Patricks Posted May 9, 2020 Posted May 9, 2020 On 12/26/2018 at 7:44 PM, Thad said: Salutations, I think you may be expecting too much from tanking or Tank Crew at this point in time. Tank Crew is in its' infancy of development. There are many things upcoming for TC. There will be player driven AA vehicles that my even the odds up for tankers. Stay optimistic. The best of joint arms combat has yet to mature into reality. Keep faith. Our community will come up with compelling combat scenarios for planes, tanks and planes and tanks. Wow, that was 12/2018 and it looks to me to still be "in it's infancy".... Wish I read this before buying the ALPHA hot-mess..
Thad Posted May 9, 2020 Posted May 9, 2020 Buying into a alpha version of any product is always an act of hopeful faith. 1 2
JG1_Wittmann Posted May 15, 2020 Posted May 15, 2020 On 4/6/2020 at 6:27 AM, KARAYA1 said: Still this was't the focus on this topic, you always get off topic when this comes up. The planes and the damn rockets is what's the big issue with this server. Put the planes further away, at least 10 min flight, Putting the airfields 40km or more away from the tank target objective would probably ease some of the issues The airfields themselves need to have more flak and AAA to discourage camping which seems to be happening more. Tank bases should probable have some AAA as well to discourage camping those w/ attack AC, some AT guns to discourage tanks doing the same. Having a capture objective, that is not in the same place as the tank spawn but maybe 2000m away or so would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well. Having AC or attack AC just circle spawn areas, AF's or Tank bases tanks away alot of the fun of the game and quickly makes things roll downhill to the point that it just isn't worth playing it. 2
Thad Posted May 15, 2020 Posted May 15, 2020 (edited) 29 minutes ago, JG1_Wittmann said: Putting the airfields 40km or more away from the tank target objective would probably ease some of the issues The airfields themselves need to have more flak and AAA to discourage camping which seems to be happening more. Tank bases should probable have some AAA as well to discourage camping those w/ attack AC, some AT guns to discourage tanks doing the same. Having a capture objective, that is not in the same place as the tank spawn but maybe 2000m away or so would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well. Having AC or attack AC just circle spawn areas, AF's or Tank bases tanks away alot of the fun of the game and quickly makes things roll downhill to the point that it just isn't worth playing it. Almost everything you observe and present I agree with and support. Quite frankly, almost all of it is or should be 'common sense'. Now we need server admins to implement or at least try to implement such features on their battle grounds. Edited May 15, 2020 by Thad
SCG_judgedeath3 Posted May 18, 2020 Posted May 18, 2020 On 5/15/2020 at 6:15 PM, JG1_Wittmann said: Putting the airfields 40km or more away from the tank target objective would probably ease some of the issues The airfields themselves need to have more flak and AAA to discourage camping which seems to be happening more. Tank bases should probable have some AAA as well to discourage camping those w/ attack AC, some AT guns to discourage tanks doing the same. Having a capture objective, that is not in the same place as the tank spawn but maybe 2000m away or so would probably help. If the capture objective is captured, it's adjacent/corresponding tank spawn is as well. Having AC or attack AC just circle spawn areas, AF's or Tank bases tanks away alot of the fun of the game and quickly makes things roll downhill to the point that it just isn't worth playing it. Well written, sounds like the stuff I mentioned in several threads and I fully agree with you on all of these points.
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