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IL2 Textures


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Posted

Does it seem like the exterior textures of the IL2 are not as sharp and detailed as the Lagg or 109?

Posted (edited)

hmmm

 

just from 20 min ago, an ingame screenshoot, not touched afterwards. So, i think its sharp and clear, isn't it?

 

2014_2_15__22_40_8.bmp

Edited by =LD=dhyran
Posted

he's talking about the textures on the Il-2 mod 1942 3D model

Posted

Yes ... The 109 and Lagg look great. But the IL-2 look as detailed.

FS-HerraTohtori
Posted

It''s slightly larger aircraft and probably uses the same resolution of textures as the smaller aircraft. The pixel density at the surface of the aircraft may thus be slightly reduced when viewed at the same distance as a smaller aircraft, but aside from that it seems to me that the IL-2 is made to same quality standard as the 109 and LaGG.

Posted

I thought it looked good except for the stars on the fuselage, which seemed a bit pixelated, I thought.

Did you find any particular problematic areas?

Posted (edited)

In game, some pixelated areas bur very nicely done skins anyway... :salute:

 

post-481-0-86077800-1392559853_thumb.jpg

 

post-481-0-44358700-1392559901_thumb.jpg

Edited by Pierre64
Posted

The 109 pic in this thread looks razor-sharp. But the exterior 3-D model of the IL-2 looks a little blurry. I was just wondering why

Posted

My opinion even lagg and 109 suffers from low textures but it might be me...

Posted

The holes in the wing, when you get shot, are extremely pixelated, like 2 or three big pixels that mark a hole. Maybe that's all just work in progress.

Posted

The holes in the wing, when you get shot, are extremely pixelated, like 2 or three big pixels that mark a hole. Maybe that's all just work in progress.

 

Pretty sure the Il-2 is very much a WIP at this stage.

Posted (edited)

Pretty sure the Il-2 is very much a WIP at this stage.

 

I think that it does not have much to do with the visual damage model, unfortunately, as far as damage decals are concerned. They don't look too bad, but their level of complexity and resolution are kinda standard - we've yet to see a real breakthrough in this department...

Still, we'll see.

Edited by Picchio
Posted (edited)

This might be due to the fact that the "amount of space" thats actually used for the fuselage (from the overall 2048 pixels square texture) is relatively small.

Itss like follows: the smaller the portion of the texture used for a certain part of geometry of the model, the blurrier the texture appears.

When doing the UV layout there sometimes is just no other way to do it for the 3D artist. If the modeler would have scaled the fuselage bigger he would have to decrease the size of other parts of the mesh, thereby reducing their potential texture appearance.

Only way to correct that would be to either up the texture resolution or remap the entire UV (and with that potentially redo the DM and maybe even other stuff). So my guess is you folks will just have to live with it. Ther is no simple fix for that.

 

EDIT: This might become even worse the bigger the planes get. Dunno if they will be using bigger texturtes for bigger planes like PE2 or JU88.

But please correct me if i am wrong here.

Edited by VSG1_Winger
Posted

@ Winger :

I agree. And Pe2, He 111 textures will probably have a 2048 x 2048 size too.

 

Here is a superposition I made of IL-2 texture and its damage decals :

 

post-481-0-01662900-1392572769_thumb.jpg

Posted

uhm maybe in general BOS skin would need some more dirt, or detail, or maybe it's bump. I dunno, a couple bf109 skins are cool, but in general the planes still look like big plastic toys to me.

Im confident in modding work and skinners contribute though.

Posted

Mate that's what I thought, a bit plasticky.

Supported the game from the start and really keen to see it develop so hope this isn't seem as negative especially as it is development, but!

1. Get rid of the in cockpit 'goggles effect' or at least make it optional. Really can't see the point of creating a state if the art game then buggering it up graphically with a 'Haze'. Game has to have top notch graphics or it's not going to fly.

2.Lighting seems too dull. I know it's winter light but appears dull.

3. Plastic look to planes. Yeah, that's what I thought, it couldn't quite put my finger on it. We do a lot of rendesr for my business and really notice the graphics a bit odd, nice but not quite right.

4. Quality of the cockpits. Nearly there but not quite. Sweetfx does the job but should be done in game.

5. Plane explosions when crashing- too much delay.

6. Flak - very nice!

7. Plane damage smoke-glycol, sounds - very nice!

8. Rubber on wheels-too reflective.

9. Trees-can we make these better?

10. Sounds- very nice specially the guns.

11. Oculus rift - wow, game changer, going to change the world!

12. Il2 Cod TF MOD - setting the standard for graphics but you guys can get there.

 

Think the developers have a lot up there sleeve so much of this is probably known but nice to have a say!

Posted

All good points. Just remember to keep one number in mind:

 

39%

Posted (edited)

All good points. Just remember to keep one number in mind:

 

39%

That's what I constantly do!

I think I could found a cult on it at this point: The Church of the 39 Percent Day

 

By the way, I agree with Neo, 100%, point-by-point. Expecially about plane explosion on ground impact and TF Mod milestone.

Edited by J4Scriszeri
Posted

quoted ........'really keen to see it develop so hope this isn't seem as negative especially as it is development',

Posted

Oh, that comment wasn't directed specifically at you. ;) Nor for that matter at anyone else who has commented on this thread so far. I just think it's important to remind ouselves from time to time, that we're playing an alpha, because it's easy to get carried away.

  • Upvote 1
Posted

Interesting about the 'plasticky' look. I always found the CloD 109's to look l

like that, whereas the BoS ones have always struck me as much more realistic, like they're 3 D things with mass. The RAF planes in CloD, especially the Hurri, always looked great,I thought. I think their construction gives them more noticeable texture.

  • Upvote 1
Posted

this is what I mean, just a rendering but gives the idea about good war textures, weathering, scrap metal etc in my opinion. love it

 

falke_03.jpg

Posted

That really does look 'plasticky' to me.

 

I think the most important factor is how light disperses over the material.

 

Agree, textures are good here, but light behaviour is still plastic. yet plates and bump are veri good too imho.

Posted (edited)
Here is a superposition I made of IL-2 texture and its damage decals :

 

attachicon.gifIL2dm.jpg

 

Interresting Pierre. Do you know if oil leak covering windshield in external view comes from damage decals? Could damage decals show oil leak on plane?

 

post-2691-0-06297600-1392756998_thumb.jpg

Edited by PA-Sniv
Posted

Hi Sniv,

oil streaks are on a separate texture file and are specific for canopy windows.

Posted

I am still a regular player of the original IL-2 series so for me the textures in this game are simply amazing.  I am sure that by the time the final version of the game is released we will see several things differently.  I think the last developer diary actually described the IL-2 as a WIP.  Personally I was surprised and throughly grateful to see it.  Exciting times guys, exciting times.

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