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Posted (edited)

Could you VR-players, please check my settings for running the Odyssey+ and give some advice to boost the FPS to an high & stable level. Settings are all based on what I did read here and on Steam forums but, still trying to find the honeypot for an stable and high FPS.  

i7-7700k OC 4.8Ghz 

GTX1080 only a small overclock +100/+250mhz but stable

 

Game_adjustment.jpg

nVidia panel1.jpg

nVidia panel2.jpg

SteamVR1.jpg

SteamVR2.jpg

SteamVR3.jpg

Edited by Dutch2
Posted

Well just at a glance I can tell you that I run 1080Ti and I78700k, and don't put the graphics on high but balanced (with cloud mod). 200 pixel density would also be way too high for me, I put it around 1.3 - 1.5. Doesent need to be as high as you have it. Motion smoothing doesent work very well with BOS because of the propellers so I would disable it. Nvidia control panel, set to max performance as you have done, the rest I don't think will have much of an effect in VR.  Turn shadows and mirrors off.

 

Your problem is you are running the game to the max, and its very demanding!

Posted (edited)

Hmm now at balance and did reduce clouds,lowering drawing distance and set the DRF to lowest (is the righ??) but still not the honey pot I’m entering.

As mods I only use the 3Dmigoto mod, props off and Hub off when entering another plane or ground object. 

 

Edited by Dutch2
Posted

I think (only think) the main problem could be to put Steam VR SS in both places (in per applications section, and also in the Video section).

Try to use only one.

I never use the "per application" setting in VR since the only game I play in SteamVR is IL-2.

 

Check also which is the final resulting rendering resolution applied to the SteamVR. (in your pic the device is not connected).

 

Also, 200% is a bit high in Odyssey. It is more that 10million pixels. Try something like 150%.

 

You should know that Steam VR SS depends of each device, 200% in Rift is not the same than 200% in Odyssey:

https://forum.il2sturmovik.com/topic/36160-supersampling-ratios-rift-vs-vivepro-vs-odyssey-wmr/

 

Posted (edited)

Ok, some are still chinese to me but here are my new adjustments in SteamVR now with the O+ connected, I hope this is what you are trying to say:

Please recheck!

Another point I do run an 2560x1440 monitor, does it make sense to exchange this monitor to my ancient from 2006 19" square TFT 1280 x 1024 resolution?  The  game itself does already run at low resolution see my first posting, but when I shutdown my monitor I do not see any reaction on de games FPS, so I guess using a low resolution monitor does make no sense???? 

steamVR4.jpg

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Edited by Dutch2
Posted

You will not need to use the old monitor. It will not affect performance. The resolution of the image displayed in the monitor while you are in VR is defined in the graphics settings of IL-2.

 

It is a bit strange the numbers you show when you set the SteamVR_SS at 150%.

According to my calculation table when you use the Odyssey at 150% the resolution of each eye should be: 1749x2176.

In your case you show 2472x3080 for each eye. (which is exactly 141% more)

 

Perhaps the Odyssey and the Odyssey+ use different internal supersampling. Or you put some more SS in the WMR app. (I don´t know this app).

 

Please, put the slide at 100% and post the screenshot.

 

If other people with Odyssey or Odyssey+ can report the same screenshoot with 100% and 150% we can study this better.

  • Upvote 1
Posted

Thanks, it does feel we coming further. I will post the 100% screen shot tomorrow, the rest is at a normal adjustment I do hope? 

Posted (edited)

Here are the settings at 100% in both Applications and Video, complete different resolutions as you see while the Samsung advice is 200% in de video tab.  Weird because I thought the O+ did use a screen resolution of 1440x1600. 

 

BTW what is the difference between those two Resolution adjustments in "application" and "Video" and which is important to use for BoX as I only use VR on this game? 
 

steamvr6.jpg

SteamVR7.jpg

Edited by Dutch2
  • Thanks 1
Posted

Don't use the video, it's over riding the IL2 settings, it sets all apps which isn't necessary.

 

https://steamcommunity.com/app/719950/discussions/0/3276824488715073552/

 

Lot's of guys using this, there's a limit on WMR devices, they can't use over 150% of the slider without the manual hack.

 

https://steamcommunity.com/games/719950/announcements/detail/1652133167137673234

 

The biggest single drag is coming from Anti Aliasing, try setting it back to 2 and boosting the steam super sampling as much as you can.  You can go to far, you'll know it when you see it, contacts will no longer be seen easily.

  • Like 1
1PL-Husar-1Esk
Posted
On 12/25/2018 at 9:28 PM, chiliwili69 said:

If other people with Odyssey or Odyssey+ can report the same screenshoot with 100% and 150% we can study this better.

 

100%

image.png.0d01551741fce168845eb76fb7714812.png

150%

image.png.971647fec5021af2b1813531f171e68f.png

  • Thanks 1
SCG_Fenris_Wolf
Posted (edited)
On 12/25/2018 at 9:28 PM, chiliwili69 said:

You will not need to use the old monitor. It will not affect performance. The resolution of the image displayed in the monitor while you are in VR is defined in the graphics settings of IL-2.

 

It is a bit strange the numbers you show when you set the SteamVR_SS at 150%.

According to my calculation table when you use the Odyssey at 150% the resolution of each eye should be: 1749x2176.

In your case you show 2472x3080 for each eye. (which is exactly 141% more)

 

Perhaps the Odyssey and the Odyssey+ use different internal supersampling. Or you put some more SS in the WMR app. (I don´t know this app).

 

Please, put the slide at 100% and post the screenshot.

 

If other people with Odyssey or Odyssey+ can report the same screenshoot with 100% and 150% we can study this better.

It's the same, no worries.

 

He probably has the global steamVR SS slider set up, as well as the individual application slider.

 

Also, he is using the ingame settings to configure the game, which is a bad idea. Better use startup.cfg, and put grass to 0. Also recommend bloom = 0. Then do not enter the ingame graphics again, or both bloom and grass will reset. Please keep hands off of the Nvidia settings, just keep them at default and then make sure you run at high performance manually. Lots of false information in this thread. Keeping the SuperSampling as low as possible is necessary since the game scales planes at range smaller the higher you go on the SS - which means you're effectively cutting your rendering sphere down from 10/9.5km to something relatively smaller.

 

FYI Check out the stickied thread I made in the VR section here. A squadmate with the Odyssey+ mentioned these settings mentioned there seem best for him as well, so I suggest you give it a go. Just remember to default the Nvidia settings as well, and double check your SS settings (global AND application within SteamVR, they are two sliders multiplying).

 

Good luck ?

Edited by SCG_Fenris_Wolf
Posted

If you only use SteamVR for IL-2 then don´t use the per application settings. Uso only the Video section.

At 150% SS you should have the same numbers (1743x2184) than 307_Tomcat. If not, there should be something wrong with your ingame settings or WMR app settings for SS.

Posted (edited)

Mmm I see the whole video application settings works like an multiplier an the resolution settings at the applications, as can by read from a c/p from the Steamforum, Man how difficult some people can design software. ?

If you feel nausea, its because of the slight almost undetectable lagg from 
"always on reprojection." keep Super sampling no higher than 140% if "always on reprojection" is off

one last note:
Supersampling in steamVR
If Video section in steamVR is set for override to 140%, all applications will 
run at 140% if in applications sections app is set to 100%.

If application is set to other than 100%, then it will add or subtract to the
140%. If you want to run fallout 4 VR at 308% ss, then example 220% Video 
times 140%application setting for a total of 308% SS ingame.

one last!
300%video x 50%app = 150% target

 

 

 

In steamVR->video set it to manual 170% for ss 1.7 since this is what you like. This is your blanket cover for all games.

 


To specify fallout 4 vr to run at 1ss or 100% original or near it

57% x 170% = 96.9% aka (.97ss)

Make these changes in steam vr.
Video section-Manual video ss at 170%
Aplication section -pick fallout 4 vr from drop down video ss at 57%

 

So if reading this right, it does not matter wat you select, the result at the end, selecting 140% using no manual override or  selecting 100% and 140%, the end result must be the same I suppose. 
 

Edited by Dutch2
1PL-Husar-1Esk
Posted (edited)

I noticed when I do change gfx preset from low to balanced or any higher , game textures seen on ground before take off starts flickering like hell. I can have 2AA or 200 SS or both it helping none.

BTW did you look around at hangar, I have in mind: ladders, platforms, grids on the floor after game starts ? I see all textures  flickiering ,it looks bad realy bad.

Edited by 307_Tomcat
Posted

I think I do notice the same, after going from balance to low and now back to high, using Ferris start.cfs. Only on the otherhand the flickering shadow of trees and buildings are now lesser using high.

 

I did a search here and I could not find any sollution on that flickering trees and ground objects shadows  Think I wiil make a new topic on that because that flickering is become rather irritating when looking down. 

 

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