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Hydraulic or air system damages?


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Posted

Is there a plan from developers to implement these?

It would add to immersion and be really cool.

 

No flaps and manually extend your gear, or in the case of russians planes , no flaps, no brakes, no gear and use the emergency air to solve it.

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Guest deleted@134347
Posted
3 hours ago, II./JG77_motoadve said:

Is there a plan from developers to implement these?

It would add to immersion and be really cool.

 

No flaps and manually extend your gear, or in the case of russians planes , no flaps, no brakes, no gear and use the emergency air to solve it.

 

I guess it'd make sense if there were clickable cockpits with fully simulated subsystems. But alas there are none, hence just adding another button for manual extension and requiring  hitting it a gazillion times may not quite carry the immersion you're after.  ?

Posted
1 minute ago, moosya said:

 

I guess it'd make sense if there were clickable cockpits with fully simulated subsystems. But alas there are none, hence just adding another button for manual extension and requiring  hitting it a gazillion times may not quite carry the immersion you're after.  ?

Not if you can program an axis and push it back and forth a few times to lower the gear.

Guest deleted@134347
Posted
1 minute ago, II./JG77_motoadve said:

Not if you can program an axis and push it back and forth a few times to lower the gear.

 

I'd be more interested in seeing actual holes and some mangled metal in the cockpit side walls (not canopy) whilst sitting inside the VR cockpit after being hit in the fuselage for the immersions factor. I guess, anything visual carries a lot more 'wow'.  ?    But in your case there must be a fully simulated air and a supporting hydraulic system before it could be integrated in to the dm model.

Posted
4 hours ago, II./JG77_motoadve said:

Hydraulic Damage?

Is there a plan from developers to implement these?

It would add to immersion and be really cool.

 

No flaps and manually extend your gear, or in the case of russians planes , no flaps, no brakes, no gear and use the emergency air to solve it.

I also had the same thought.
But there is not even a simple damage to the landing gear or flaps implemented when you down them at high speed. That was a part in every Flight Sims DM I know. So imho devs should start with that and other fundamental parts of DM.

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Bilbo_Baggins
Posted (edited)
2 hours ago, RFG_Hisl said:

I also had the same thought.
But there is not even a simple damage to the landing gear or flaps implemented when you down them at high speed. 

 

But the flaps do break at high speed. Landing gear covers rip off too. 

 

For example, if you extend flaps in Lagg-3 at high speed and they will jam. Yak is different as the actuator is not strong enough to deflect them under high air flow, so you don't get this problem. 

Edited by Bilbo_Baggins
Posted

Yes, in a dive Lagg 3 flaps jams. Not in level flight with full throttle. In a Bf 109 F you can bring down flaps at 600 kph without damage.   

Landing gear covers rip off  at both planes.  But the landing gears are not damaged.

Posted (edited)

It could be done by keeping the controls the same but just with a different response and animation if the system is damaged. 

 

For example if the gear system is damaged you still just press G to lower the gear and the required steps will be automatically taken > unlock the gear and do a wiggle or use the emergency gas bottle. ....

Edited by AeroAce
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Posted

I'd be interested in seeing landing gear drop out of damaged aircraft when their hydraulic system gets damaged and looses pressure.

Posted
5 minutes ago, CrazyDuck said:

I'd be interested in seeing landing gear drop out of damaged aircraft when their hydraulic system gets damaged and looses pressure.

 

Which was a quite common thing to happen too. I would love to see this too but it seems like one of those things likely to be turned down because of dev time priorities etc.

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