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Mapping Trim to Axis


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Posted

Please fix this and allow all trims to be mapped to an axis. This is ridiculous, DEVS seem more interested in following the Star Citizen model of selling $25 jpegs than fixing the game braking problems with their game. And yes, this problem leaves many unable to even want to play. Please do not bring up the excuse that this is done on purpose for realism or whatever, because you can bind the bf109 stab to buttons as well as axis. Or if the devs can't be bothered to patch it because there is no money involved, release the necessary tools to allow the community fix it.

 

 

Posted (edited)

Wow - now that's a cheering welcome to the community! And so sympathetic of you. Thanks... I'm sure, you will get a lot of

help and a lot of friend request sent.

 

Bye and have a nice day.

 

P.S.: This is your first post on this forum? Bravo!

Edited by -IRRE-Therion
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Posted (edited)

I am a little P'ed off, yes. This is probably because I spent hours trying to find a work around, and it fried my brain. And the only posts I could find from people who had the same issue didn't get a response and instead people were posting stuff like "this is for immersion"

And then I found the post from the devs saying they had no plans to fix it. 

 

P.S. I'm not looking for friends, I'm looking for a patch to a problem that plagues many people not playing with a keyboard.

 

Edited by Trillyna
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Posted (edited)

I use a Warthog Hotas , and I have never found the need for assigning an axis to trim.   A slight bump on an assigned button and planes trim out fine, occasionally

you have to reset but never an issue. .

Edited by fiddlinjim
[PFR]Sarpalaxan
Posted

Ok now take a deep breath, and put yourself in to the position of a gamedev.

 

Dear Gamedev.

I have this really minor complaint that is totally reasonable to debate over its implementation and it would make the experience for me and other people even better. But instead of fixing it you morons just Rip people off and won't even help me. And then your idiot fans that are of an opposite position about my discussion points will bother me with they're stupid arguments. Fix the dam game you bastards it is Literally (Like figuratively literally not literally literally) Unplayable. Everything you have done is worthless because of this and you greedy bastards are only making this niche game because of Money.

 

Be honest. Would you help me? Would you invest your time in a feature for me after what I just wrote?

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Bilbo_Baggins
Posted (edited)
11 hours ago, Trillyna said:

Please fix this and allow all trims to be mapped to an axis. This is ridiculous, DEVS seem more interested in following the Star Citizen model of selling $25 jpegs than fixing the game braking problems with their game. And yes, this problem leaves many unable to even want to play. Please do not bring up the excuse that this is done on purpose for realism or whatever, because you can bind the bf109 stab to buttons as well as axis. Or if the devs can't be bothered to patch it because there is no money involved, release the necessary tools to allow the community fix it.

 

 

 

"And yes, this problem leaves many unable to even want to play. "

 

-Absolute codswallop!

 

Just assign the trim to a couple of buttons- it trims just fine.

Edited by Bilbo_Baggins
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Posted
5 minutes ago, Bilbo_Baggins said:

 

"And yes, this problem leaves many unable to even want to play. " -Absolute codswallop!

 

Just assign the trim to a couple of buttons- it trims just fine.

 

Exactly.

Posted

Codswallop? This may be my new favorite word. 

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Posted

In response to some of your comments...

 

- I said " the devs seem more interested" , this is from my point of view. This issue was raised in 2013 when the game came out. Since then they have released 3 more expansions and like 10 "collector" planes. 

 

-Please name one other fight sim in this niche genre that doesn't allow axis binds for trim

-Buttons don't cut it ,in any other il2 game while dogfighting you can dial the trim to the exact point to take the pressure off the stick to get an accurate shot. With buttons you will be over/under compensating, and will take longer holding a button as apposed to turn a dial.

 

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Posted (edited)

I have a Warthog HOTAS and have just mapped each of the trims in turn to the THR_FC axis on the throttle. My Saitek throttle quadrant didn't want to know, however. So it IS possible to map trims to an axis - it all depends on your setup.

Personally I prefer to have the trims on the stick rather than throttle so have mapped them to the hat on the stick that, coincidentally, says Nose Down/Nose Up etc. Controlled with my thumb and definitely doesn't take longer than turning a dial.

Edited by 216th_Cat
  • Upvote 1
Posted

I just found this, I think the reason you can't bind to axis is because the game engine doesn't model trim tabs. And the reason you can bind to the bf109 stab to an axis is because the game does model elevator. So here is a quick and dirty way of fixing this without rewriting the game...  Just get rid of elevator trim tabs and make them all elevator adjustments. 

 

But apparently %50+ of players on this forum want all trim on axis.

 

 

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