chiliwili69 Posted January 8, 2019 Posted January 8, 2019 (edited) https://arstechnica.com/gaming/2019/01/htc-announces-vive-pro-eye-a-new-vr-headset-with-built-in-eye-tracking/ Let´s see if they increase resolution, because FOV would be the same! I hope they will use other lenses to have better sweet spot than the original Vive Pro. All the pressure now on Oculus... ? Let´s see if Vive Cosmos can stream PC VR games... Edited January 8, 2019 by chiliwili69
=EXPEND=Tripwire Posted January 8, 2019 Posted January 8, 2019 Still waiting to see something about the Valve headset. That might be the one I replace my original Vive with. Seeing the Eye tracking in the HTC at least is promising though.
dburne Posted January 8, 2019 Posted January 8, 2019 Maybe this will give Oculus a much needed kick in the pants.
Urra Posted January 8, 2019 Posted January 8, 2019 Most likely same resolution....same as today but with eye tracking. Not so exciting.
4driano Posted January 8, 2019 Posted January 8, 2019 Vive 2 only around june/july next year, I guess.
JonRedcorn Posted January 9, 2019 Posted January 9, 2019 We just need something with higher resolution around the 300-400 dollar price point, these 800-1000 dollar headsets don't interest me at all.
Guest deleted@134347 Posted January 9, 2019 Posted January 9, 2019 19 minutes ago, 392FS_Jred said: We just need something with higher resolution around the 300-400 dollar price point, these 800-1000 dollar headsets don't interest me at all. have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation..
Horna Posted January 9, 2019 Posted January 9, 2019 Smells more like "Lets milk the maximum cash with adding some trivial features before next gen sets" This is the same Vive designed to run on lower pc's, cutting edge my ass. 1
JonRedcorn Posted January 9, 2019 Posted January 9, 2019 11 hours ago, moosya said: have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation.. Also just for example, the rift priced very nicely comes with two controllers two sensors and the headset for 350. The headset is well built and very comfortable, the screens are just a bit low res, it was cutting edge when it came out and it wasn't much more. Having to pay 1300 dollars for the vive pro to get one up and running is way too much. 1
chiliwili69 Posted January 10, 2019 Author Posted January 10, 2019 The specs of the new HTC Vive Pro Eye are on their web at the bottom: https://www.vive.com/us/pro-eye/ Same resolution than VivePro, same FOV. The new thing is the eye tracking and the USB-C Virtual link connector. Tobii provide the hardware sensor for eye tracking but the company who provide the software for Eye Tracking for HTC ViveProEye is 7invensun. The same chinese company which provides the hardware for the eyetracking of Pimax: https://www.7invensun.com/?lang=en https://www.businesswire.com/news/home/20190108005940/en/CES2019---HTC-Releases-New-Generation-Headset https://www.businesswire.com/news/home/20190108005865/en/7invensun-Released-New-Eye-Tracking-Add-on-Pimax’s
Guest deleted@134347 Posted January 10, 2019 Posted January 10, 2019 33 minutes ago, chiliwili69 said: The specs of the new HTC Vive Pro Eye are on their web at the bottom: https://www.vive.com/us/pro-eye/ Same resolution than VivePro, same FOV. The new thing is the eye tracking and the USB-C Virtual link connector. Tobii provide the hardware sensor for eye tracking but the company who provide the software for Eye Tracking for HTC ViveProEye is 7invensun. The same chinese company which provides the hardware for the eyetracking of Pimax: https://www.7invensun.com/?lang=en https://www.businesswire.com/news/home/20190108005940/en/CES2019---HTC-Releases-New-Generation-Headset https://www.businesswire.com/news/home/20190108005865/en/7invensun-Released-New-Eye-Tracking-Add-on-Pimax’s the pimax eye-tracking seemed fun (thanks for the vid, btw). And the hope for foveated rendering is no longer a pipe dream. but how will it affect 'spotting' in IL2 ? ? ? if folks will rely on peripheral vision to spot the sneaky attackers the foveated rendering will make it useless...
chiliwili69 Posted January 11, 2019 Author Posted January 11, 2019 On 1/10/2019 at 4:09 PM, moosya said: but how will it affect 'spotting' in IL2 ? ? ? if folks will rely on peripheral vision to spot the sneaky attackers the foveated rendering will make it useless... Well, I don´t think this would be a problem. Increasing SS makes spotting a bit more difficult since a dot is then diffused with the sky. We will have a high SS in the center of the view and a low SS in the periphery. 1
SCG_Fenris_Wolf Posted January 12, 2019 Posted January 12, 2019 (edited) On 1/9/2019 at 1:28 AM, moosya said: have you tried the cheap odyssey+ hmd? Cost cuts on every corner and the end result is abysmal compared to VivePro. I don't condone high prices but this is a cutting edge tech and you're asking for a trickle down economics here. ? You get what you pay for. It's just my personal take on the whole situation.. Disagree. Here is why: Odyssey+ has, for the single downside of not fitting every head right away: a) better screens (same resolution, way less SDE) b) better lenses (VivePro has a terribly small sweetspot) c) lower cost (look at the price difference between them) d) lower setup costs (they now copied the WMR setup for the Vive Cosmos HMD) e) better controllers with sticks (they come with the same touch plates and Oculus-style sticks) f) way better, AKG-brand headphones (even with a patched firmware on VivePro) than your overpriced VivePro, objectively speaking. Let's keep the fanboyism out of the consideration on these things. We all aim to get the best bang for our buck. Own decisions of the past should not interfere. I also bought multiple HMDs (Germany has some pretty nice consumer protection, you can test any product for a period of 30-days). I mispurchased as well, in the sense of "I could have gotten a better product for a bit less", like my 4K monitor for €700,-, right before getting VR - it now collects dust. But let's remain totally objective here. That's what these forums are for, so people can find good advice. If you want to defend the VivePro, only go with arguments and examples please. P.S. I see why HTC began copying the Odyssey/WMR-Setup for their new Cosmos HMD. 13 hours ago, chiliwili69 said: Well, I don´t think this would be a problem. Increasing SS makes spotting a bit more difficult since a dot is then diffused with the sky. We will have a high SS in the center of the view and a low SS in the periphery. Both points are very true. I want to add, that in order to use any peripheral vision in any HMD, we require good lenses that do not blur the corners - a full-lense sweetspot, so to speak. Edited January 12, 2019 by SCG_Fenris_Wolf
Guest deleted@134347 Posted January 12, 2019 Posted January 12, 2019 3 hours ago, SCG_Fenris_Wolf said: Disagree. Here is why: Odyssey+ has, for the single downside of not fitting every head right away: a) better screens (same resolution, way less SDE) b) better lenses (VivePro has a terribly small sweetspot) c) lower cost (look at the price difference between them) d) lower setup costs (they now copied the WMR setup for the Vive Cosmos HMD) e) better controllers with sticks (they come with the same touch plates and Oculus-style sticks) f) way better, AKG-brand headphones (even with a patched firmware on VivePro) than your overpriced VivePro, objectively speaking. In my defense I was making a statement from the point of comparing it against the VivePro. I do agree, however, that Odyssey+ is better than the original Vive. That being said, the Odyssey+ low brightness display and run-of-the-mill untested ergonomics negates all of the points you brought up as I found it simply unplayable for my own eyes. It's an extremely subjective opinion, but I suppose there are others that have the same visual deficiencies as me.
dburne Posted January 12, 2019 Posted January 12, 2019 Odyssey Plus is getting very mixed reviews from users on a few forums. Everything from best they have ever seen/used to worst and can not bear to use it so returned. This device obviously going to be very subjective based on each individual. All one can do is try it to find out how it works for them.
SCG_Fenris_Wolf Posted January 12, 2019 Posted January 12, 2019 Hmm. Yeah, I agree. The device is hit or miss in regards to ergonomics, no doubt on that. It's not very adaptable to different head forms.
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