Jump to content

Recommended Posts

Posted (edited)

https://arstechnica.com/gaming/2019/01/htc-announces-vive-pro-eye-a-new-vr-headset-with-built-in-eye-tracking/

 

 

Let´s see if they increase resolution, because FOV would be the same!

I hope they will use other lenses to have better sweet spot than the original Vive Pro.

All the pressure now on Oculus...  ?

 

Let´s see if Vive Cosmos can stream PC VR games...

Edited by chiliwili69
=EXPEND=Tripwire
Posted

Still waiting to see something about the Valve headset. That might be the one I replace my original Vive with. Seeing the Eye tracking in the HTC at least is promising though.

Posted

Maybe this will give Oculus a much needed kick in the pants.

Posted

Most likely same resolution....same as today but with eye tracking. Not so exciting.

SCG_Fenris_Wolf
Posted

VR generation 1.6  ?

Posted

Vive 2 only around june/july next year, I guess.

Posted

We just need something with higher resolution around the 300-400 dollar price point, these 800-1000 dollar headsets don't interest me at all.

Guest deleted@134347
Posted
19 minutes ago, 392FS_Jred said:

We just need something with higher resolution around the 300-400 dollar price point, these 800-1000 dollar headsets don't interest me at all.

 

have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation..

Posted

Smells more like "Lets milk the maximum cash with adding some trivial features before next gen sets" This is the same Vive designed to run on lower pc's, cutting edge my ass.

 

 

  • Like 1
Posted
11 hours ago, moosya said:

 

have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation..

Also just for example, the rift priced very nicely comes with two controllers two sensors and the headset for 350. The headset is well built and very comfortable, the screens are just a bit low res, it was cutting edge when it came out and it wasn't much more. Having to pay 1300 dollars for the vive pro to get one up and running is way too much.

  • Upvote 1
Posted

The specs of the new HTC Vive Pro Eye are on their web at the bottom:

https://www.vive.com/us/pro-eye/

 

Same resolution than VivePro, same FOV. The new thing is the eye tracking and the USB-C Virtual link connector.

 

Tobii provide the hardware sensor for eye tracking but the company who provide the software for Eye Tracking for HTC ViveProEye is 7invensun. The same chinese company which provides the hardware for the eyetracking of Pimax:

https://www.7invensun.com/?lang=en

https://www.businesswire.com/news/home/20190108005940/en/CES2019---HTC-Releases-New-Generation-Headset

https://www.businesswire.com/news/home/20190108005865/en/7invensun-Released-New-Eye-Tracking-Add-on-Pimax’s

 

Guest deleted@134347
Posted
33 minutes ago, chiliwili69 said:

The specs of the new HTC Vive Pro Eye are on their web at the bottom:

https://www.vive.com/us/pro-eye/

 

Same resolution than VivePro, same FOV. The new thing is the eye tracking and the USB-C Virtual link connector.

 

Tobii provide the hardware sensor for eye tracking but the company who provide the software for Eye Tracking for HTC ViveProEye is 7invensun. The same chinese company which provides the hardware for the eyetracking of Pimax:

https://www.7invensun.com/?lang=en

https://www.businesswire.com/news/home/20190108005940/en/CES2019---HTC-Releases-New-Generation-Headset

https://www.businesswire.com/news/home/20190108005865/en/7invensun-Released-New-Eye-Tracking-Add-on-Pimax’s

 

 

the pimax eye-tracking seemed fun (thanks for the vid, btw). And the hope for foveated rendering is no longer a pipe dream.

 

but how will it affect 'spotting' in IL2 ? ? ? if folks will rely on peripheral vision to spot the sneaky attackers the foveated rendering will make it useless...

Posted
On 1/10/2019 at 4:09 PM, moosya said:

but how will it affect 'spotting' in IL2 ? ? ? if folks will rely on peripheral vision to spot the sneaky attackers the foveated rendering will make it useless...

 

Well, I don´t think this would be a problem. Increasing SS makes spotting a bit more difficult since a dot is then diffused with the sky.

We will have a high SS in the center of the view and a low SS in the periphery.

  • Upvote 1
SCG_Fenris_Wolf
Posted (edited)
On 1/9/2019 at 1:28 AM, moosya said:

 

have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation..

Disagree. Here is why: Odyssey+ has, for the single downside of not fitting every head right away:

a) better screens (same resolution, way less SDE)

b) better lenses (VivePro has a terribly small sweetspot)

c) lower cost (look at the price difference between them)

d) lower setup costs (they now copied the WMR setup for the Vive Cosmos HMD)

e) better controllers with sticks (they come with the same touch plates and Oculus-style sticks)

f) way better, AKG-brand headphones (even with a patched firmware on VivePro)

than your overpriced VivePro, objectively speaking.

 

Let's keep the fanboyism out of the consideration on these things. We all aim to get the best bang for our buck. Own decisions of the past should not interfere. I also bought multiple HMDs (Germany has some pretty nice consumer protection, you can test any product for a period of 30-days). I mispurchased as well, in the sense of "I could have gotten a better product for a bit less", like my 4K monitor for €700,-, right before getting VR - it now collects dust. But let's remain totally objective here. That's what these forums are for, so people can find good advice. If you want to defend the VivePro, only go with arguments and examples please.

 

P.S. I see why HTC began copying the Odyssey/WMR-Setup for their new Cosmos HMD.

13 hours ago, chiliwili69 said:

 

Well, I don´t think this would be a problem. Increasing SS makes spotting a bit more difficult since a dot is then diffused with the sky.

We will have a high SS in the center of the view and a low SS in the periphery.

Both points are very true.

 

I want to add, that in order to use any peripheral vision in any HMD, we require good lenses that do not blur the corners - a full-lense sweetspot, so to speak.

Edited by SCG_Fenris_Wolf
Guest deleted@134347
Posted
3 hours ago, SCG_Fenris_Wolf said:

Disagree. Here is why: Odyssey+ has, for the single downside of not fitting every head right away:

a) better screens (same resolution, way less SDE)

b) better lenses (VivePro has a terribly small sweetspot)

c) lower cost (look at the price difference between them)

d) lower setup costs (they now copied the WMR setup for the Vive Cosmos HMD)

e) better controllers with sticks (they come with the same touch plates and Oculus-style sticks)

f) way better, AKG-brand headphones (even with a patched firmware on VivePro)

than your overpriced VivePro, objectively speaking.

 

 

In my defense I was making a statement from the point of comparing it against the VivePro. I do agree, however, that Odyssey+ is better than the original Vive.  That being said, the Odyssey+ low brightness display and run-of-the-mill untested ergonomics  negates all of the points you brought up as I found it simply unplayable for my own eyes. It's an extremely subjective opinion, but I suppose there are others that have the same visual deficiencies as me.

Posted

Odyssey Plus is getting very mixed reviews from users on a few forums. 

Everything from best they have ever seen/used to worst and can not bear to use it so returned.

 

This device obviously going to be very subjective based on each individual. All one can do is try it to find out how it works for them.

SCG_Fenris_Wolf
Posted

Hmm. Yeah, I agree. The device is hit or miss in regards to ergonomics, no doubt on that. It's not very adaptable to different head forms.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...