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Cause & effect of various types of tank ammo.


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Posted

Perhaps there’s already a thread about this or a readme that I haven’t seen, but we have quite a few ammo choices & machine gun & gun options in the new tanks and I’m not sure what is effective against what.I imagine the MG against soft targets like vehicles or perhaps artillery crews but what about high explosive rounds? Are there targets that these rounds more effective over a certain area (say a battery of guns,) or targets farther away? Targets for amour piercing rounds are obvious -tanks, but at least with the Tiger we have several choices of these as well & I have no idea which would be best against which tanks or at which ranges...or is there really any difference in game play at all? I’m just sayin’

Posted

If you mouse over the shell types in the settings tab when customizing your Tiger in QMB it gives a good description of what each shell does and the targets on which you should use it.

 

 

Posted

Thanks for this tip- I never noticed that before.?

Posted (edited)

At extreme ranges HE can be a better choice than AP against armor.  From a Panzer III I've knocked out T34s at 2500m a couple of times with HE, for instance.  I have NO IDEA if it was the thinner armor on top caving in or if the crew had the hatch(es) open or what.  AP wouldn't have worked at that range anyway - lol. 

 

Luck can be your friend! 

Edited by chuter
Posted
37 minutes ago, chuter said:

At extreme ranges HE can be a better choice than AP against armor.  From a Panzer III I've knocked out T34s at 2500m a couple of times with HE, for instance.  I have NO IDEA if it was the thinner armor on top caving in or if the crew had the hatch(es) open or what.  AP wouldn't have worked at that range anyway - lol. 

 

Luck can be your friend! 

Um...what's you definition of "long range?"

Posted

Longest recorded hit for an 88mm to knock out a tank was in the desert at 17kms, yes that far.

 

My Great uncle was in the Western desert and he said it was a turkey shoot for the 88 gunners. They mounted them on truck beds and ran alongside ridges with just the gun showing. They'd take out as many tanks as they could until they were spotted then they'd scoot to a new ridge and flank the tanks attacking the old position. Very smart guys.

Apparently they'd run out of ammo before they ran out of tanks, that seems to be their only limitation.

Posted

Kinda hard to disable trucks/cars with MGs after the 3.008 update. Anyone else noticed that? 

F/JG300_Gruber
Posted

Well, 3.009 just released, it sems the HE ammo bug has been corrected

Posted
On 12/18/2018 at 11:54 AM, Blitzen said:

Um...what's you definition of "long range?"

 

2500 meters in tank v tank sounds like a long ways.  I think one T34 I knocked out was actually at 2600 meters.  A long time ago on a normal (icon) server I knocked a T34 out at a precisely measured 3100 meters - I had icon ranging - lol - if you want to count that one.  His hatch was open and he was looking around, no doubt.  I use HE over 1200m (almost) exclusively.

 

 

Posted
On 12/17/2018 at 5:04 PM, Blitzen said:

Perhaps there’s already a thread about this or a readme that I haven’t seen, but we have quite a few ammo choices & machine gun & gun options in the new tanks and I’m not sure what is effective against what.I imagine the MG against soft targets like vehicles or perhaps artillery crews but what about high explosive rounds? Are there targets that these rounds more effective over a certain area (say a battery of guns,) or targets farther away? Targets for amour piercing rounds are obvious -tanks, but at least with the Tiger we have several choices of these as well & I have no idea which would be best against which tanks or at which ranges...or is there really any difference in game play at all? I’m just sayin’

 

 

Well, theory is:

 

HE - High Explosive - for attacking soft targets and infantry but in some case can damage or destroy a Tank.

 

APHE - Armour Piercing High Explosive - This buddy pierces armour and then explodes inside tank killing crew and exploding fuel and ammo.

 

AP - Armour piercing - This ammo only pierces armour and crew in his path . With a lucky shoot you can kill driver or gunner or damage motor in tank. Normally no explosions are seen.

 

APCR - Armour piercing Core Reinforced - This ammo has a very hard core (Tugsteng in WW2, Uraniun nowadays) to pierce the most heavies armours. Used against very heavy tanks as KV!, JS2, Tiger, etc.... This ammo doesn't explode inside tank.

 

 

 

  • Thanks 1
Posted
21 hours ago, PA_Yren said:

 

 

 

APCR - Armour piercing Core Reinforced - This ammo has a very hard core (Tugsteng in WW2, Uraniun nowadays) to pierce the most heavies armours. Used against very heavy tanks as KV!, JS2, Tiger, etc.... This ammo doesn't explode inside tank.

 

 

 

 

APCR - Armour piercing Core Reinforced - Composite Rigid

 

The Composite Rigid is this part;

                                                           To prevent shattering on impact, a shock-buffering cap is placed between the core and the outer ballistic shell as with APC rounds.

  • 2 weeks later...
Posted
On 12/22/2018 at 7:47 AM, FurphyForum said:

 

APCR - Armour piercing Core Reinforced - Composite Rigid

 

The Composite Rigid is this part;

                                                           To prevent shattering on impact, a shock-buffering cap is placed between the core and the outer ballistic shell as with APC rounds.

 

 

You're right.

Posted

Thanks guys. What about the usage? Ranges, armor, etc? Is there a table or grid about it?

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