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Tank Crew with crew


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Posted

I had a couple of interlopers in my tank a few days ago, but I let it go to see what would happen. As I expected, it doesn't really work. The commander has 360deg view but no binoculars, and so the only way to identify a distant target is through the gunsight, which is now under control of somebody else. Unless you are on TS communication is far too cumbersome.

What is needed is a more powerful commander zoom view and some icon that can be clicked on to quickly tell the gunner there is a target at x o'clock. This could also be used to give commands to an AI gunner. An icon to give commands to a human or AI driver would be a bit more tricky.

 

Until features like this are implemented it should be possible to lock the positions in your tank, as otherwise you risk suddenly becoming handicapped after a twenty minute drive to arrive at the field of battle.

 

 

  • Upvote 2
Posted
17 minutes ago, beresford said:

Until features like this are implemented it should be possible to lock the positions in your tank, as otherwise you risk suddenly becoming handicapped after a twenty minute drive to arrive at the field of battle.

 

 

You can lock the positions in your tank in game anytime. Hit escape and from the menu pick to view the positions. Then click on them to kick those bastards out or just lock them.

  • Like 1
Posted

In a recent release this locking functionality has been improved. Before, the lock always disappeared and you had to re-set it at every mission. Now it remembers it which is a HUGE improvement.

But yes, with the multiplayer as it currently is, where you're kicked out the commander seat and denigrated to driver, I can't imagine that anyone would ever want that to happen to them. As the driver you have zero situational awareness and are just looking at the grass right in front of the tank.

 

Posted

In the last MP game I played the locking function was grayed out. I assumed it was the decision of the server owner.

 

I have no objection in principle to folk crewing the tank, it's not as if they are inferior to the AI gunner as often happens in IL-2. What I am saying is that multi-player tanks don't currently work. IRL all crew members except the gunner assist in spotting, so there should be an icon whereby the driver can tell the commander if he sees a target. Driver doesn't have to be the worst position, I would have thought that was R/O. I also wonder if there are 20 people on the server and this amounts to 5 crewed tanks it is really viable.

Posted
23 hours ago, stupor-mundi said:

In a recent release this locking functionality has been improved. Before, the lock always disappeared and you had to re-set it at every mission. Now it remembers it which is a HUGE improvement.

But yes, with the multiplayer as it currently is, where you're kicked out the commander seat and denigrated to driver, I can't imagine that anyone would ever want that to happen to them. As the driver you have zero situational awareness and are just looking at the grass right in front of the tank.

 

 

I might be an old fart, but I'm really hopeful that we might get tanks that have human players in all of the positions on comms.  Like you, I'm not sure how it would work with regards to server numbers and limits, but that idea of total "human" crews would be great.  I have no problem with guys "jumping" into my tank to see what it is like and indeed I have encouraged those who do not own TC to at least see what it is like, but they need to be on comms and have the manners to ask before they "jump" in.

 

Currently, in a bomber, I hate trying to crew the rear gunner, whilst trying to fly etc etc, so the thought of others being in the same tank on comms working together does appeal to me, although I'm sure that excitement might wear off if we have some rogue tankies!

 

Regards 

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