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The new fad of flying on tank servers


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Posted
On 12/26/2018 at 7:44 PM, Thad said:

Salutations,

 

I think you may be expecting too much from tanking or Tank Crew at this point in time. Tank Crew is in its' infancy of development. There are many things upcoming for TC. There will be player driven AA vehicles that my even the odds up for tankers.  Stay optimistic.

 

The best of joint arms combat has yet to mature into reality. Keep faith. Our community will come up with compelling combat scenarios for planes, tanks and planes and tanks. :salute:

 

Wow, that was 12/2018 and it looks to me to still be "in it's infancy".... Wish I read this before buying the ALPHA hot-mess..

Posted

Buying into a alpha version of any product is always an act of hopeful faith. :salute:

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JG1_Wittmann
Posted
On 4/6/2020 at 6:27 AM, KARAYA1 said:

Still this was't the focus on this topic, you always get off topic when this comes up. The planes and the damn rockets is what's the big issue with this server. Put the planes further away, at least 10 min flight,

 

 

 

Putting the airfields  40km  or more away from the  tank target objective  would probably ease  some of the issues   The airfields themselves  need  to have more flak and AAA  to discourage  camping   which seems to be  happening more.    Tank bases  should probable have some AAA as well to discourage  camping those w/ attack AC,   some AT guns  to discourage tanks doing the same.    Having a capture  objective,  that is not in the same place as the tank spawn but maybe 2000m  away or so  would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well.    Having  AC or attack AC   just circle spawn areas,   AF's  or Tank bases  tanks away  alot of the  fun of the game  and quickly  makes things roll downhill to  the point that   it just isn't worth playing it.  

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Posted (edited)
29 minutes ago, JG1_Wittmann said:

 

Putting the airfields  40km  or more away from the  tank target objective  would probably ease  some of the issues   The airfields themselves  need  to have more flak and AAA  to discourage  camping   which seems to be  happening more.    Tank bases  should probable have some AAA as well to discourage  camping those w/ attack AC,   some AT guns  to discourage tanks doing the same.    Having a capture  objective,  that is not in the same place as the tank spawn but maybe 2000m  away or so  would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well.    Having  AC or attack AC   just circle spawn areas,   AF's  or Tank bases  tanks away  alot of the  fun of the game  and quickly  makes things roll downhill to  the point that   it just isn't worth playing it.  

 

Almost everything you observe and present I agree with and support. :salute:

 

Quite frankly, almost all of it is or should be 'common sense'. Now we need server admins to implement or at least try to implement such features on their battle grounds.

Edited by Thad
SCG_judgedeath3
Posted
On 5/15/2020 at 6:15 PM, JG1_Wittmann said:

 

Putting the airfields  40km  or more away from the  tank target objective  would probably ease  some of the issues   The airfields themselves  need  to have more flak and AAA  to discourage  camping   which seems to be  happening more.    Tank bases  should probable have some AAA as well to discourage  camping those w/ attack AC,   some AT guns  to discourage tanks doing the same.    Having a capture  objective,  that is not in the same place as the tank spawn but maybe 2000m  away or so  would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well.    Having  AC or attack AC   just circle spawn areas,   AF's  or Tank bases  tanks away  alot of the  fun of the game  and quickly  makes things roll downhill to  the point that   it just isn't worth playing it.  

Well written, sounds like the stuff I mentioned in several threads and I fully agree with you on all of these points.

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