Solmyr Posted January 26, 2019 Posted January 26, 2019 (edited) Hi all ! I started only 1 career untill now, in BoM, and I got wounded something like 4 times yet ! ? Everytime I was back in the business 1, 2 or 3 days later if I recall. Most of them were looking like light injuries but once, I was quite badly wounded if I judge by the rather dark bloody screen I had. I was expecting a long time before being back, but not. Also, I believe that everytime we manage to land we are able to survive, aren't we ? Should we die eventually when very seriously wounded (very dark screen then) from time to time ? Any opinions ? Edited January 26, 2019 by Solmyr
unreasonable Posted January 26, 2019 Posted January 26, 2019 I am happy with it as it is, although stretching the wound period a few more days would be alright as well. It is just a game mechanic that gives you a warning for being too easily hit but allows you to keep playing. Not sure what the longest period is in BoX. IIRC the longest wound period in RoF was about ten days, but 4-5 days was fairly frequent - in RB3D you used to get back to base after being wounded only to be told that you were crippled and out of the war, which was always a bit of a let down. On the other hand if bailing out were harder (speed, gs etc) and more dangerous (hitting fin, chute not opening) I would be happy with that. 2
PatrickAWlson Posted January 26, 2019 Posted January 26, 2019 There are different levels of damage to the pilot so the difference between light and severe wounds is there.
Voidhunger Posted January 26, 2019 Posted January 26, 2019 7 hours ago, Solmyr said: Hi all ! I started only 1 career untill now, in BoM, and I got wounded something like 4 times yet ! ? Everytime I was back in the business 1, 2 or 3 days later if I recall. Most of them were looking like light injuries but once, I was quite badly wounded if I judge by the rather dark bloody screen I had. I was expecting a long time before being back, but not. Also, I believe that everytime we manage to land we are able to survive, aren't we ? Should we die eventually when very seriously wounded (very dark screen then) from time to time ? Any opinions ? Yes its wrong, it should be improved.
Elem Posted January 26, 2019 Posted January 26, 2019 How about starting a career as... https://en.wikipedia.org/wiki/Alexey_Maresyev So when you're badly wounded and you don't return to the front line for months, you won't be surprised to NOT see your legs when you look down! What? too soon!
Solmyr Posted January 26, 2019 Author Posted January 26, 2019 In Il-2 1946 a severe injury was keeping you out of the game for several weeks if I remember, I'd like to see it back in BoX. I would like those recovery times be more realistic, whatever the numbers. So what is your actual maximum period at infirmery guys ? It looks like it's never more than a few days..
Voidhunger Posted January 26, 2019 Posted January 26, 2019 for me 3 or 4 days max, but its very rare to be wounded in this game. You have destroyed canopy, cockpit instruments, engine shot to pieces, but you are still ok. In multiple careers I was wounded max 2-3 times what I remember
-TBC-AeroAce Posted January 26, 2019 Posted January 26, 2019 Lol this is a funny subject. If you got badly injured you may miss the war or not be allowed to return to active duty. It would make for a very interesting game. 1
InProgress Posted January 26, 2019 Posted January 26, 2019 10 minutes ago, AeroAce said: Lol this is a funny subject. If you got badly injured you may miss the war or not be allowed to return to active duty. It would make for a very interesting game. If you die you wont return as well. So whats the difference? Also it would definitely be an option to choose if you want realistic recovery time or not so everyone would be happy. 1
Voidhunger Posted January 26, 2019 Posted January 26, 2019 slightly injured - 5-15 days badly injured - 1-2 months Also I would like to have some home leave after being promoted or decorated
Solmyr Posted January 27, 2019 Author Posted January 27, 2019 Investigating further my longer recovery retirement was 5 days long, counting the very day I suffer the injuries.
US63_SpadLivesMatter Posted January 27, 2019 Posted January 27, 2019 I was wounded many, many times in my IL-2 ground attack campaign. Still the longest was just 5 days.
danielprates Posted January 27, 2019 Posted January 27, 2019 It once took me some 15 seconds to bail out a burning cockpit and the result was a mere few days in sickbay. In real life the pilot would have been BARBECUED TO DEATH. But I assume some concessions must be made, this is a game afterall.
unreasonable Posted January 27, 2019 Posted January 27, 2019 20 hours ago, Voidhunger said: slightly injured - 5-15 days badly injured - 1-2 months Also I would like to have some home leave after being promoted or decorated That would all work in the RoF Career where you could fly continuously from Sep 1916 (IIRC) to the end of the war, but the BoX careers are already fairly short episodes. Since you can get promoted extremely quickly, you could spend most of the career on leave! That said, I am always in favour of the player having options: as long as they are not imposed on me!
PatrickAWlson Posted January 27, 2019 Posted January 27, 2019 (edited) 6 hours ago, unreasonable said: That would all work in the RoF Career where you could fly continuously from Sep 1916 (IIRC) to the end of the war, but the BoX careers are already fairly short episodes. Since you can get promoted extremely quickly, you could spend most of the career on leave! That said, I am always in favour of the player having options: as long as they are not imposed on me! The capability for an extended career in BoX is almost as long as RoF. RoF can do mid 1916 (with some less than optimal plane substitutions) to end of war - 2 1/2 years. RoF is really more comfortable going Jan 1917 to end of war. BOX can go from October 1941 to the beginning of 1944, so 2 years and two months. In PWCG serious wounds cause the pilot to miss months where lighter wounds can vary from days to weeks. Players can choose 4 levels of vulnerability: never injured, lightly wounded at worst, seriously wounded at worst, dead or captured ends career. I guess in some ways I a sound like I am shilling for PWCG (and deep down I no doubt am doing just that ) but the larger point is I know many of the requests being made can be implemented because I have already done it. Edited January 27, 2019 by PatrickAWlson 2 2
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