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Why the servers are limited to 84 players?


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Posted (edited)

I know the sim dosnt have the numbers probably to fill a 168 server if its technically possible, but anyone know why most multiplayer games are limited to 84? can you imagine a server with 200 players?

Edited by Tes
LLv24_SukkaVR
Posted

Because it struggles with 84 players already.

  • Like 2
71st_AH_Mastiff
Posted

more ping latency the harder it is for the servers CPU process to keep up, now if we ever get quantum computing maby.

Posted

There a few innovative companies offering decentralized hosting. This means multiple servers handle the job at once and dynamically adapt and work/handle a load as needed. The tech is scaleable.  It will be the future of multiplayer - think 100s or 1000s of AI or players on huge maps with many assets, first person shooters, mmos, you name it. I think it is really hard/time consuming and costly to develop this tech yourself for small to medium sized software company. Though I am not sure what the exact "fees" are for using such service. I'd drop a name on here but I am not sure if that is breaking some forum rule so I won't. I don't work for them. But I'm HIGHLY interested in the tech.

  • Like 1
Posted

If you divide available machine cycles of a single modern CPU and number of the current user limit (84) multiplied by supposed tick rate (60Hz?) you will get something like +500K cycles per user per tick... I'm not sure what an BoX server has to do but it looks the limitation lies elsewhere, imho.

Posted

Rise of Flight had a cool fly-in on Armistice Day. 80 some people all in formation. It was really epic until the server crashed. 

  • Like 1
  • Haha 2
Posted

Well the crash thing in the end kind of ruin the fun. 

I have been CTd some times during fnbf and they run smaller numbers on server. Better to keep low numbers than getting problems  very frustrating experience being left out

  • Upvote 1
Posted

If there is no other objects exept human players i bet it would work with 200players, but what would they do :)

Posted
2 hours ago, 77.CountZero said:

If there is no other objects exept human players i bet it would work with 200players, but what would they do :)

Epic Furball of pilots with 20fps.

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