Jump to content

need help with mission objective conclusion MCU


Recommended Posts

Posted (edited)

hello

this is a mission where the ships must survive  , when shooting down 3 you get a second mission objective success sign . If one of the ships sinks you get a primary objective failed sign . Up to here all is fine . Now my problem starts , If the ships make it through the  7 minute  battle you are supposed to get a primary objective sign as success and that is what i am not getting right , i am not getting the sub notification that the ships survived and mission success on the map . Please take a look and advise . thanks

over kuban mission.rar

Edited by dog1
Posted

I don’t have time to look at the mission right now - but you can use a 7 minute timer to the primary objective.

 

Or pipe “on entered alive” event from each ship to a complex trigger, then counter to primary objective.

Posted

thanks tips . 

Posted (edited)

 

ignore

Edited by dog1
Posted (edited)

Gambit 21

1) there are no ships in the complex trigger list .

2) moved to timer 7mn to objective  did  not work .

3) I am thinking of placing a vehicle opel blitz  on the ship and linking it to timer 7mn then to complex trigger as survived and to objective title cover  transport column .  

will test it tomorrow .

Edited by dog1
Posted

Use the object names list in the complex trigger.

 

Posted (edited)

i placed the same name in complex trigger and object but still it wont declare objective success . object to  7mn timer to complex trigger to subs and MCU objective as axis .

 

 

 

 

complex.png

1.png

3.png

Edited by dog1
Posted

Dog, make you sure you "add event/object entered alive" in that dialog box.

Basically you need to enable whatever events you want to utilize in the On Events Table.

 

 

 

Posted (edited)

here are my images , it still wont declare success . as you can see the 3 ships are in the complex trigger area and all timers connected at 7 mn . I am doubting  wether entered alive is correct since they are stationary and already within the area . Should'nt it be stationary and alive ?

2.png

3.png

3.png

Edited by dog1
Posted

No on entered will not work if they are already within the trigger area.

Posted (edited)

1) on entered  doesn't work obviously because already in

2)  stationary and alive declares success instantly at start of mission  and bypasses the 7mn .this could work if you can delay effectively . 

3) finished and stationary and alive does'nt work either .

4) on object delivered cargo did'nt work as well .

5) direct link from 7mn timer to mission objective  no show .

so what does ? 

Edited by dog1
Posted
1 hour ago, dog1 said:

2)  stationary and alive declares success instantly at start of mission  and bypasses the 7mn .this could work if you can delay effectively . 

 

Have the complex trigger as disabled at the start of mission and enable it after the needed delay?

Posted

LLV34 Temuri

 add diactivate MCU at start to Complex trigger and activate 7mn later . 

11-16-2019 5-42-59 PM.png

Posted

I mean, try unticking the "Enabled" box in the complex trigger properties, not using deactivate at mission start.

Posted (edited)

deactivate MCU linked to timer at 02  and 00 didnt work , it still declares at start . i will try now what you mentioned . 

 

11.png

Edited by dog1
Posted (edited)

this did'nt work out too. i dont understand why object killed  Objective sub and timer work well for sunk but same set up for moved to  wont work ,maybe because it did'nt move , there is no object alive event as option  . If the object was moving the Objective , subs and timer MCU is enough both ways killed and alive , i do it with trains . but because its stationary  , Objective , sub and timer works only for stationary sunk because there is object killed event . .

Edited by dog1
Posted

This is not a difficult problem.

Use a timer, or use enemy aircraft killed, or left to trigger your objective.

Posted (edited)

Gambit 21 

go  ahead and show me what to do to declare ships survived in this mission . display it  in detail  without just dropping hints and leading me on wild goose chases please . I'm getting the impression that you get kicks out of teasing newbies . Go left trigger your brain !!!! it really needs it !!!???

Edited by dog1
Posted

You’re a waste of time - done.

Posted

S!

 

I think you guys are over thinking this.

 

Not sure if this is correct but you have to protect all three ships?  If all three survive you have succeeded at primary?

 

 

Have mission begin linked to a 5 second timer.  This timer is linked to a deactivate MCU. The deactivate MCU is linked to three subtitles.

 

Subtitle 1 1 ship destroyed. You failed primary mission but tried your best.

 

Subtitle 2  2 Ships destroyed.  Either improve or be transferred to the infantry.

 

Subtitle 3   3 ships destroyed. You will be shot at dawn for working with the enemy.

 

Complex trigger is set to detect enemy planes.( this is the start of your battle?) Do not need names of planes, just coalition.  ( on entered event )

 

This is connected to a 7 minute 30 second timer ( the end of your battle?)

 

That timer is connected to a subtitle - mission success   and your primary mission success MCU if you are using one. It is also connected to  the three subtitles listed above. Don't worry, they can not go off because they have been deactivated for now . If no ships are killed you will get mission success.

 

You need 3 counter MCUs.  First is set to 1, Second set to 2 and third set to 3.

 

Each of your ships need to be linked to all 3 counter MCU  with on object killed.

 

Now the tricky part: 

 

Counter 1 connects to a deactivate MCU. This deactivates is linked to the mission success and the primary success MCU.  This counter also connects to an Activate MCU. This MCU connects to Subtitle 1. Now it will be displayed after the battle and mission success will not be displayed.

 

 

Counter 2 connects to a deactivate MCU. This MCU connects to subtitle 1. If 2 ships are destroyed subtitle 1 will not be displayed. This counter is also connected to an activate MCU. This MCU is connected to Subtitle 2. Now it will be displayed at the end of battle.

 

Counter 3 connects to a deactivate MCU. This MCU connects to subtitle 2. If 2 ships are destroyed subtitle 2 will not be displayed. This counter is also connected to an activate MCU. This MCU is connected to Subtitle 3. Now it will be displayed at the end of battle.

 

 

This type of group is a positive counter array.  The subtitles are deactivated at mission start. As events are counted, subtitles are activated and deactivated to reflect the count.

Posted
10 minutes ago, JG1_Butzzell said:

S!

 

I think you guys are over thinking this.

 

Not sure if this is correct but you have to protect all three ships?  If all three survive you have succeeded at primary?

 

 

Have mission begin linked to a 5 second timer.  This timer is linked to a deactivate MCU. The deactivate MCU is linked to three subtitles.

 

Subtitle 1 1 ship destroyed. You failed primary mission but tried your best.

 

Subtitle 2  2 Ships destroyed.  Either improve or be transferred to the infantry.

 

Subtitle 3   3 ships destroyed. You will be shot at dawn for working with the enemy.

 

Complex trigger is set to detect enemy planes.( this is the start of your battle?) Do not need names of planes, just coalition.  ( on entered event )

 

This is connected to a 7 minute 30 second timer ( the end of your battle?)

 

That timer is connected to a subtitle - mission success   and your primary mission success MCU if you are using one. It is also connected to  the three subtitles listed above. Don't worry, they can not go off because they have been deactivated for now . If no ships are killed you will get mission success.

 

You need 3 counter MCUs.  First is set to 1, Second set to 2 and third set to 3.

 

Each of your ships need to be linked to all 3 counter MCU  with on object killed.

 

Now the tricky part: 

 

Counter 1 connects to a deactivate MCU. This deactivates is linked to the mission success and the primary success MCU.  This counter also connects to an Activate MCU. This MCU connects to Subtitle 1. Now it will be displayed after the battle and mission success will not be displayed.

 

 

Counter 2 connects to a deactivate MCU. This MCU connects to subtitle 1. If 2 ships are destroyed subtitle 1 will not be displayed. This counter is also connected to an activate MCU. This MCU is connected to Subtitle 2. Now it will be displayed at the end of battle.

 

Counter 3 connects to a deactivate MCU. This MCU connects to subtitle 2. If 2 ships are destroyed subtitle 2 will not be displayed. This counter is also connected to an activate MCU. This MCU is connected to Subtitle 3. Now it will be displayed at the end of battle.

 

 

This type of group is a positive counter array.  The subtitles are deactivated at mission start. As events are counted, subtitles are activated and deactivated to reflect the count.

 

I don't know who the rest of you "guys" is but I told him to just use a 7 min timer.

The rest he's not going to understand unless you show him.

 

 

Posted (edited)
8 hours ago, Gambit21 said:

 

I don't know who the rest of you "guys" is but I told him to just use a 7 min timer.

The rest he's not going to understand unless you show him.

 

 

If the condition is that x amount of ships need to survive, yes, it really is that you just start a 7 minute timer that would trigger objective success, and just disable the timer, if enough ships get destroyed (and trigger a failure too). No need for complex triggers.

Edited by LLv34_Temuri

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...