ebbers Posted December 20, 2018 Posted December 20, 2018 Hi, just searched but not much info on whether the zeppelin will be in FC, or has it been pulled?
Zooropa_Fly Posted December 20, 2018 Posted December 20, 2018 I don't think it was ever in the plans. 1
ebbers Posted December 20, 2018 Author Posted December 20, 2018 You could be right, although I think barrage balloons were around in WW1? zeppelin attack could kind of fun tho? as a bomber and recon maybe?
HagarTheHorrible Posted December 20, 2018 Posted December 20, 2018 Attacking Zeppelins could be fun in a capture the flag type scenario. Human gun stations and fighter, A.I and human, protection against enemy attackers. It wouldn't be historical though but could never the less be good fun. The reality was probably rather dull and frustrating. A long climb in the dark and cold to fire all your limited ammunition at a big bag of gas that either climbed way above you, out of harm's way or just carried merrily on its way with lack of visible effect. 1
SeaW0lf Posted December 20, 2018 Posted December 20, 2018 A Zeppelin could be a good collector piece, but I'm not sure about the scenario for its operation (Channel?). If we take into account how two-seaters and bombers become death stars in multiplayer (I hope they sort this out), they could release it just for furballs. If people love the Felixstowe for that reason, I think they would love the Zeppelin for the same purpose.
Zooropa_Fly Posted December 20, 2018 Posted December 20, 2018 I think zeps are a big job for the devs and a strain on the game. If true one probably isn't in our near future. SW.. Re bombers being death stars, I remember hearing that after scores of gotha raids over England, barely any (if in fact any) were shot down. So I guess in real life it wasn't a good idea to get too close to one!
HagarTheHorrible Posted December 20, 2018 Posted December 20, 2018 I think that's why you would need human gunners rather than A.I to man the Zep battle stations, with one, two, or more humans jumping from gunner station to gunner station, if not all positions are filled. If a gunner at a station is killed then the player(s) can move to another gun station but the MG with the dead gunner becomes unavailable. Playing against A.I gunners is just not as fun as against humans, the A.I tend to go from one extreme to the other with very little in between.
SeaW0lf Posted December 20, 2018 Posted December 20, 2018 (edited) 1 hour ago, Zooropa_Fly said: I think zeps are a big job for the devs and a strain on the game. If true one probably isn't in our near future. SW.. Re bombers being death stars, I remember hearing that after scores of gotha raids over England, barely any (if in fact any) were shot down. So I guess in real life it wasn't a good idea to get too close to one! If you don't see the absurdities we have in ROF regarding two-seaters and bombers, and you probably are one who flies them, I won't waste my time. The subject is well discussed and anyone with good sense admits it, even two-seater pilots. I'm in no pissing contest mode - I'm just saying that I wish they could address the subject properly, especially give us at least the option to block flying and gunning. 55 minutes ago, HagarTheHorrible said: I think that's why you would need human gunners rather than A.I to man the Zep battle stations From what I saw, they had 7-8 gun positions. Edited December 20, 2018 by SeaW0lf
Zooropa_Fly Posted December 21, 2018 Posted December 21, 2018 I'm not sure why you would think I was trying to start a p*ss*ng contest Seawolf? For what it's worth I'd love switching seats to be stopped, and I don't do back seat gunning myself. And on the gunship front, you're a one man gunship, but I guess you can't be stopped!
Cynic_Al Posted December 21, 2018 Posted December 21, 2018 2 hours ago, SeaW0lf said: - I'm just saying that I wish they could address the subject properly, especially give us at least the option to block flying and gunning. When you say 'us' you can mean only server operators and I doubt any would invoke such a restriction. Leaving aside the purely hypothetical airships, if things stay the same as in RoF, there are potentially two multi-seaters with weapons for which no AI operator is available. I would advise against campaigning for any change along those lines.
1CGS LukeFF Posted December 21, 2018 1CGS Posted December 21, 2018 Not gonna happen without a map large enough to justify them.
JimTM Posted December 21, 2018 Posted December 21, 2018 7 hours ago, HagarTheHorrible said: Attacking Zeppelins could be fun in a capture the flag type scenario. Human gun stations and fighter, A.I and human, protection against enemy attackers. It wouldn't be historical though but could never the less be good fun. The reality was probably rather dull and frustrating. A long climb in the dark and cold to fire all your limited ammunition at a big bag of gas that either climbed way above you, out of harm's way or just carried merrily on its way with lack of visible effect. No need to resort to insults...oh, Zeppelins!
JG1_Butzzell Posted December 25, 2018 Posted December 25, 2018 Favorite Zeppelin movies: The good, the bad, the Zeppelin. Ice station Zeppelin. The Blue Zeppelin. Godzilla vs King Zeppelin. All quiet on the western Zeppelin. 2001 a Zeppelin odyssey. The Zeppelin and the bobby sockser. Die Hard with a Zeppelin. 20,000 Leagues under the Zeppelin. For a few Zeppelins more. 300 Zeppelins. A Zeppelin in Paris. Meet me in ST. Zeppelin. The Wizard of Zeppelin. Bed Time for Zeppelin. The Maltese Zeppelin. The Zeppelin Mutiny. 20 Seconds over Zeppelin. Raiders of the lost Zeppelin. The Thomas Zeppelin Affair. Abbot and Costello meet the Zeppelin. Easy Zeppelin. Edward Zeppelin Hands. She wore a yellow Zeppelin. One of our Zeppelins is missing. Who's afraid of Virginia Zeppelin. A Clockwork Zeppelin. Saving Private Zeppelin. The Shawshank Zeppelin. Butch Cassidy and the Zeppelin Kid. Silence of the Zeppelins. 12 Angry Zeppelins. Gone with the Zeppelin. Lawrence of Zeppelin. The Grapes of Zeppelin. And all time children's favorite Snow White and the seven Zeppelins. 5
ShamrockOneFive Posted December 25, 2018 Posted December 25, 2018 On 12/20/2018 at 2:02 PM, ebbers said: Hi, just searched but not much info on whether the zeppelin will be in FC, or has it been pulled? A Zeppelin has never been mentioned in any official communications regarding Flying Circus. It'd be cool to have ... but never part of 1CGS announcements regarding the product.
Tycoon Posted December 26, 2018 Posted December 26, 2018 The good ol wheres the zepp post used to show up more frequently on rof, have they been cracking down on alt accounts there?
Pea_Shooter Posted December 27, 2018 Posted December 27, 2018 On 12/25/2018 at 5:44 PM, SP1969 said: 'Oh, the humanity!' 5
Gambit21 Posted December 27, 2018 Posted December 27, 2018 I wonder why the Zeppelin was never brought up on the Rise Of Flight forum? 'runs away' 1 1
Stumble Posted December 27, 2018 Posted December 27, 2018 On 12/26/2018 at 3:48 AM, JG1_Butzzell said: Favorite Zeppelin movies: The good, the bad, the Zeppelin. Ice station Zeppelin. The Blue Zeppelin. Godzilla vs King Zeppelin. All quiet on the western Zeppelin. 2001 a Zeppelin odyssey. The Zeppelin and the bobby sockser. Die Hard with a Zeppelin. 20,000 Leagues under the Zeppelin. For a few Zeppelins more. 300 Zeppelins. A Zeppelin in Paris. Meet me in ST. Zeppelin. The Wizard of Zeppelin. Bed Time for Zeppelin. The Maltese Zeppelin. The Zeppelin Mutiny. 20 Seconds over Zeppelin. Raiders of the lost Zeppelin. The Thomas Zeppelin Affair. Abbot and Costello meet the Zeppelin. Easy Zeppelin. Edward Zeppelin Hands. She wore a yellow Zeppelin. One of our Zeppelins is missing. Who's afraid of Virginia Zeppelin. A Clockwork Zeppelin. Saving Private Zeppelin. The Shawshank Zeppelin. Butch Cassidy and the Zeppelin Kid. Silence of the Zeppelins. 12 Angry Zeppelins. Gone with the Zeppelin. Lawrence of Zeppelin. The Grapes of Zeppelin. And all time children's favorite Snow White and the seven Zeppelins. This had me laughing so hard Absolutely loving it???
Motherbrain Posted January 14, 2019 Posted January 14, 2019 (edited) I still hold out hopes airships will be taken seriously. I haven't seen a good zeppelin airship simulated in a flight sim since playing Dawn of Aces, which was a game from 1995 or something. The X-plane series can simulate them sort of. But its very limited and I'm literally the only one that uploads them to the X-plane community. Not a single decent model of one exists, let alone a payware one. In Flying Circus, it wouldn't even have to be player controlled. It could just be AI only. That would be more than enough for me. Edited January 14, 2019 by Motherbrain
Missionbug Posted January 14, 2019 Posted January 14, 2019 (edited) Rise of Flight does have a mod of the Zeppelin available to use, I forget who made it or how exactly it worked in game but there were some missions also available. I think it fair to say there will not be one for FC. Wishing you all the very best, Pete. Edited January 14, 2019 by Missionbug 3
Devkill Posted January 16, 2019 Posted January 16, 2019 On 1/14/2019 at 12:58 PM, Motherbrain said: I still hold out hopes airships will be taken seriously. I haven't seen a good zeppelin airship simulated in a flight sim since playing Dawn of Aces, which was a game from 1995 or something. The X-plane series can simulate them sort of. But its very limited and I'm literally the only one that uploads them to the X-plane community. Not a single decent model of one exists, let alone a payware one. In Flying Circus, it wouldn't even have to be player controlled. It could just be AI only. That would be more than enough for me. I to wish airships were taken more seriously. I would love to have a modern flight sim with ridged airships (with VR). 1
Trooper117 Posted January 16, 2019 Posted January 16, 2019 Could not care less about the Zeppelin... I have no interest in it. More interested in a Channel map, with some Gotha's to shoot down.
testid Posted April 15, 2021 Posted April 15, 2021 The RoF mod uses a reskinned felixstowe as the zep, so the zep is FAST. It’s an over channel mission and you can only choose to be to opposing pilot. It’s set just at dawn by default iirc and is quite beautiful. https://riseofflight.com/forum/topic/50137-mod-zeppelin-v10-and-zeppelinai-v10/ I don’t recall the dev explicitly citing it but it seemed to me to be based on a specific historical zeppelin intercept and downing,
No.23_Triggers Posted April 16, 2021 Posted April 16, 2021 On 1/16/2019 at 6:43 PM, Trooper117 said: Could not care less about the Zeppelin... I have no interest in it. More interested in a Channel map, with some Gotha's to shoot down. Don't think the Zep even has any place in FC until there's a channel map and some early planes, personally...
Chief_Mouser Posted April 16, 2021 Posted April 16, 2021 Hello. Where's this one been hiding for two years? Friedrichshafen?
Angry_Kitten Posted May 8, 2021 Posted May 8, 2021 On 4/16/2021 at 12:37 PM, 216th_Cat said: Hello. Where's this one been hiding for two years? Friedrichshafen? Airships open the world up for us when implemented. Although its doubtful as it would require them to give us incendiary bullets
Trooper117 Posted May 8, 2021 Posted May 8, 2021 Watch this... it's about as close as you will get to seeing it in game...
CAFulcrum Posted May 11, 2021 Posted May 11, 2021 On 1/14/2019 at 9:58 AM, Motherbrain said: I still hold out hopes airships will be taken seriously. I haven't seen a good zeppelin airship simulated in a flight sim since playing Dawn of Aces, which was a game from 1995 or something. The X-plane series can simulate them sort of. But its very limited and I'm literally the only one that uploads them to the X-plane community. Not a single decent model of one exists, let alone a payware one. In Flying Circus, it wouldn't even have to be player controlled. It could just be AI only. That would be more than enough for me. Zeps used to be a lot of fun in DoA, they could essentially take over the map cruising at 10k, with both bombs and artillery spotting, if not countered. Of course they were visible for miles around and a huge target, but it was still a challenge to bring one down due to the altitude and guns. There was a distinctive cost/reward in both flying one (they also of course traveled slow and therefore took forever to get to the target) and attacking one, but they tended to become the center of attention, and it was quite the spectacle of vibrating circles of radiating red lines on the horizon when one was vanquished. Was any of it at all historical? No, but it was fun and there was a definite sort of gameplay value to them in MP, which is never very historical anyhow. 3
01Wingchaps Posted May 12, 2021 Posted May 12, 2021 I would LOVE to see a good game where you could do a career in Zeppelins, and do the wide range of missions they did or could have done. But that's what I think it would require, it's own game. Sure, IL-2's team brought us tanks, and I hope at some point we see some of the WWI machines. But a Zeppelin is so far out of the engineering of aircraft, it's very LIFT coming not from airfoils and speed but from hydrogen gas, to say nothing of the size, or range, I don't see how they could put it in FC2, or beyond. Maybe as a target only, but even then. But I would love to see a game focused on them, like I would that on American civil war ironclads, or on PT-boats in the WW2 Pacific.
Monostripezebra Posted May 12, 2021 Posted May 12, 2021 (edited) 5 hours ago, 01Wingchaps said: But a Zeppelin is so far out of the engineering of aircraft, it's very LIFT coming not from airfoils and speed but from hydrogen gas, to say nothing of the size, or range, I don't see how they could put it in FC2, or beyond. Naa.. a lot is possible in software and essentially Zeppelins are just a bouyancy isse like submarines and to a rudimentary degree, that is in the game with the observation balloons.. but still, I don´t think Zeppelins would make much pracitcal things in Il2. I kind of find airships pretty interesting, but they would not really make sense with what we have now.. A little forgotten is that in beginning of the war both sides used airships directly in contact with the enemy. With predictable results... but that is kind of the fascinating history: the war went from one time era with colorfull uniforms and pomp to the bitter industrial warfare.. maybe one day they ll see their own dedicated educational sim (it would not really be much "action", ideally) and off course ever since Rowans "Airpower" and the Crimson Skies I feel one needs to play these.. Edited May 12, 2021 by Monostripezebra
Avimimus Posted May 12, 2021 Posted May 12, 2021 On 12/20/2018 at 10:34 PM, LukeFF said: Not gonna happen without a map large enough to justify them. Interesting take. Weren't there night operations near the front until sometime in 1916? So for early war scenarios it could be justified (even if it'd require a lot more water for the naval uses later in the war)? I'm not saying it is a priority to code buoyancy and all of that other complex work... but just trying to clarify whether I'm right about what I think you're getting at.
1CGS LukeFF Posted May 12, 2021 1CGS Posted May 12, 2021 2 hours ago, Avimimus said: Interesting take. Weren't there night operations near the front until sometime in 1916? So for early war scenarios it could be justified (even if it'd require a lot more water for the naval uses later in the war)? I'm not saying it is a priority to code buoyancy and all of that other complex work... but just trying to clarify whether I'm right about what I think you're getting at. What I mean/meant is that for them to fly anything close to resembling accurate missions, we need a map that covers wherever their sheds were located on the Continent all the way to England, which was of course their primary target.
Monostripezebra Posted May 13, 2021 Posted May 13, 2021 (edited) 4 hours ago, LukeFF said: What I mean/meant is that for them to fly anything close to resembling accurate missions, we need a map that covers wherever their sheds were located on the Continent all the way to England, which was of course their primary target. While that is certainly the most remembered part of their history, I find the other aspects pretty interesting, too.. I mean, technically the use of the Marine Zeppelins for naval recon was militarily more viable, but most of their other usage is highly forgotten today. Few remember that not only "Zeppelin" Airships where used, but als Schütte-Lanz (rigid airships with wooden frames they don´t even have an english wikipedia entry..so forgotten are they) Many where used in the baltic for naval recon and bombing.. but others saw even more distant service: For instance SL-10 was lost on recconaisance over the black sea near sewastopol (1916) There were also airships used on the western front on the frontlines, early in the war.. one famous instance was the loss of the french airship alsace: shot down in october 1915 near Rethel (like 50km northeast of verdun) abother later example of still action on the western from in time of london raids is the famous stranding:, LZ-49 was forced to land near Bourbonne. Or the non and semi-ridgid airships: PL-25 used for naval patrol and later experiments with torpedo gliders. Edited May 13, 2021 by Monostripezebra 1
Angry_Kitten Posted May 13, 2021 Posted May 13, 2021 There is a massive amount of things that airships can be done, all over europe. Its just the way it is. Red Baron could give airships..
Trooper117 Posted May 13, 2021 Posted May 13, 2021 That's all we need... ''IL2 GB Zeppelins'' another separate game in the series.
J2_Trupobaw Posted May 13, 2021 Posted May 13, 2021 Zeppelins are naval asset that make even less sense over the Front than Felixstowe or Brandemburg did.
Avimimus Posted May 13, 2021 Posted May 13, 2021 13 hours ago, LukeFF said: What I mean/meant is that for them to fly anything close to resembling accurate missions, we need a map that covers wherever their sheds were located on the Continent all the way to England, which was of course their primary target. I suppose that would be very desirable if the Zeppelin was playable. However, given the long endurance of Zeppelins relative to intercepting Scouts... a player intercepting an AI Zeppelin would only see a small part of its mission - so it should probably be spawned prior to the player taking off (and probably still be there when the player lands assuming it survives). It would move, of course, but not conduct its entire sortie during the player's sortie. As a result I view them more like ships... airships if you will... and we don't require that all AI ships modelled in the game also have their home ports modelled - if that makes sense? P.S. Same thing goes for squadrons - there is no particular reason why a mission maker can't have a group of P-47's with empty drop tanks air-start and descend to low level to rubarb on their return leg flying west after having 'escorted' 'bombers'... even if their home base isn't on the map and the bombers never existed.
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