Blitzen Posted December 25, 2018 Posted December 25, 2018 Santa ( my wife) gave me a new SAMSUNG HMD headset this morning for Christmas.There were no HMD+'s left in the Seattle area.I can exchange this , but first would like to know if its worth the trouble- if the clarity is any greater if I get the "+" in exchange for this one. Does anyone have ant detailed advice? thanks!
Dutch2 Posted December 25, 2018 Posted December 25, 2018 (edited) Think it is, but all depents what you espect from an headset. In my case it was absolute not the limited FOV or godrays but the fact I could clearly see the pixels on a rift and the Vive, that real I disliked. The big advantage is that the plus do not have that pixeleffect. Check the video’s from MRVT, VoodooDE and Tyrel https://youtu.be/H7dgWyndtE8 https://youtu.be/nWQxErI7zxQ https://youtu.be/K-ExWijJheU BTW, I do hope it will help you. Edited December 26, 2018 by Dutch2
SCG_Fenris_Wolf Posted December 30, 2018 Posted December 30, 2018 You'll always wonder whether it was worth the trouble. Just exchange it man
Dagwoodyt Posted December 30, 2018 Posted December 30, 2018 The original Odyssey is better. I just got the “+” and am disappointed.
Neudd Posted December 30, 2018 Posted December 30, 2018 Just now, Dagwoodyt said: The original Odyssey is better. I just got the “+” and am disappointed. Could you give some reason as to why? I'm looking for a VR headset and considering picking the + up.
-332FG-Gordon200 Posted December 30, 2018 Posted December 30, 2018 I have not used the Odyssey (standard) but I did move up from Rift CV1 to Odyssey Plus and saw a noticeable difference. As I stated in another thread on this forum the Plus has better resolution and I would like to say the near absence of screen door effect makes spotting easier but I can not. The image is less foggy but still not as crisp as you get on a good monitor. If anyone is sitting on the fence and unsure about VR I recommend giving it a try. There is nothing like it for immersion and heightened sense of situational awareness. As close to real as you can get.
Dagwoodyt Posted December 30, 2018 Posted December 30, 2018 (edited) 3 hours ago, Neudd said: Could you give some reason as to why? I'm looking for a VR headset and considering picking the + up. I am not one of those people who are severely put off by the SDE. Having said that, I would love to have an HMD that is free of SDE. The question is whether Samsung has merely diminished the SDE effect while introducing other negatives. I am needing to increase SS from 150% on Odyssey to 200% on the "+" to get as clear gauges/text. Spotting contacts is unimproved. The "sweet spot" seems smaller while HMD positioning is less flexible. The fact that minimum IPD for the "+" is 63mm seems very peculiar. I only bought the "+" because it was on sale. If you can afford to add a "+" to your HMD collection, fine. If you can only have one however, I would choose the original Odyssey over the "+". There is zero resolution increase for the "+". The anti-SDE feature seems a triumph of marketing hype over substance. Either Samsung tho is far better choice than the Rift. I have a Rift sitting in cupboard since I bought the original Odyssey last June. In so far as monitors are concerned, I cannot go back. There is no comparison between looking at a monitor even if it were 8k vs. the feeling of being part of the sim environment. Edited December 30, 2018 by Dagwoodyt
Dagwoodyt Posted January 3, 2019 Posted January 3, 2019 (edited) In trying to improve my Odyssey+ experience I decided to see what happens if I lowered the Steam VR resolution factor. I am on "High" graphics with 4X AA & 1080 Ti. Except for some text shimmering in menus, seems experience is improved. 40% seems to be the lowest setting that gives good visual experience. Edited January 3, 2019 by Dagwoodyt
Aloha-Snackbar Posted January 12, 2019 Posted January 12, 2019 (edited) Odyssey+ is better. The sweet spot (as it is the same lense setup) is exactly the same. Only downside is there is slightly more potential light leaking in on the odyssey+ as it is designed to accomodate wider heads than the original. Dagwood: Set your "renderTargetScale" in the mixed reality for steamvr driver config file (default.vrsettings in e.g.C:\Program Files\Steam\steamapps\common\MixedRealityVRDriver\resources\settings) to 2.0 instead of the default 1.0. It does not affect performance at all and improves clarity. I also initially thought the O+ was far blurrier until I did that. I guess theres some kind of bug in the driver. Edited January 12, 2019 by Aloha-Snackbar 1
SCG_Fenris_Wolf Posted January 12, 2019 Posted January 12, 2019 (edited) On 1/3/2019 at 10:27 PM, Dagwoodyt said: FYI, that's not the global slider. You find it under VIDEO, then selecting "manual override". And for the love of all things holy, leave the NvidiaSettings on default. The only value that should deviate from default there is "Power Management Mode". Don't listen to what is repeated by others, even if a dozen folks say the same, it's just an echo chamber. You'd get jumps in tracking, frametime peaks, and other nasty issues, depending on your system. I actually tested this under ceteris paribus. ?? Edited January 12, 2019 by SCG_Fenris_Wolf
WB_jokkr Posted January 13, 2019 Posted January 13, 2019 Your are correct, editing the "renderTargetScale" does appear to sharpen the image. I was noticing very minor screen door effect after. I much prefer it that way (sharper) vs. blurry image. It may be intended as most vr games are not detail rich like this one. Thanke, good recommendation. Bob
Dagwoodyt Posted January 13, 2019 Posted January 13, 2019 Thanks for the tip. Will pull the + out of closet and give it another try. I had forgotten my post :)
Dagwoodyt Posted January 13, 2019 Posted January 13, 2019 Agreed; "renderTargetScale" : 2.0 improves Odyssey+ image quality significantly. I have also reset Nvidia global 3D setting for iL2 back to default. First time back to the "+" I also adjusted IPD before unpausing at mission start. I still question why the minimum value is 63mm as it would seem minimum of 60mm should be a standard. At any rate the "+" is now useable. Thanks for your discovery.
SCG_motoadve Posted January 14, 2019 Posted January 14, 2019 Can we edit the file to adjust the IPD to less than 63mm?
WB_jokkr Posted January 14, 2019 Posted January 14, 2019 No file to edit, Its a physical adjustment in the headset. Bob
Dagwoodyt Posted January 14, 2019 Posted January 14, 2019 Noticing the improvement seems inconsistent. Sometimes when starting game or even during a mission, image will seem blurred again. In no case am I able to experience a sharper image than with the original Odyssey. Am going back to the original for a day to re evaluate.
WB_jokkr Posted January 14, 2019 Posted January 14, 2019 Since the original Odyssey and the newer plus use the same screens, I would imagine the differences are more other features and not resolution. Bob
Dagwoodyt Posted January 14, 2019 Posted January 14, 2019 3 hours ago, JG26jokkmccarthy said: Since the original Odyssey and the newer plus use the same screens, I would imagine the differences are more other features and not resolution. Bob The question then is what are the unique "features" the "+" provides and what features of the original Odyssey have been sacrificed in the process. To me, first and foremost, there is loss of the 60mm IPD minimum. I cannot imagine that the change to 63mm minimum IPD is a benefit to "+" customers. Ergonomic shortcomings of the "+" are well known. So the only "feature" the "+" seems to offer is decrease in SDE visibility. It seems analogous to a softening filter for a camera lens or equivalent algorithm in a digital camera setting. If the anti-SDE is a software routine introduced into the rendering chain I suppose there could be instances in which the anti-SDE could unexpectedly go out of synch with other components, resulting in the image becoming blurry under certain conditions. For instance, with the "+" I chose "Very High (beta)" image quality setting in the WMR settings menu. The result was a blurry image in-game. I quickly went back to the "High" quality setting. With the original Odyssey I cannot be sure there is any real benefit to the "Very High" setting, but I see no ill-effects, so I've kept it at that setting. From what I have experienced so far, the "+" is a downgrade from the original. It seems a gimmick used to maintain sales numbers while decreasing manufacturing costs.
E69_Qpassa_VR Posted January 14, 2019 Posted January 14, 2019 My IPD is 60 so I'm hardstuck to Odyssey ?
Blitzen Posted January 14, 2019 Author Posted January 14, 2019 19 minutes ago, Dagwoodyt said: The question then is what are the unique "features" the "+" provides and what features of the original Odyssey have been sacrificed in the process. To me, first and foremost, there is loss of the 60mm IPD minimum. I cannot imagine that the change to 63mm minimum IPD is a benefit to "+" customers. Ergonomic shortcomings of the "+" are well known. So the only "feature" the "+" seems to offer is decrease in SDE visibility. It seems analogous to a softening filter for a camera lens or equivalent algorithm in a digital camera setting. If the anti-SDE is a software routine introduced into the rendering chain I suppose there could be instances in which the anti-SDE could unexpectedly go out of synch with other components, resulting in the image becoming blurry under certain conditions. For instance, with the "+" I chose "Very High (beta)" image quality setting in the WMR settings menu. The result was a blurry image in-game. I quickly went back to the "High" quality setting. With the original Odyssey I cannot be sure there is any real benefit to the "Very High" setting, but I see no ill-effects, so I've kept it at that setting. From what I have experienced so far, the "+" is a downgrade from the original. It seems a gimmick used to maintain sales numbers while decreasing manufacturing costs. This explains a lot & is the reason I returned my HDM+ .The SDE was improved but apparently at the cost of the "sharpness "of aircraft & everything else .I went back to RIFT for the time being...believe it or not it seemed like an improvement! Thinking of givinf VIVE with replacement lenses or simply waiting to see IF Oculus comes up with something this year. ( I wasn't too happy with comfort or some of the other qualities of the Odyssey headset either...)
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