Gl-l0st Posted January 25, 2019 Posted January 25, 2019 While flying a mission for my career I was checking my 6 when I spotted a strange small glowing object 1500mtrs below in the forest. I thought what is that, some strange anomally glowing from the forest, so I go down to inspect. The reason why the object was glowing was due to early morning sun stricking it and turning it a pink brownish tinge. As I got closer to the glow I realized this is a brick facade in the bush that's weird, has the mapping team inadvertantly left behind a misplaced building? Anyway I won't say what this object is, I'm not aware of any other postings mentioning this and I haven't done any searching in this forum for other postings about it. If this has been discussed already it won't hurt to mention again a few more times. Below is a few pictures to spoil the curiosity factor, and I'm pleasantly surprised and amazed at what the landscape mappers get up to and create for us. Spoiler The third picture will spoil the curiosity. 2
40plus Posted January 25, 2019 Posted January 25, 2019 Huh, cool. I didn't know we had those. . . . . . Natural question is, can they be bombed? 3 1
Rjel Posted January 25, 2019 Posted January 25, 2019 Great find. I wonder if a train could travel through it?
BP_Lizard Posted January 25, 2019 Posted January 25, 2019 What Gambit said. The train collides rather than go through that tunnel. 1
Gl-l0st Posted January 25, 2019 Author Posted January 25, 2019 (edited) 5 hours ago, Rjel said: Great find. I wonder if a train could travel through it? I was wondering if I could fly through it, thats what I was going to do on my next mission, but above post's say nope. Oh well maybe in a future update the tunnel can be made hollow and function so we can have trains running through it, and time it so we could arrive just early enough to bomb train as it enters or departs. Edited January 25, 2019 by Gl-l0st
Uufflakke Posted January 25, 2019 Posted January 25, 2019 17 minutes ago, Elem said: Map reference please? There is also a railroad tunnel on the Kuban map in grid 1218. Someone posted a couple of pictures but can't find them right now.
CountZero Posted January 25, 2019 Posted January 25, 2019 Its probably testing of tunels in preparation for Italy DLC ?
Georgio Posted January 25, 2019 Posted January 25, 2019 Tunnels are only interesting if a railway gun is lurking there...? 1 1
Gl-l0st Posted January 25, 2019 Author Posted January 25, 2019 1 hour ago, Uufflakke said: There is also a railroad tunnel on the Kuban map in grid 1218. Someone posted a couple of pictures but can't find them right now. Yep this is Kuban map it has 2 tunnels that I have seen.
BlitzPig_EL Posted January 25, 2019 Posted January 25, 2019 The are easy to spot flying the U2vs. I followed a train and it exploded when it attempted to enter the tunnel. I think I may have posted it...
Ribbon Posted January 25, 2019 Posted January 25, 2019 Nazis hid the gold there, somewhere in Poland! 1 3
PatrickAWlson Posted January 25, 2019 Posted January 25, 2019 12 hours ago, BP_Lizard said: What Gambit said. The train collides rather than go through that tunnel. Sounds like a Bugs Bunny cartoon 1 1
sevenless Posted January 25, 2019 Posted January 25, 2019 6 hours ago, EAF_Ribbon said: Nazis hid the gold there, somewhere in Poland! Nope that is the original place where we can find the original Amber Room of Catherine Palace of Tsarskoye Selo near Saint Petersburg, looted by the evil empire. Over 6 tonnes (13,000 lb) of amber are hidden there. 1
BP_Lizard Posted January 26, 2019 Posted January 26, 2019 5 hours ago, PatrickAWlson said: Sounds like a Bugs Bunny cartoon I remember those Looney Tunes/Road Runner episodes. ?
CanadaOne Posted January 26, 2019 Posted January 26, 2019 17 hours ago, Georgio said: Tunnels are only interesting if a railway gun is lurking there...? Or a rabbit. 1
BP_Lizard Posted January 26, 2019 Posted January 26, 2019 1 hour ago, Gambit21 said: Those were the best. Yes they were. Political correctness killed those cartoons.
PatrickAWlson Posted January 26, 2019 Posted January 26, 2019 4 hours ago, BP_Lizard said: I remember those Looney Tunes/Road Runner episodes. ? Yeah, it was more road runner, wasn't it. The road runner would whip out a brush and paint a tunnel into the canyon wall, then go through it. Wiley Coyote would be right behind on his rocket powered Acme roller skates and go face first into the wall. Classic. Now we can at least partially recreate it. Unfortunately we only get to play the part of Wiley.
BornToBattle Posted January 26, 2019 Posted January 26, 2019 On 1/25/2019 at 6:34 AM, BlitzPig_EL said: The are easy to spot flying the U2vs. I followed a train and it exploded when it attempted to enter the tunnel. I think I may have posted it... Well, so much for skip bombing!
Rjel Posted January 26, 2019 Posted January 26, 2019 (edited) 16 hours ago, PatrickAWlson said: Yeah, it was more road runner, wasn't it. The road runner would whip out a brush and paint a tunnel into the canyon wall, then go through it. Wiley Coyote would be right behind on his rocket powered Acme roller skates and go face first into the wall. Classic. Now we can at least partially recreate it. Unfortunately we only get to play the part of Wiley. It was actually Wile E Coyote that painted the tunnel trying to catch the Road Runner. Edited January 26, 2019 by Rjel 1
Gl-l0st Posted January 27, 2019 Author Posted January 27, 2019 So now we need a mod that will paint the tunnel in because atm the tunnel is black.
Georgio Posted January 27, 2019 Posted January 27, 2019 On 1/26/2019 at 1:35 AM, BP_Lizard said: I remember those Looney Tunes/Road Runner episodes. ? Wiley E. Coyote my favourite cartoon character as he just refuses to give up...
Blitzen Posted January 30, 2019 Posted January 30, 2019 There’s an old Russian saying ‘If you have to ask someone where you are , you probably shouldn’t be there...”?
IckyATLAS Posted March 28, 2019 Posted March 28, 2019 (edited) In one scenario on the Kuban map I have trains that have to go through a tunnel. As we know the tunnels aren't really modeled so the train enters the tunnels collides and explodes. However there are about 20 or so meters of tunnel before the train hits the wall. So I found a way around. Here is the trick. 1) You need two identical copies of your train. One is set wherever you want to have it on the railway line before the tunnel and has its Enabled parameter checked. The second is an identical copy positioned on the railway line just after the exit of the tunnel. Be careful to position the locomotive at the right distance considering the whole length of the train so that you have no carriages at the end of the train that collide with the tunnel (the last carriage can be giver or take10 mt inside the tunnel). This copy will have its Enabled parameter unchecked. In this way when the game starts this train is invisible. 2) Now your first visible copy of the train goes full speed towards the tunnel. You have to set for this train a waypoint just at the entrance of the tunnel. 3) When the train reaches the waypoint, this waypoint is set to activate (target link) a Delete Trigger command which object link is the train itself. The visuall effect is that the locomotive enters the tunnel full speed with the white smoke plume and then the whole train disappears. If you position well your waypoint you really can see the locomotive entering the tunnel with smoke in the tunnel, and the train disappers right before collision can happen. In this way the railwway si free for other trains. 4) This same waypoint has also a target link to a Timer buffer which time length is set to the time span you estimate for the train to go through the tunnel (depends on speed of the tain and length of the tunnel). Let's say 30 seconds. 5) The Timer after the 30 seconds elapsed time will activate a Spawn Trigger command that has an object link to the Train copy. This will have the train appear in front of the exit of the tunnel. The timer has also a target link to a smaller buffer of 1 second that has itself also a target link to the waypoint to which this Train copy must go. As you have seen the final result is that your train goes through the tunnel to its destinaton. The concept is to split the whole trip in two parts with two trains. One is a trip to the entrance of the tunnel and the other is from the exit of the tunnel to destination. All this works perfectly but it has a small issue. When the train is spawned at the exit of the tunnel it is stationary, and then starts moving and picks up speed according to the waypoint parameters. You have a train entering the tunnel at full speed and then it is stopped at the exit and starts moving slowly picking up speed again. It is perfectly acceptable if at that instant you are not looking at the train, but not perfect. I have not been able yet to have the train spawn at full speed so that when it becomes visible it is already running. If someone knows how to do it please share the info. It works with planes but with Trains? Edited March 28, 2019 by IckyATLAS 2
Gambit21 Posted March 28, 2019 Posted March 28, 2019 This is more of a mission editor topic - but no you can’t spawn the train at full speed. I believe using activate rather than spawn yields the same results.
IckyATLAS Posted March 28, 2019 Posted March 28, 2019 4 hours ago, Gambit21 said: This is more of a mission editor topic - but no you can’t spawn the train at full speed. I believe using activate rather than spawn yields the same results. You are right it should work with activate, that was my first approach but for whatever reason the train does not appear. This is why I used spawn, and there it works.
Gambit21 Posted March 28, 2019 Posted March 28, 2019 By “works” you mean spawns, but not at speed. I have a random train generator group. I’ll look later and check whether I used the activate or spawn MCU. I can’t remember right now but I suspect the latter.
IckyATLAS Posted April 9, 2019 Posted April 9, 2019 On 3/28/2019 at 7:47 PM, Gambit21 said: By “works” you mean spawns, but not at speed. I have a random train generator group. I’ll look later and check whether I used the activate or spawn MCU. I can’t remember right now but I suspect the latter. Correct, it spawns but not at speed unfortunately.
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