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Career mode object persistence?


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Posted

When playing in a career mode, is there any persistence in objects that you destroyed?

 

For instance, if I take out all the AAA at an airfield, will it remember any of it being destroyed if I fly over it the next mission? Same question for bridges?


Also, does the campaign engine remember all the enemy airplanes I've destroyed, both on ground and in the air? Would destroying a lot of airplanes at an airfield make further missions a bit easier until the airfields are reinforced?

  • 1CGS
Posted
3 minutes ago, flyinj said:

For instance, if I take out all the AAA at an airfield, will it remember any of it being destroyed if I fly over it the next mission? Same question for bridges?

 

No and No

 

3 minutes ago, flyinj said:

Also, does the campaign engine remember all the enemy airplanes I've destroyed, both on ground and in the air? Would destroying a lot of airplanes at an airfield make further missions a bit easier until the airfields are reinforced?

 

Negative

  • Sad 1
Posted

if you run a bombing campaign I guess it does not track destroyed facilities either? So you may get multiple missions to bomb the same target?

[DBS]Browning
Posted
3 hours ago, E4GLEyE said:

if you run a bombing campaign I guess it does not track destroyed facilities either? So you may get multiple missions to bomb the same target?

Correct.

Posted
9 hours ago, E4GLEyE said:

if you run a bombing campaign I guess it does not track destroyed facilities either? So you may get multiple missions to bomb the same target?

 

And this and the likes are particularly immersion breaking.. I hope devs will significantly improve all these aspects very soon ! ?

  • Like 1
[DBS]Browning
Posted

It's just not the way the dynamic campaign works. If you want true persistence, you'll need to swap to Falcon BMS.

Posted
22 minutes ago, [DBS]Browning said:

It's just not the way the dynamic campaign works. If you want true persistence, you'll need to swap to Falcon BMS.

 

What's the relation ??

Do you mean that the devs stated that they would never implement such a dynamism yet ?

Posted
1 minute ago, Solmyr said:

 

What's the relation ??

Do you mean that the devs stated that they would never implement such a dynamism yet ?

 

Look, the career is a good (and getting better) mission generator with a career/squadron/war progression  UI overlay.  This MUCH more than we had before.

 

The persistence happens where the between missions interface is concerned.

 

The career is not a persistent war simulator, as that requires a whole other level of coding/time/outlay of resources. That would mean that the generator has to know what you bombed last time, and generate the new mission accordingly.

 

It also must generate the logic to destroy that structure at the beginning of the next mission, since there’s no way currently to place a pre-destroyed object. 

 

It would also have to simulate what other flights, artillary, tanks etc destroyed since you’re not the only guy taking part in the war in case that hadn’t occurred to you. This gets cumbersome and basically implausible very quickly.

 

While they have never said “no, not ever” I’d be very surprised if time and resources were devoted to this sort of thing any time soon given other priorities.

 

You have the career and scripted campaigns, I suggest you enjoy both since each offers what the other lacks more or less.

 

 

 

 

 

 

  • Upvote 2
[DBS]Browning
Posted (edited)
37 minutes ago, Solmyr said:

 

What's the relation ??

Do you mean that the devs stated that they would never implement such a dynamism yet ?

 

No, they haven't, but to implement such things would mean throwing away all the work they have put into the career and starting again from scratch.

The career is built to simulate things on a tactical level mission by mission. Whilst it does portray the strategic situation, it is not at all made to simulate anything on a strategic level.

Enjoy the career on a tactical or role play level and forget everything else.

 

Edited by [DBS]Browning
Posted

If trying 

On 1/30/2019 at 11:13 AM, [DBS]Browning said:

It's just not the way the dynamic campaign works. If you want true persistence, you'll need to swap to Falcon BMS.

And we also need to remember that the company that developed  Falcon with its dynamic campaign went bankrupt.  Such an undertaking would be very expensive and I am sure that most  developers are not willing to take that risk.

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