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Posted (edited)

If problem/complaint threads would scare away newcomers then why would any newcomer want to consider entering the MP arena or installing any flight simulator or building a cutting edge PC? I now discount any inference that there is a resolution issue that makes VR flight simming less immersive than 2D flight simming on a monitor. The caveat of course is that some aircraft are a better "fit" for VR than others. When I go back to looking at BoX on a monitor the game world resides somewhere in the monitor, like looking at a photograph. In VR I sense a vast BoX world surrounding me. There was a time when 640 by 350 pxl games were state of the art. We used them because that was what was available at the time. I tried a Blitz 4.54 and lasted maybe 30 min. before putting it away. Nothing against Blitz but it is very difficult for me feel immersion when flight simming on a 2D screen now no matter the "superior resolution". VR broke the spell and I cannot seem to get it back, thus I am stuck in VR and only hardware failure or lack of developer support for VR will get me out.

Edited by Dagwoodyt
Posted (edited)

Yeah I was getting back into IL-2 with the changes that had been made and were coming around end of 2016.

Then in Jan 2017 I got the Rift. At this time IL-2 did not have official support for Rift. I tried it on monitor, but after using Rift I just could not do it.

So I set it aside until official VR support came out. Have not looked back since.

 

I shudder to think how many trouble free hours I have spent in IL-2 since they added VR support.

Granted it currently is not for everyone however from what I have seen the majority that have done it stay with it.

I just can not game on 2d monitor any longer. 

 

I would suggest to anyone that has never tried it ( flying combat flight sim in VR) , before judging give it a try.

I am not talking just putting a headset on and seeing a demo in a store. Hard to comment on the positives and negatives till one has experienced it. Plus much is subjective to how one sees it.

SDE does not bother me, hardly notice it at all. Jim however it may be very noticeable and really irritates him. Sam it may be the God Rays. 

Etc...

It would be difficult to critique VR in IL-2 until one has actually used it in IL-2.

Edited by dburne
Posted (edited)
2 hours ago, SharpeXB said:

Why do I doubt that...? all these sim forums are full of threads complaining about VR performance and visibility in-game

That includes this thread right here. 

Also lengthy text wall posts of settings and tweaks need to make it work. 

 

Why not give it a go in VR ? 

 

The settings and tweaks are simply people trying to get the most out of their system. Thats been happening with this sim since 2001 and some of us actually enjoy tweaking the hell out of it. Your system should walk it. 

 

I went back to 2D with my i54690k 8gb DDR3 ram and a 1070. It worked but wasn't good enough for me. I've just upgraded  to an i5 9600K with 16GB DDR4 3200 and I'm back on it. It's a night and day difference in performance . Obviously it isn't as clear as 2D but everyone knows that.

 

I wouldn't mistake threads on rinsing every bit out of your system with threads of people simply trying to get it to work. They are two different things.

Edited by doog442
Posted
1 hour ago, doog442 said:

 

Why not give it a go in VR ? 

One day maybe I will steal it from the office here and try it, or install IL-2 on my machine here at work ?

2 hours ago, Mitthrawnuruodo said:

VR is here to stay whether you like it or not. It is plug-and-play in that you can get reasonable performance at default settings with a midrange gaming PC.

“Reasonable performance” is subjective. I expect Ultra graphics at a top FPS. I’m getting that now in 4K and it’s very tough to roll back from that. 

And whether VR has staying power in gaming is yet to be seen. 

Posted
1 hour ago, SharpeXB said:

One day maybe I will steal it from the office here and try it, or install IL-2 on my machine here at work ?

“Reasonable performance” is subjective. I expect Ultra graphics at a top FPS. I’m getting that now in 4K and it’s very tough to roll back from that. 

And whether VR has staying power in gaming is yet to be seen. 

 

Yep I would say VR  is definitely not for you.

Take care,

 

  • Like 1
=WoVi=cercataa
Posted (edited)
15 hours ago, SharpeXB said:

Why do I doubt that...? all these sim forums are full of threads complaining about VR performance and visibility in-game

That includes this thread right here. 

Also lengthy text wall posts of settings and tweaks need to make it work. 

 

That has been happening in every game way before VR, because many people want more and more ...

There is allways a 20% of users like this, and curiously they usually have the best hardware, and they see the game better than the 80% that is happy with it.

 

Regarding visibility, it's true that IDENTIFYING planes on VR is harder, but that's a drawback I'm happy to accept :)

 

If you have a friend close that plays the game on VR, go to his home and Try it, just try it 

Edited by =SFF=_cercataa
  • Like 1
Posted

I was trying to get Ultra graphics settings going on my Pimax 8K but the kick down in resolution to get "reasonable" frames had me scratching my head.

 

Decided to try Low setting with med shadows,, high clouds, terrain set to x4 with 100km view distance, AA set to x2, HDR on, sharpen on, and I can't think of what else.  This combined with Pimax PiTool setting of 1 on the render and SteamVR set to 40% and I am quite impressed.  Not stellar fast but great visuals, terrain almost photo like and ready for a good bump in performance when Pimax brings us BrainWarp aka asynchronous rendering on the 5K and 8K.

 

Then I should expect frames to hover between 70 and 80fps which is fine by me.

 

Just finished an escort mission over Stalingrad in the Autumn whereby the local VVS airport was a little blocked up with traffic. I had a lovely time helping the ATC out with reducing the number of Yaks requiring to land.  Nothing like it on a monitor, no matter how much res, how big it is and how high a settings one can run it LOL.  No comparison.??

  • Like 1
Posted
5 hours ago, blitze said:

I was trying to get Ultra graphics settings going on my Pimax 8K but the kick down in resolution to get "reasonable" frames had me scratching my head.

 

Decided to try Low setting with med shadows,, high clouds, terrain set to x4 with 100km view distance, AA set to x2, HDR on, sharpen on, and I can't think of what else.  This combined with Pimax PiTool setting of 1 on the render and SteamVR set to 40% and I am quite impressed.  Not stellar fast but great visuals, terrain almost photo like and ready for a good bump in performance when Pimax brings us BrainWarp aka asynchronous rendering on the 5K and 8K.

 

Then I should expect frames to hover between 70 and 80fps which is fine by me.

 

Just finished an escort mission over Stalingrad in the Autumn whereby the local VVS airport was a little blocked up with traffic. I had a lovely time helping the ATC out with reducing the number of Yaks requiring to land.  Nothing like it on a monitor, no matter how much res, how big it is and how high a settings one can run it LOL.  No comparison.??

Whats your system specs? Im using phone so cant see it if you have specs in signature.

Guest deleted@134347
Posted
21 hours ago, SharpeXB said:

Why do I doubt that...? all these sim forums are full of threads complaining about VR performance and visibility in-game

That includes this thread right here. 

Also lengthy text wall posts of settings and tweaks need to make it work. 

 

don't go into VRing right away with any sim, period. It'll just make it unpalatable for a number of reasons. Instead try out some vr board games, or some basic first person arcades, or interactive games 'in the room' kind of a thing. Trust me, there's plenty of polished and very well optimized for VR games with some amazing experience. For example, "Lone Echo" is out of this world game (Oculus) that sucks you in and requires no fiddling with any configuration, setups, etc.  In about 1-2 months once you're comfortable with the VR world, the sensation, plus the knowledge of what it is and how to go about making it better (hmd fit, body position, room scale, how to use the hardware, etc etc) you'll want some more advanced experiences. And that's when you'll start dabbling with sims.  But don't write off the initial arcade VR. They are the "gateway drug". ? ?  

Posted

Yeah Lone Echo is pretty awesome for sure.

Posted
6 hours ago, =SFF=_cercataa said:

 

Regarding visibility, it's true that IDENTIFYING planes on VR is harder, but that's a drawback I'm happy to accept :)

 

If you have a friend close that plays the game on VR, go to his home and Try it, just try it 

Not being able to see well enough to indentify other aircraft is a chief no-go with me for VR. I understand all the immersion amazement. But not being able to see well enough pretty much kills the idea for me. 

I have access to an Oculus Rift at work so I’ve worn one. The SDE and low res is too much for me to imagine flight simming with it. 

Posted
4 minutes ago, SharpeXB said:

Not being able to see well enough to indentify other aircraft is a chief no-go with me for VR. I understand all the immersion amazement. But not being able to see well enough pretty much kills the idea for me. 

I have access to an Oculus Rift at work so I’ve worn one. The SDE and low res is too much for me to imagine flight simming with it. 

 

It's not really an issue with 3dmigoto as discussed earlier in the thread. Maybe it's not like a 4k monitor, but good enough to be competitive in multiplayer. If you can, take that Rift home for a weekend, prepare with a little patience then try and see if you like it or not.

Posted
27 minutes ago, moosya said:

 

don't go into VRing right away with any sim, period. It'll just make it unpalatable for a number of reasons. Instead try out some vr board games, or some basic first person arcades, or interactive games 'in the room' kind of a thing. Trust me, there's plenty of polished and very well optimized for VR games with some amazing experience. For example, "Lone Echo" is out of this world game (Oculus) that sucks you in and requires no fiddling with any configuration, setups, etc.  In about 1-2 months once you're comfortable with the VR world, the sensation, plus the knowledge of what it is and how to go about making it better (hmd fit, body position, room scale, how to use the hardware, etc etc) you'll want some more advanced experiences. And that's when you'll start dabbling with sims.  But don't write off the initial arcade VR. They are the "gateway drug". ? ?  

Why not right away?

I was one of the people thinking its not ready, not enough resolution bla bla bla.

One member of IL2 forums invited me to check VR at his house, we flew IL2 and DCS, I was blown away, left his house drove to Best Buy and bought and Oculus Rift, set it up and started playing IL2 immediately and never looked back.

 

Also it became a new hobby, and cost me a lot of money but I am real happy, ended up upgrading PC, rudder pedals, joystick, and throttle.

Good PC and good controllers are totally worth it to me now that I play in VR.

Get the best and you wont be dissapinted.

  • Like 1
Guest deleted@134347
Posted
2 minutes ago, II./JG77_motoadve said:

Why not right away?

I was one of the people thinking its not ready, not enough resolution bla bla bla.

One member of IL2 forums invited me to check VR at his house, we flew IL2 and DCS, I was blown away, left his house drove to Best Buy and bought and Oculus Rift, set it up and started playing IL2 immediately and never looked back.

 

Also it became a new hobby, and cost me a lot of money but I am real happy, ended up upgrading PC, rudder pedals, joystick, and throttle.

Good PC and good controllers are totally worth it to me now that I play in VR.

Get the best and you wont be dissapinted.

 

if you're an extreme enthusiast who's seen the light? Abso-freaking-lutely!  ?

 

but for those on the fence?  Don't rush it. Baby steps. Conversion therapy is required. ?

Posted
7 minutes ago, SharpeXB said:

Not being able to see well enough to indentify other aircraft is a chief no-go with me for VR. I understand all the immersion amazement. But not being able to see well enough pretty much kills the idea for me. 

I have access to an Oculus Rift at work so I’ve worn one. The SDE and low res is too much for me to imagine flight simming with it. 

I agree with SharpeXB with this one. My Oculus is collecting dust at the moment. In single player the resolution would matter less, but I prefer MP. I occasionally fly with VR but prefer monitor. 

Posted

Is there any necessity to choose between 2D and VR? If I fly on a monitor, does it have to be 4k? These are matters of personal perference and hobby budget. It seems to me that one can fly a mission on a monitor then view the flight record in VR where objects appear life size and you are in the environment. I doubt the OP meant to offend anyone not interested in using VR.

Posted
20 minutes ago, Dagwoodyt said:

fly a mission on a monitor then view the flight record in VR

Is it possible?

Posted
32 minutes ago, 4driano said:

Is it possible?

Absolutely

  • Thanks 1
Posted (edited)
2 hours ago, Dagwoodyt said:

Is there any necessity to choose between 2D and VR? If I fly on a monitor, does it have to be 4k? These are matters of personal perference and hobby budget. It seems to me that one can fly a mission on a monitor then view the flight record in VR where objects appear life size and you are in the environment. I doubt the OP meant to offend anyone not interested in using VR.

Thank you, I did not mean to offend.

 

There is another discussion that seems unspoken. Does high dollar high spec give one an advantage in any system. The game developers work to minimize this in the design of the game.

 

Coltrollers is another issue. I suffer here as my minimal setup is not adequate in VR as keyboard is not available.

 

I accept the disadvantages of VR for the amazing immersion. I am just asking for a little help where it's weakest. I never felt the zoom in either display method was realistic but an aid to game play. Using binoculars in an airplane is asking to get sick, it's disorienting.

 

I'm convinced in VR,  the shortcoming is not primarily resolution, that the issue Is  low contrast.

 

Bob

Edited by JG26jokkmccarthy
Clarity
Posted
1 hour ago, JG26jokkmccarthy said:

There is another discussion that seems unspoken. Does high dollar high spec give one an advantage in any system. The game developers work to minimize this in the design of the game.

Do high spec controllers and displays or hardware give an advantage? Yes. But there’s no way games can mitigate that. If anything games are designed to challenge top level hardware in order to push the envelope of what’s possible. Is it an advantage to get higher frame rates, higher resolution and graphic settings? Yes. It will always be that way. 

1 hour ago, JG26jokkmccarthy said:

I never felt the zoom in either display method was realistic but an aid to game play. Using binoculars in an airplane is asking to get sick, it's disorienting.

The zoom view is not to simulate binoculars, it’s there so the player can vary the field of view on a 2D fixed size display in order to simulate real world acuity and field of view. For most desktop sized displays, the life sized view of your cockpit would be zoomed in almost fully. That’s not playable in most situations. Neither is zoomed all the way out for peripheral vision which also shrinks everything. The only workable solution is the ability to vary it constantly. Also since your display has a fixed number of pixels that is a far lower resolution than your real eyesight, the only solution to give you 20/20 vision in the game is enlarging the view. 

Posted
On ‎1‎/‎17‎/‎2019 at 8:08 PM, JG26jokkmccarthy said:

 

- and reduce the superwide POV of the 2D version, its a cheat.

 

 

Ummmm...yeah, about that idea....

 

Before I comment I'll quickly post one of my videos so you understand my point of view (*ahem*  no pun intended).

 

 

For the record I've been flying online for over 20 years, including substantial stick time on Air Warrior, Aces High, Warbirds, WWIIOnline and the original IL-2.  So while I'm not a developer I think I can speak from a bit of experience as a consumer of these products.  With that said, maybe VR is the future and will eventually make a setup like mine obsolete.  Maybe.  But I've tried VR and as of right now I'll stick with my setup, thank you very much.   While I the experience is amazing the current shortcomings with contact visibility, lack of contrast and resolution keep me from adopting VR for the time being. 

 

The last thing I'd like to see is the developers strong arm adoption of a particular technology by limiting others.  As a technology professional with almost 30 years of experience, I can state that approach rarely does anything other than drive consumers away. I'll add if the developers follow your advice regarding FOV/POV I will never buy another of their products.  Period. 

 

<S> and good hunting.

 

  • Like 1
Guest deleted@134347
Posted
46 minutes ago, ATAG_Invictus said:

 

Ummmm...yeah, about that idea....

 

Before I comment I'll quickly post one of my videos so you understand my point of view (*ahem*  no pun intended).

 

 

For the record I've been flying online for over 20 years, including substantial stick time on Air Warrior, Aces High, Warbirds, WWIIOnline and the original IL-2.  So while I'm not a developer I think I can speak from a bit of experience as a consumer of these products.  With that said, maybe VR is the future and will eventually make a setup like mine obsolete.  Maybe.  But I've tried VR and as of right now I'll stick with my setup, thank you very much.   While I the experience is amazing the current shortcomings with contact visibility, lack of contrast and resolution keep me from adopting VR for the time being. 

 

The last thing I'd like to see is the developers strong arm adoption of a particular technology by limiting others.  As a technology professional with almost 30 years of experience, I can state that approach rarely does anything other than drive consumers away. I'll add if the developers follow your advice regarding FOV/POV I will never buy another of their products.  Period. 

 

<S> and good hunting.

 

 

one thing your video doesn't show is the actual FOV in game. The setup is great, love all the buttons, I'd be upset not seeing it while in VR. ? 

 

Posted (edited)

Impressive rig. BTW

 

We each have different goals. My personal goal is to gain some level of experience of history. With VR I scan the sky in segments, head constantly on a swivel. I can fly the plane looking anywhere without disorientation, unlike the 2d track view.

 

My goal is not best kill death ratio. 

 

I can offer the fear is real when I'm performing a split S trying to escape and the windscreen is full of ground level detail and I'm wondering if I'm going to make it.

 

 Best part for me is the FW190 has normal sized cockpit framing not the blocking view, Bino vision also makes it real. I was a member of JG26 in the old days.

 

Game design is all about pleasing the most customers, not alienating any if possible.

 

Bob

1 hour ago, SharpeXB said:

 

The zoom view is not to simulate binoculars, . 

 

 

The Vr zoom does have a binocular template.

 

B

Edited by JG26jokkmccarthy
  • Upvote 1
Posted

The idea that the developers are ever going to penalize 2D players to satisfy VR players borders on "strawmanish", a phantasm. Just not ever happening. So far as target spotting in VR, to date I see Ptk's black dot mod as adequate for my needs ATM, not perfect but easily the best compromise I've seen. I don't do MP so your opinion may be different. It is not like one has unlimited time to search for the dot, especially if it is within shooting range.

       One thing I've noticed is that there is endless discussion about contact spotting issues in VR, but rarely is there mention of what I consider its unique advantage: being "in  cockpit" for landings. If one has ever done landings IRL VR is as close to the experience as can be got on a PC. I have always hated having to do the mental translation between what I see on a monitor screen vs what my brain wants to experience during the landing process. With VR the HMD does that translation for me. I watch levers move and trim wheels turn and gauge needles move within arm's reach just as I would expect IRL. Whatever else others may opine that VR currently lacks, I want it for takeoff and landings. I do not ever want to do those on a monitor wherever the VR option exists.

  • Upvote 1
Posted
8 hours ago, LLv24_Zami said:

Whats your system specs? Im using phone so cant see it if you have specs in signature.

Gigabyte Aero 15X laptop.

i7700HQ

GTX 1070 Max-Q 8Gb ram

16Gb Ram 2400

Internal M2 SSD drive which Il2 runs off.

 

Not sure if it helped but in Nvidia panel I chose the Nvidia default for VR pre rendered frames of 1.

 

Now running PiTool 1 / SteamVR 40% - happy with the compromise of visual and fluidity on screen for now.  Done P40 ground attack which turned into a fur ball with 109 F2's, Il2 41 railway junction attack with another 109 inspired fur ball, and a Yak 1-69 beat up with a 109 F4 which was on an escort of Stukas mission over Stalingrad.

 

Also centered 109 and 190 cockpits which helped.  Only using internal gyro's atm which gives me 3 degrees of movement but it still works ok.  Some cockpits I have moved the pilot's head position default a little forward to compensate.

8 hours ago, dburne said:

Yeah Lone Echo is pretty awesome for sure.

Do they have a VR version of Solitare??  ??

8 hours ago, SharpeXB said:

Not being able to see well enough to indentify other aircraft is a chief no-go with me for VR. I understand all the immersion amazement. But not being able to see well enough pretty much kills the idea for me. 

I have access to an Oculus Rift at work so I’ve worn one. The SDE and low res is too much for me to imagine flight simming with it. 

Try a Vive Pro or Pimax 8K.  It might change your mind.  I held off on VR for the same reason but now I'm jumping in as it is worth it.  Problem for me is not spotting but in a fur ball sometimes it is easier to flip icons on just to be sure.  This is also due to my system not being capable of running my headset at full capability.  Formation flying is a buzz, navigation much easier , gunnery a hell of a lot easier.

 

Flown a couple career ground attack missions keeping icons off and in a flight, following your leader - it was not an issue to locate targets to kill.  I am also not using VR Zoon.  That is an option as well.

  • Like 1
71st_AH_statuskuo
Posted

I think you can be very competitive in MP.   I have a Rift and didn't use it much because of  the poor ID needed for MP, then I got lefuneste's mod and haven't gone back to my 4k monitor.  

I have a  high "kill's per hour" stat on WOL meaning that you can spot and ID (with the mod) in VR effectively (my stats for WOL are here:    http://il2stat.aviaskins.com:8008/en/pilot/2630/71st_AH_statuskuo/?tour=43   )

 

And I know for a fact there are even better VR pilots out there that play MP.

Posted (edited)
2 hours ago, blitze said:

Try a Vive Pro or Pimax 8K.  It might change your mind.

When VR can simulate 20/20 vision, then it would be worthwhile. That’s literally the prime requisite for being a fighter pilot. Even those headsets are very short of real life vision. Without that you can’t really simulate air combat. 

The future for VR at the moment doesn’t seem to be headed towards this type of super PC based hardware. Oculus just gave up on that. It’s more towards cheaper portable devices. 

Edited by SharpeXB
Mitthrawnuruodo
Posted (edited)
1 hour ago, SharpeXB said:

When VR can simulate 20/20 vision, then it would be worthwhile. That’s literally the prime requisite for being a fighter pilot. Even those headsets are very short of real life vision. Without that you can’t really simulate air combat. 

The future for VR at the moment doesn’t seem to be headed towards this type of super PC based hardware. Oculus just gave up on that. It’s more towards cheaper portable devices. 

 

Monitors and computer graphics were once incredibly primitive, yet many people enjoyed air combat simulations. 

 

The future of PC VR looks excellent. Many manufacturers have recently released relatively expensive devices (Vive Pro, Pimax, various WMR). Most major flight sim products have provided VR support. VR is already quite prominent in engineering fields.

 

It certainly isn't about to disappear.

Edited by Mitthrawnuruodo
  • Upvote 1
Posted
44 minutes ago, Mitthrawnuruodo said:

VR is already quite prominent in engineering fields.

That’s where I use it. 

=WoVi=cercataa
Posted
16 hours ago, SharpeXB said:

Not being able to see well enough to indentify other aircraft is a chief no-go with me for VR. I understand all the immersion amazement. But not being able to see well enough pretty much kills the idea for me. 

 

I'd agree with you if this was real war, but this is a game, and the goal for me is ammusement, so for me is a very reasonable tradeoff.

 

If for you it's not the same, then wait for the next VR gen.

  • Like 1
Posted
10 hours ago, JG26jokkmccarthy said:

 

 

My goal is not best kill death ratio. 

 

 

This is the nub of the matter. Some folks want to be competitive and Track Ir for example is far superior for ease of vision etc. 

 

Others just love love the immersion. Used to be I’d want the best chance of kill/survival but now it’s immersion all the way. 

 

Each to their own and choice can only be a good thing, which is what we have. 

 

von Tom

=EXPEND=Tripwire
Posted
1 hour ago, von_Tom said:

 

This is the nub of the matter. Some folks want to be competitive and Track Ir for example is far superior for ease of vision etc. 

 

Others just love love the immersion. Used to be I’d want the best chance of kill/survival but now it’s immersion all the way. 

 

Each to their own and choice can only be a good thing, which is what we have. 

 

von Tom

 

As per statuskuo's post, you can be both competitive and have immersion. Visual ID with the restricted resolution requires practice.

 

8 hours ago, 71st_AH_statuskuo said:

  

I have a  high "kill's per hour" stat on WOL meaning that you can spot and ID (with the mod) in VR effectively (my stats for WOL are here:    http://il2stat.aviaskins.com:8008/en/pilot/2630/71st_AH_statuskuo/?tour=43   )

 

And I know for a fact there are even better VR pilots out there that play MP.

 

 

I post my WOL stats here too, all using an original HTC Vive.

 

http://il2stat.aviaskins.com:8008/en/pilot/1178/=EXPEND=Tripwire/?tour=43

 

VR pilots should not be concerned about not becoming competitive enough once they are used to VR's limitations.

Posted (edited)
37 minutes ago, =EXPEND=Tripwire said:

 

...

 

I quite agree, but for some of us time is pressing and as with all things, you can become far more proficient within limitations the more time you spend on something.

 

For me I get between 1.5 and 2 hours a week on WoL or KotA - this isn't enough and I have no doubt that TIR/monitor would aid my kill/death ratio if I wanted to use it.  But I don't.

 

Edit:  1hr 10min in WoL in January.  ?http://il2stat.aviaskins.com:8008/en/pilot/2583/von_Tom/?tour=43

 

It isn't a criticism of any one viewpoint, just an observation.

 

von Tom

Edited by von_Tom
=EXPEND=Tripwire
Posted

No you are right, and I will admit that time away makes identification difficult once again. I notice that whenever I take extended breaks.

71st_AH_statuskuo
Posted
1 hour ago, =EXPEND=Tripwire said:

No you are right, and I will admit that time away makes identification difficult once again. I notice that whenever I take extended breaks.

Tripwire - I see that you're one of the "even better pilots" that I mentioned  ?.

 

For those concerned about ID, I think Lefuneste's mod makes it that problem go away completely.  When flying with my squadmates on 2d, I can ID just as well as them.

Posted
On 1/18/2019 at 6:29 AM, lefuneste said:

That's worst than that, because the game provide by default ~10x zoom in 2D and only 2x zoom in VR. I only give back to VR users the same functionnalities than 2D users have.

 

 

THIS. IL-2 is not the only offender but seeing these dudes in vids, usually MP players especially,  using 10x zooms on their TiR setups and in VR we actually are limited to an only realistic zoom level is pretty annoying. Either give us the same zoom for VR or remove the ridiculous bionic zoom they allow for 2D users. I now see 10x 2D zoomers as just using a cheat. Would love to see it addressed.

Posted
21 minutes ago, Torso said:

 

 

THIS. IL-2 is not the only offender but seeing these dudes in vids, usually MP players especially,  using 10x zooms on their TiR setups and in VR we actually are limited to an only realistic zoom level is pretty annoying. Either give us the same zoom for VR or remove the ridiculous bionic zoom they allow for 2D users. I now see 10x 2D zoomers as just using a cheat. Would love to see it addressed.

 

But the mod does allow 10x in the Rift.  It really helps with identification.

 

von Tom

Posted
1 minute ago, von_Tom said:

But the mod does allow 10x in the Rift.  It really helps with identification.

 

I actually just learned about the mods ability to do this so that is nice for sure to help mitigate the discrepancy between 2d vs VR that exists by default. Thank god for all the brilliant modders huh! Their work is much appreciated for sure.

Posted

A lot of good info,

however I flew night vision in a chopper when I was home last time 3 weeks ago approx.

after that I got sick as hell using VR ( oculus rift) my plan was to buy these used for box and some chopper flying. After that I simply could not bring myself to wear them.

DCS have some real vr geeks, and they seem to prefer a better resolution set now available. Pimax ? 

I am sure it was the night vision in game and not goggles that made me sick, but does better resolution help in that regard? 

I am really more into vr now than before, I never really gotten bit. But box have no need for my pit so I can use vr without feeling restricted

Posted
On 1/20/2019 at 8:46 PM, SharpeXB said:

I’ve used an Oculus, at work actually. The resolution is too poor to imagine using it for a flight sim. And top hardware still struggles to get any performance out of it. I don’t read anything positive about it’s future in gaming either. I like to spend my gaming time actually gaming instead of fighting for performance. VR just seems way to complex to screw around with. 

Why are you here? In this subforum I mean.

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