Jasta11jamesvines Posted December 23, 2018 Posted December 23, 2018 Just some Ideas: 1. An Officers Club: Here you could play cards, listen too period music, expansive dialogue with pilots in the squadron. 2. A Headquarters Room: Where there is a map for mission planning: Squadron commander options, Pilot interactions 3. Personalized Quarters: Pin Ups, Propaganda, Option too walk around interact with pilots with different uniforms medals etc. 4. Dialogue Tactics and personal conversation improving pilot morale. 5. A drive through the countryside to local tavern...possible partisans.... 6. Proceed beyond the rank of Major; become fighter wing commander and able to synchronize and develop strategies to effect the ground and air war. 7. Go on Leave..etc. The skies the limit. 8. Alternate endings...what IF Any Ideas post them here and lets see if the developers take interest. 1
Soilworker Posted December 23, 2018 Posted December 23, 2018 Hello, you must be new here. ? Time and budget, my friend, the dev team will dedicating those two things to other, higher priority developments. Don't get me wrong, they're nice ideas (although to be honest they don't hold a lot of interest for me) but there are so many other things that must of us want first.
Jade_Monkey Posted December 23, 2018 Posted December 23, 2018 1-2 sound good to me. The rest are a bit of scope creep imo.
Jasta11jamesvines Posted December 24, 2018 Author Posted December 24, 2018 20 hours ago, Soilworker said: Hello, you must be new here. ? Time and budget, my friend, the dev team will dedicating those two things to other, higher priority developments. Don't get me wrong, they're nice ideas (although to be honest they don't hold a lot of interest for me) but there are so many other things that must of us want first. To each his own. I think the Devs have big plans and no i'm not new 20 hours ago, Jade_Monkey said: 1-2 sound good to me. The rest are a bit of scope creep imo. Yeah just ideas. I just think it would be terrific too add more depth to the game.
Dutch2 Posted December 24, 2018 Posted December 24, 2018 A better layout of the career screen and real WW2 intro movies not that zombie movie like now. But much better would be to make the whole career mode more open, a kind of SDK kit, were modders could make there own more immerse career mode. But indeed it is al rather styrile not real inviting to use it.
1CGS LukeFF Posted December 24, 2018 1CGS Posted December 24, 2018 4 hours ago, Jasta11jamesvines said: Yeah just ideas. I just think it would be terrific too add more depth to the game. No offense, but a lot of the ideas you list are just fluff - especially 1, 4, and 5. People want to fly - not play a WWII version of The Sims. 1
Joey_squadpdor88545 Posted December 24, 2018 Posted December 24, 2018 Manual Startup Procedure for engeines please. Slight memory that the first IL2 (ca 15 years ago) had manual startup. Adds so much to the feeling of actually being there. Best of the pack is A2A Mustang/Spitfire etc. The cracking noise of hot metal cooling down after shutdown is the icing ion the cake :)
Cybermat47 Posted December 24, 2018 Posted December 24, 2018 (edited) 1 hour ago, LukeFF said: No offense, but a lot of the ideas you list are just fluff - especially 1, 4, and 5. People want to fly - not play a WWII version of The Sims. Actually, I think there could be a market for that https://www.youtube.com/watch?v=zItlMS8gIP4 Edited December 24, 2018 by Pb_Cybermat47
1CGS LukeFF Posted December 24, 2018 1CGS Posted December 24, 2018 8 hours ago, pdor88545 said: Manual Startup Procedure for engeines please. Slight memory that the first IL2 (ca 15 years ago) had manual startup. Adds so much to the feeling of actually being there. Best of the pack is A2A Mustang/Spitfire etc. The cracking noise of hot metal cooling down after shutdown is the icing ion the cake That stuff has nothing to do with career mode and no, the original IL2 did not have that feature. 1
Feathered_IV Posted December 25, 2018 Posted December 25, 2018 I think about SP gameplay a lot, so here’s a few just off the top of my head while I keep an eye on the Christmas roast... • Victory claims. Requiring time, type and location to ensure eventual confirmation. Chances of a successful claim dependent on accuracy of detail and proximity of friendly air or ground units. • Ambient air and ground activity, which is triggered to spawn after the Mission Success note is given. Isolated enemy transport & communications aircraft, ships and vehicles are generated, which allow the player to go free hunting for targets of opportunity. • Far recon missions. Players must navigate to a distant point and conduct an unarmed reconnaissance and visual survey of the area, avoiding combat along the way. • AI pilot bios. Nothing spectacular. Name, birthdate and birthplace. Maybe some randomly generated indication of character traits. • AI pilot skill progression. Not static like they are now. Skill increases with missions flown. A careful commander can shepherd his flock and end up with a squadron of aces if he is prudent enough. • Dawn and dusk actions. Not just missions conducted during normal business hours. • AI fatigue. Individual pilots become tired if used too much. Their skill level drops accordingly, but can be boosted by a slight rest, a period of leave, or the presentation of decorations. • AI commendations. Players as Commander can recommend individual AI characters for decorations or even leave. • Special Missions. Usually lone flights of particular risk. Distant targets/foul weather etc. Volunteers are asked for in the UI. Will you step forward? • Unit points and Headquarters points. Successful missions generate points. Headquarters require a steady feed of these points to stay happy. If you fall behind as Commander and lead your unit poorly, Headquarters gets very pissed. At first you will receive a number warnings. After that if you do not improve, it is game-over for you. A new unit commander is named and a car is waiting outside to take you away. Don’t even bother packing your things. You won’t be needing them... 2
1CGS LukeFF Posted December 25, 2018 1CGS Posted December 25, 2018 1 hour ago, Feathered_IV said: AI pilot skill progression. Not static like they are now. Skill increases with missions flown. A careful commander can shepherd his flock and end up with a squadron of aces if he is prudent enough. • Dawn and dusk actions. Not just missions conducted during normal business hours. Those things already happen.
Feathered_IV Posted December 25, 2018 Posted December 25, 2018 1 hour ago, LukeFF said: Those things already happen. Are you sure Luke? Previously the AI skill was pegged to the overall difficulty setting in the setup of the Career. If it has changed, do you know when it happened and can you provide any info on the process a player can follow. For example, how many missions or kills or days etc does it take to turn a rookie into a veteran, or a veteran into an ace? I’ve not seen anything in the subject, but if you’ve got your ear to the ground I’d be keen to know. Likewise with the dawn and dusk flying. I’ve seen the new night missions and the early morning and evening flights, but haven’t encountered any that are at first and last light. 1
unreasonable Posted December 25, 2018 Posted December 25, 2018 I have enough RPG in my RL without having all this stuff in BoX. TBH, whenever flight sims try anything like this is it lame. I wish our Career mode dispensed with the rather tame and silly pilot biographies; where is the one that says "Hans become a fanatical Nazi after he got a well deserved D- from his Jewish Maths teacher, joining the Luftwaffe rather than the Army because he was terrified of earth worms"? Use your imagination.
1CGS LukeFF Posted December 25, 2018 1CGS Posted December 25, 2018 (edited) 15 hours ago, Feathered_IV said: Are you sure Luke? Previously the AI skill was pegged to the overall difficulty setting in the setup of the Career. If I'm certain. What the difficulty level sets is the AI level of non-player flights, both friendly and enemy. The skill level of the pilots in the player's unit will depend on missions flown, victories scored, etc. Some pilots transferred into the player's unit will be experienced, while others will be rookies on their first front line posting. Easy enough to check all this with Notepad++ after generating a mission. 15 hours ago, Feathered_IV said: For example, how many missions or kills or days etc does it take to turn a rookie into a veteran, or a veteran into an ace? I’ve not seen anything in the subject, but if you’ve got your ear to the ground I’d be keen to know. I've not done any research into, sorry. Edited December 25, 2018 by LukeFF 1
Dutch2 Posted December 26, 2018 Posted December 26, 2018 (edited) What about a good music leader in the career mode to start with, as in WoFF, a good theme does have an huge impact on immersive, which I think BoX still lacks. But still I think the best is to make that whole carreer mode more open for modders. Edited December 26, 2018 by Dutch2
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