\WorldObjects\Planes\P47D22.txt" "7J" "508th FS, 404th FG." // P-47D-28 skins "graphics\Skins\P47D28\404_FG_508_FS.dds" "" "15" "LuaScripts\WorldObjects\Planes\P47D28.txt" "7J" "508th FS, 404th FG." I've been at this for several days and I'm out of ideas. Can anybody see what I'm doing wrong? No matter what I do or how many different skins I add to the squadron, all of my flight's skins are the default clean, no markings. Edited May 26, 2022 by Skycat1969
MarcoPegase44 Posted May 26, 2022 Author Posted May 26, 2022 (edited) Hello, Leters in red missing [squadron=103508] [period] period="1944.09.17","1945.04.01" [skin] plane="LuaScripts\WorldObjects\Planes\P47D22.txt" skin="P47D22\404_FG_508_FS.dds" name="508th Fighter Squadron, 404th FG" type=0 //0 - common, 1 - ace probweight=100 [end] [end][end] 3 hours ago, Skycat1969 said: Does this mod still work? I've tried everything I can think of and I can't get my skins to appear in the career as default squadron skins. The screenshot below is what I'm trying to achieve as my "default" skins for 508th FS, 404th FG. I made these skins in GIMP and it was a great learning experience. They look good in the game but I have to assign each skin manually prior to a career mission. These are my skin files in their proper folders: This is how I edited the squadron information in "skins.cfg" which I then duplicated and renamed the copy to "18skins.cfg": [squadron=103508] [period] period="1944.09.17","1945.04.01" [skin] plane="LuaScripts\WorldObjects\Planes\P47D22.txt" skin="404_FG_508_FS.dds" name="508th Fighter Squadron, 404th FG" type=0 //0 - common, 1 - ace probweight=100 [end] [skin] plane="LuaScripts\WorldObjects\Planes\P47D28.txt" skin="404_FG_508_FS.dds" name="508th Fighter Squadron, 404th FG" type=0 //0 - common, 1 - ace probweight=100 [end] [end] [end] I created an "scg" folder in Data. I then created two subfolders in SCG: "18" and "Script". Each subfolder has both "skins.cfg" and "18.skins.cfg". I edited "skins.tab" with these additional lines, which has caused my new skins to be added to the game's "Default" skins menu: // P-47D-22 skins "graphics\Skins\P47D22\404_FG_508_FS.dds" "" "15" "LuaScripts\WorldObjects\Planes\P47D22.txt" "7J" "508th FS, 404th FG." // P-47D-28 skins "graphics\Skins\P47D28\404_FG_508_FS.dds" "" "15" "LuaScripts\WorldObjects\Planes\P47D28.txt" "7J" "508th FS, 404th FG." I've been at this for several days and I'm out of ideas. Can anybody see what I'm doing wrong? No matter what I do or how many different skins I add to the squadron, all of my flight's skins are the default clean, no markings. Edited May 26, 2022 by MarcoPegase44
Skycat1969 Posted May 27, 2022 Posted May 27, 2022 I got it working! Thank you again. Another mistake I made was that I named the "Scripts" folder "Script" (without the 's' at the end.)
Skycat1969 Posted May 30, 2022 Posted May 30, 2022 (edited) I've created/added generic skins with squadron codes for all of the Spitfire IXe squadrons and I'm now working on the P-38 squadrons. This is a very long haul project but it is satisfying to see different squadrons providing top cover for my squadron of marked P-47s. In today's mission the escort was USAF-marked P-51Bs (default skin) flown by the RAF. I'd like to work on fixing that but I'm not finding any P-51B or Mustang II units in the skins file, either downloadable here or on the career HQ's big map in the game. Are they in the game's current skins file? And how do I get a copy of the most recent files? EDIT: I figured it out. unGTP. Edited June 1, 2022 by Skycat1969
Skycat1969 Posted September 5, 2022 Posted September 5, 2022 You don't. This is a tutorial so you can do it yourself with the skins of your choosing.
taillard1988 Posted October 19, 2022 Posted October 19, 2022 Hi everybody. I tried so hard to make it work but nothing displays on my plane. I put every file needed in the right folder. I changed the probweight=100 to =01 in the right places but it still doeesn't work; In the previous answers i don't see clearly what et where should i write my pilot's name in the .cfg file. Is there a chance that a step-by-step tutorial for all of this could appear soon ? ? Thank you and merci for the frenchies down there ! ?
MarcoPegase44 Posted October 24, 2022 Author Posted October 24, 2022 On 10/19/2022 at 8:34 PM, taillard1988 said: Hi everybody. I tried so hard to make it work but nothing displays on my plane. I put every file needed in the right folder. I changed the probweight=100 to =01 in the right places but it still doeesn't work; In the previous answers i don't see clearly what et where should i write my pilot's name in the .cfg file. Is there a chance that a step-by-step tutorial for all of this could appear soon ? ? Thank you and merci for the frenchies down there ! ? Hello, Your game is configured in which language ???. Because in my mod I have provided the "skintab" file in English.
taillard1988 Posted October 26, 2022 Posted October 26, 2022 Hi, I've just changed the language in the startup.vfg file from french to english. Is it enough or do i need to make a clean new installation of the whole game ? ?
CosmiC10R Posted November 22, 2022 Posted November 22, 2022 Can someone tell me how to figure out my squadron number? [squadron=103508] [period] period="1944.09.17","1945.04.01" [skin]
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now