smink1701 Posted December 11, 2018 Posted December 11, 2018 I love everything about the new P47 ... the look, sound, cockpit, guns, pilot. All great! However, I cannot seem to do a thing with it when it comes to dogfighting. I feel like I'm flying a B17. Not that I've flown a B17. I understand the concept of Boom and Zoom but I can't even keep up with a BF110! Very frustrating! How could pilots like Gabreski and Johnson get all those kills with this FM? Thanks. 1
69TD_Hajo_Garlic Posted December 11, 2018 Posted December 11, 2018 Imo the p47 is not going to shine in 1v1 co alt duels. Grab 20,000 ft atleast and use high side gun passes. Other p47 threads have good advice on how to optimize the engine. Try to stay fast and above opponents. Also the 47 has a huge fuel store, maybe dont take full to save some weight.
Panthera Posted December 11, 2018 Posted December 11, 2018 (edited) If you use your flaps wisely it can pull some quite astonishing break turns atm, caught me offguard the other night over on the airquake server. Edited December 11, 2018 by Panthera 4
Ehret Posted December 11, 2018 Posted December 11, 2018 (edited) First, at least for now, just link the throttle and the turbo boost levers. Set engine RPM to about 2500rpm for level flight (2.5K is faster except when +8km alt) and use the 2700rpm only for quicker acceleration or combat climbing, only. Remember to set the mixture to 100% if you turned the water injection on and back to 85% when injection is off. Otherwise you won't get the full power. The inter-cooler flaps can be set to 50% (which is flush) for whole mission. The oil radiator - 100% when climbing; reduce or even close completely when in a level flight. The front radial cowls - 0% for level flight or diving; open only as much is needed when climbing. When you have the water-injection on you can close the front cowls completely; won't overheat even in step climbs. (at least hadn't for me, yet) Your "sweet spot" of performance is at 23000 ft or 7000m. You have powerful dive and zoom climb in the Thunderbolt. You can do a tight turn by using flaps at about 30-40% but at cost of velocity. For going under 7000m, well... there aren't easy answers. You can over-use flaps but that's a short term tactic. Your best bet is to come lower with lots of speed and then zoom up or run away in a shallow dive if friendlies or your AF are close enough. Edited December 11, 2018 by Ehret 1 6
69TD_Hajo_Garlic Posted December 11, 2018 Posted December 11, 2018 5 minutes ago, Panthera said: If you use your flaps wisely it can pull some quite astonishing break turns atm, caught me offguard the other night over on the airquake server. Flaps, like on most American birds are very nice, but also slow you down. Use them wisely to get out of trouble or secure a kill but use them conservatively. I was hoping ehret would chime in as I use the settings povided.
SJ_Butcher Posted December 11, 2018 Posted December 11, 2018 I didn't like the plane, it's just a big brick and not too fast k4>p47 by a lot
CountZero Posted December 11, 2018 Posted December 11, 2018 (edited) 52 minutes ago, Panthera said: If you use your flaps wisely it can pull some quite astonishing break turns atm, caught me offguard the other night over on the airquake server. Landing flaps on P-47 are like god send, it turns on dime with them down, and climbs like an angel, fun plane for berloga 5-10min dfs Edited December 11, 2018 by 77.CountZero 3
HandyNasty Posted December 11, 2018 Posted December 11, 2018 1 hour ago, smink1701 said: How could pilots like Gabreski and Johnson get all those kills with this FM? Thanks. 1) by flying together 2) by flying together 3) by flying together 4) by flying better than you (or me for that matter) 1
PatrickAWlson Posted December 11, 2018 Posted December 11, 2018 I always think that FW190 tactics would work well with the P47. Tough plane with tremendous fire power. Get an energy advantage and use it to make a pass. Anticipate where the target will break and then put up a wall of bullets for him to fly through. Do that once or twice and your opponent should be crippled if not dead. Working as a team is even better. As tough as your plane is and as much firepower as it has, drag and bag becomes a very powerful tactic. Odds are very good that your wingman will bring down the guy chasing you before he does too much harm. Too often aircraft are thought of in terms of their ability to joust 1v1. Well trained pilots would only do that as a last resort, and even then would often choose just to fly away. Real pilots trained and operated as a team, and in that environment toughness and firepower, especially when combined with speed, begin to shine. So against a K4, he has to maneuver in to get that big but slow 30mm on target. Evade long enough to give your wingman a solution. Your wingman can hose an area with .50 cal for the 109 to fly through. In fact, get your wingman to aim directly at you - by the time the bullets arrive it should be the 109 occupying that space. 2
RedKestrel Posted December 11, 2018 Posted December 11, 2018 2 hours ago, smink1701 said: I love everything about the new P47 ... the look, sound, cockpit, guns, pilot. All great! However, I cannot seem to do a thing with it when it comes to dogfighting. I feel like I'm flying a B17. Not that I've flown a B17. I understand the concept of Boom and Zoom but I can't even keep up with a BF110! Very frustrating! How could pilots like Gabreski and Johnson get all those kills with this FM? Thanks. I'll preface this by saying I haven't flown the in-sim P-47 yet - only the one from old Il-2, and having read pilot accounts, manuals, etc. the P-47 excels at very high altitude and in rolling maneuvers, and in the dive. Reading pilot accounts of the escort groups, very rarely was there actual sustained dogfights...the escorts were either bounced or did the bouncing, there was a brief furball, and then it was all over. The dive and the zoom were what they used to get kills. 109s pilots have a tendency to try and climb away because most of the time it works. But if you are coming out of a dive and carrying some speed, you will have a better zoom climb and will catch him in the climb and can shred him with eight guns. If someone is on your six use rolling maneuvers to shake him or force an overshoot, then blast him, or once he's past turn and dive away to his low six to gain separation while he can't see you, then run for home. The 109s will out turn you so a horizontal turn is not advised. Vertical only works if you're carrying more E than them... in which case, dive away instead and just get out of gun range. Climbing and flat turns are non-starters. Zoom, dive and roll are your friends. I've heard some remarks that the 47s controls stiffen up at high speed at the same time as the 109s so that's going to be a problem using your high speed turning ability, but this was an issue against AI in old Il-2 as well, who didn't have to deal with stiff controls after a dive due to the simplified control model...they would just pull up at 16gs after a vertical dive and climb away lol. If you are low and slow on the deck, you're screwed. Make yourself hard to hit and gain separation when they can't see you if possible. You don't have many options down there. Force an overshoot somehow and take whatever shots they give you.
Mauf Posted December 11, 2018 Posted December 11, 2018 (edited) It's not easy and you have to fight alot of impulses you can normally indulge in nimbler planes:) Think of a dogfight somewhere. You want to be that snippy bastard that just cuts through the furball, snipes one 109 or 190 that just had to zoom climb straight up and then you dash out of there. The dogfight is your cup of milk-topped cappuccino. And your Jug is the spoon with which you take off the cream from the top. That's how hip a well flown Jug needs to feel. If you pick someone up on your six, you go walk the dog. He's the dog and you got to keep him on a long leash. So with wide and slow turns you pull him around while you keep the needle on 370-380 mph. Preferably you walk him underneath your team mates who hopefully wipe your 6 for you. Then you climb again and start it all over. You won't win a turn or a scissors fight against anyone who isn't a beginner. If you need to turn, throw in 10° flaps, works wonders but only do that if there isn't another enemy around. Luftwafflers are habitual Jug haters because they have size issues when it comes to their equipment:). So whenever they see you turn, up becomes down, left becomes right. They drop everything they do and just want to shoot you. Once they did that, they go home, cannibalize their family and build a fortress from their bones. That's how crazy a Luftwaffler gets once they see a turning Jug. Don't turn in your Jug. Just keep spooning that cappuccino like a hipster. Edited December 11, 2018 by Mauf 3 2
CrazyDuck Posted December 11, 2018 Posted December 11, 2018 Turn'n'Burn = NO! Boom'n'Zoom = yes Drag'n'Bag = YEEESSSS
CrazyGman Posted December 12, 2018 Posted December 12, 2018 (edited) P-47D in the current meta is a good but not great fighter. Compared to any engined version of the K4 it's out performed. K4s can outpace and out climb you for longer and are vastly more manuverable and better armed. Even G14s are going to make life very difficult for you unless you somehow keep them above 6000m, which won't happen as there is no reason for them not to dive away to disengage and no way for you to catch them up in time unless the 109 pilot makes a mistake. The problem is the role of the P-47 as a pure fighter is not well suited for the current IL-2 multiplayer servers. Most fighter vs fighter combat still takes place at 4k and below because in order to clear targets attackers have to be low. Here the P-47 should be considered to be like how the FW 190 A8 is, a fast light ground attack unit that can hold it's own as a pure fighter, but struggles against planes more suited to pure dogfighting. Edited December 12, 2018 by =SqSq=CrazyGman
Legioneod Posted December 12, 2018 Posted December 12, 2018 Currently there are a few modeling "inaccuracies" with the P-47 that effect it's performance but I wont really get into that here, just letting you know. Short answer to your question is, you don't. P-47 can dogfight but it never really should. P-47 excels (or should excel) at high altitude and BnZ/high speed attacks. The P-47 is great at zoom climbs and is a good roller at certain speeds/altitudes. It has a good dive, though it is somewhat lacking due to the way it's modeled, high speed maneuvering is also another problem with the current model of the P-47, though it's not that serious imo (it does need to be looked at however). Basically the way I fly the Jug is to stay relatively high (above 12-15kft and stay as fast as I can, I try not to let the speed drop below 200 mph. If I see an enemy above me I'll either run or try to force a head on, if I'm losing then I'll try to extend away and then climb to re-engage later on. If the enemy is co alt then it's basically the same as above. When I'm above the enemy I'll try for a BnZ attack and I'll try to keep forcing him to waste energy and force him lower and lower. Never turn unless you're in a defensive dive and never try to outclimb anyone (zoom climb is a different story) Maybe not the best advice but I'm not very good at explaining things, it's hard to be disciplined enough to fly something like the Jug, as a result I usually die alot. It is very rewarding when you get a successful kill and get away though.
Eicio Posted December 12, 2018 Posted December 12, 2018 13 hours ago, PatrickAWlson said: I always think that FW190 tactics would work well with the P47. Tough plane with tremendous fire power I don't feel tremendous fire power with p47, it takes quite a long time to down a fw 190 with those eight mgs. I often ran out of ammo without getting the kill, for me they are quite underpowered compared to just one 20mm canon.
DSR_A-24 Posted December 12, 2018 Posted December 12, 2018 20 minutes ago, Eicio said: I don't feel tremendous fire power with p47, it takes quite a long time to down a fw 190 with those eight mgs. I often ran out of ammo without getting the kill, for me they are quite underpowered compared to just one 20mm canon. Before the patch you felt the power of 8 fitties. Now all planes are neutered.
Legioneod Posted December 12, 2018 Posted December 12, 2018 (edited) 1 hour ago, Eicio said: I don't feel tremendous fire power with p47, it takes quite a long time to down a fw 190 with those eight mgs. I often ran out of ammo without getting the kill, for me they are quite underpowered compared to just one 20mm canon. I don't agree with this 100%. .50s may not show much visual damage but I can say they do quite a bit of internal (unseen) damage. I've down enemy aircraft with just one burst and I've also had to send quite a few rounds in other cases. Overall I think it's a good balance. Even if I don't down them right away I'l still probably end up getting the kill after a short while. Kills don't always happen instantly, sometimes it's best to break off and go after someone else, as long as you got good hits they'll usually go down eventually. I'll say this again but I think the main problem with simulating small caliber rounds (or any type of damage for that matter) is the cells of the damage model. I'm not sure how this damage model is but unless they have individual cells modeled then it'd always gonna seem like small calibers do little damage. Edited December 12, 2018 by Legioneod
DSR_A-24 Posted December 12, 2018 Posted December 12, 2018 Contrary to popular belief the P-47 is actually a better turn and burner than it is a boom and zoomer(In IL2). In Aces High you get both worlds. The P-47 Aces High was dubbed the Thunderspit because of its ridicolous flying characteristics with full flaps. When more people start to utilize the flaps in this game I think we'll see the same complaints. There's an envelope where the P-47 is superior to any Bf-109. Think of it like a MiG-15 vs an F-86A. Bf-109 pilots wont use there vastly superior power to weight ratio to out perform you. They think diving and zooming is taking advantage of their superior rate of climb. Most of the time they'd rather turn fight which makes them as effective as a Bf-109G6. Even if they pull in the vertical from turning fighting after realizing they can't get an advantage (because freedom flaps ), its too late since you can prop hang like no other plane in the game. You don't necessarily have to keep your speed up all the time. Try dragging your opponent into a dogfight if they are on your six (assuming reasonable separation) by entering a shallow high speed turn. Once the Bf-109 is close enough yank the stick and drop flaps. You are guaranteed to out turn them significantly and they will never have enough deflection for a firing solution. If they continue to turn just keep turning inside them until their speed is equal to yours and then its an even dogfight. If they pull up instead follow just enough for a decent spray then break off before you get dragging in a energy fight. You may find them on your 6 again so dive to gain speed and repeat step one. However most pilots seem to panic and continue the pull up into a loop so they don't get shot. Which is a mistake because you're more likely to score hits. 1
HandyNasty Posted December 12, 2018 Posted December 12, 2018 1 hour ago, Eicio said: I don't feel tremendous fire power with p47, it takes quite a long time to down a fw 190 with those eight mgs. I often ran out of ammo without getting the kill, for me they are quite underpowered compared to just one 20mm canon. I've noticed that the convergence for the .50 cals is really important: 20 bullets hitting all over an enemy aircraft deal little damage, except if lucky. Typical scenario would be if you're 50 meters behind a 190 which is evading your shots. You'll hit left and right, but nothing concentrated or prolonged hits on one place. It is going to take a while you get a hit on critical part. In contrast, concentrated, in-convergence burst of 0.5 seconds of 8*0.50 cal have been absolutely one-pass kills. With such shots I've been tearing wings off, tearing control surfaces off and flaming planes. I've been playing with my convergence to better match my firing style, which is really different than in planes with center-mounted guns (trajectory and dispersion).
CountZero Posted December 12, 2018 Posted December 12, 2018 Just now, DSR_T-888 said: Contrary to popular belief the P-47 is actually a better turn and burner than it is a boom and zoomer(In IL2). In Aces High you get both worlds. The P-47 Aces High was dubbed the Thunderspit because of its ridicolous flying characteristics with full flaps. When more people start to utilize the flaps in this game I think we'll see the same complaints. There's an envelope where the P-47 is superior to any Bf-109. Think of it like a MiG-15 vs an F-86A. Bf-109 pilots wont use there vastly superior power to weight ratio to out perform you. They think diving and zooming is taking advantage of their superior rate of climb. Most of the time they'd rather turn fight which makes them as effective as a Bf-109G6. Even if they pull in the vertical from turning fighting after realizing they can't get an advantage (because freedom flaps ), its too late since you can prop hang like no other plane in the game. You don't necessarily have to keep your speed up all the time. Try dragging your opponent into a dogfight if they are on your six (assuming reasonable separation) by entering a shallow high speed turn. Once the Bf-109 is close enough yank the stick and drop flaps. You are guaranteed to out turn them significantly and they will never have enough deflection for a firing solution. If they continue to turn just keep turning inside them until their speed is equal to yours and then its an even dogfight. If they pull up instead follow just enough for a decent spray then break off before you get dragging in a energy fight. You may find them on your 6 again so dive to gain speed and repeat step one. However most pilots seem to panic and continue the pull up into a loop so they don't get shot. Which is a mistake because you're more likely to score hits. my perception of airplane is same as yours, and thats why its so fun on berloga as you can outturn anything with flaps down and max power, and then when they try to out climb you they cant, now with ne dm guns are not as effective as before, i could get 3-4 before by cuting their wings, now 1-2 at best in flight, so i miss .50 power from 3.007 1
Legioneod Posted December 12, 2018 Posted December 12, 2018 (edited) The thing about P-47 flaps is they weren't used in combat irl (from all that I've read). While they may have given the P-47 an advantage they weren't used due to asymmetrical deployment. I've never once read of Jug pilots using flaps in combat though I have read of P-47s turning with 109s without flaps which I've never been able to do due to the P-47s lack of high speed authority. There may be accounts of pilots using them but for the most part it wasn't common from the information I've gathered. The things that the P-47 should be able to do well (high speed maneuvering, dive, etc) it can't really do as well as it should be able to, yet it can turn with everyone lol. Edited December 12, 2018 by Legioneod
DSR_A-24 Posted December 12, 2018 Posted December 12, 2018 Just now, 77.CountZero said: my perception of airplane is same as yours, and thats why its so fun on berloga as you can outturn anything with flaps down and max power, and then when they try to out climb you they cant, now with ne dm guns are not as effective as before, i could get 3-4 before by cuting their wings, now 1-2 at best in flight, so i miss .50 power from 3.007 Yeah. fun is the perfect word for flying the P-47. There is nothing better than trolling these poor 109 pilots who aren't expecting you to put up a fight. I find that because they don't think you're competitive you end up being priority for the easy kill. So I end up have 2 Bf-109s trying to dogfight me and 1 Fw-190 boom and zooming me. Oh yes, one gentle burst and you'd cripple any fighter. 3 minutes ago, =FSB=HandyNasty said: I've noticed that the convergence for the .50 cals is really important: 20 bullets hitting all over an enemy aircraft deal little damage, except if lucky. Typical scenario would be if you're 50 meters behind a 190 which is evading your shots. You'll hit left and right, but nothing concentrated or prolonged hits on one place. It is going to take a while you get a hit on critical part. In contrast, concentrated, in-convergence burst of 0.5 seconds of 8*0.50 cal have been absolutely one-pass kills. With such shots I've been tearing wings off, tearing control surfaces off and flaming planes. I've been playing with my convergence to better match my firing style, which is really different than in planes with center-mounted guns (trajectory and dispersion). What do you set your convergence to? I set mine to 220. I've tried experiencing with 450+ as I thought I could "snipe" my enemies. It was possible to a certain degree but once I got to sub 300 I couldn't hit shit.
HandyNasty Posted December 12, 2018 Posted December 12, 2018 34 minutes ago, DSR_T-888 said: What do you set your convergence to? I set mine to 220. I've tried experiencing with 450+ as I thought I could "snipe" my enemies. It was possible to a certain degree but once I got to sub 300 I couldn't hit shit. I started at 400m, which I use for center-line guns. This is a range for which I feel I can correctly calculate the vertical convergence of the guns, but the horizontal convergence is too far by a good margin. Now I'm at 200m-250m on Berloga, where close range shots are prominent, but I notice that I shoot too low as I'm used to higher convergence shots. I think I would use 300m on servers like KOTA, TAW or WoL, as kindof compromise
CrazyGman Posted December 12, 2018 Posted December 12, 2018 (edited) 1 hour ago, DSR_T-888 said: Contrary to popular belief the P-47 is actually a better turn and burner than it is a boom and zoomer(In IL2). In Aces High you get both worlds. The P-47 Aces High was dubbed the Thunderspit because of its ridicolous flying characteristics with full flaps. When more people start to utilize the flaps in this game I think we'll see the same complaints. There's an envelope where the P-47 is superior to any Bf-109. Think of it like a MiG-15 vs an F-86A. Bf-109 pilots wont use there vastly superior power to weight ratio to out perform you. They think diving and zooming is taking advantage of their superior rate of climb. Most of the time they'd rather turn fight which makes them as effective as a Bf-109G6. Even if they pull in the vertical from turning fighting after realizing they can't get an advantage (because freedom flaps ), its too late since you can prop hang like no other plane in the game. You don't necessarily have to keep your speed up all the time. Try dragging your opponent into a dogfight if they are on your six (assuming reasonable separation) by entering a shallow high speed turn. Once the Bf-109 is close enough yank the stick and drop flaps. You are guaranteed to out turn them significantly and they will never have enough deflection for a firing solution. If they continue to turn just keep turning inside them until their speed is equal to yours and then its an even dogfight. If they pull up instead follow just enough for a decent spray then break off before you get dragging in a energy fight. You may find them on your 6 again so dive to gain speed and repeat step one. However most pilots seem to panic and continue the pull up into a loop so they don't get shot. Which is a mistake because you're more likely to score hits. This will work against inexperienced 109 pilots attacking with too much speed for sure, but beware. Good 109 pilots will usually use just a shallow high yo-yo along with 16-25% flaps of their own to follow you through your turn. The "freedom flaps" bleed off a lot of speed much faster and you'll quickly lose any sustained turn fight. Only do this if a 109 is attacking you with an excessive amount of speed, and it is a bit of a hail mary. Flaps can be used though after you extend from a dive so that you can turn quickly and force a head on pass which can work in the P-47s favor Edited December 12, 2018 by =SqSq=CrazyGman
smink1701 Posted December 12, 2018 Author Posted December 12, 2018 Thanks for all the valuable input!
D3adCZE Posted December 12, 2018 Posted December 12, 2018 Stay high, stay fast, and I mean really high, at least 23k ft. Use BnZ tactics, bring 3 mates and destroy everything through cooperation. Never ever try to turn, climb or prophang. Piwer is in teamwork.
Sunde Posted December 12, 2018 Posted December 12, 2018 (edited) 1 hour ago, CSAF-D3adCZE said: Stay high, stay fast, and I mean really high, at least 23k ft. Use BnZ tactics, bring 3 mates and destroy everything through cooperation. Never ever try to turn, climb or prophang. Piwer is in teamwork. Uhm, i'v found flaps actually turn the P47 into a VERY decent dogfighter. So she can turn alright... Prophanging is pretty insane aswell, you can do some rad 50cal sniping whilst the 109's think they are safe, just set your convergence abit further out! In a pure 1v1 with a 109 that just wants to energy fight, your are however pretty screwed. Edited December 12, 2018 by EAF_Sunde
CUJO_1970 Posted December 12, 2018 Posted December 12, 2018 Yep, flap popping and prop hanging - something the P-47 was well known for IRL. 2
fjacobsen Posted December 12, 2018 Posted December 12, 2018 (edited) The P-47 is best at high altitudes. In a dogfight... -Don´t try to climb when in pursuit or defending, the P-47 does not climb very well. -Don´t go into a turn fight, the P-47 does not turn well and looses airspeed quite fast when doing so. -Don´t rely on the P-47 toughness, a lucky shot from Your opponent can kill You. +Keep Your altitude above Your opponent if possible +Use group tactics - don´t be a lone wolf. +Use speed advantage +Don´t go lead or pure pursuite in an attempt to catch up with Your opponent, use lag pursuit and only go pure or lead for the shot. +Know when it´s better to retreat or extend - being low and slow will kill You, especially in an aircraft like the P-47. You might shoot at Your opponent from a longer distance than normmaly, due to the high ammount of ammo and the spread of the 8 x .5. a well aimed, or lucky shot might cripple Your opponent enough to help gaining on him. Edited December 13, 2018 by fjacobsen 1 3
Legioneod Posted December 13, 2018 Posted December 13, 2018 (edited) 7 hours ago, CUJO_1970 said: Yep, flap popping and prop hanging - something the P-47 was well known for IRL. Flaps were never used due to mechanical problems iirc but from what I've read the Jug could potentially hand on it's prop very well. It already has an excellent zoom climb irl and was know to be able to follow germans in the zoom and even beat them in it. It's not hard to believe that a P-47 could hang on it's prop rather well, I've read a stories about some P-47s doing just that and shooting down a 109. Edited December 13, 2018 by Legioneod
DSR_A-24 Posted December 13, 2018 Posted December 13, 2018 (edited) On 12/12/2018 at 12:28 PM, CUJO_1970 said: Yep, flap popping and prop hanging - something the P-47 was well known for IRL. You know what the P-47 was not known for in real life? Ailerons ripping off at high speeds and nearly uncontrollable elevators(not through compressbiltiy). Worse than that of the Bf-109 as a matter of fact. Oh, the P-47 was known for diving and zooming! But wait it was all just a myth. If the P-47 does something well it wasn't known for, unrealistic. If the P-47 doesn't do what it was known for, it was a myth. Edited December 13, 2018 by DSR_T-888 1
=362nd_FS=Hiromachi Posted December 13, 2018 Posted December 13, 2018 4 hours ago, Legioneod said: I've read the Jug could potentially hand on it's prop very well. I even have comparative trials of A6M3 model 32 Hap (or Hamp) and P-47 D-2 from 1943, where they've tried exactly that. In simulated combat with consecutive hammerheads, pilots tried to compare whether Jug could hang or not. Turns out it handled in that better than P-38, P-39 and P-40 and could follow A6M until P-47s speed was down to 100 mph. 2
ZachariasX Posted December 13, 2018 Posted December 13, 2018 6 hours ago, 6./ZG26_Klaus_Mann said: The carb air... wouldn‘t it give more power if the needle was in the green arc? And the yellow arc is just there because at highest (WEP) ratings, MAP is high enough for making it difficult to stay in the green arc, hence they give you some more degrees temp before things definitely go south?
=362nd_FS=RoflSeal Posted December 13, 2018 Posted December 13, 2018 7 hours ago, 6./ZG26_Klaus_Mann said: You want carb air as cold as possible without opening the inter coolers, i.e 50%. Yellow region is allowed limit for WEP but it is better if it is in the green. You don't loose much power in game by separating the turbo and throttle, at most 1-2mph. You are better off interlinking for better response of the engine.
6./ZG26_Klaus_Mann Posted December 13, 2018 Posted December 13, 2018 I tested it, the Yellow yields best Performance. 1
ZachariasX Posted December 13, 2018 Posted December 13, 2018 2 hours ago, 6./ZG26_Klaus_Mann said: I tested it, the Yellow yields best Performance. Odd. But good to know.
=362nd_FS=RoflSeal Posted December 13, 2018 Posted December 13, 2018 9 hours ago, 6./ZG26_Klaus_Mann said: I tested it, the Yellow yields best Performance. My tests don't get the same result. At 3000m at 64 "Hg, i got a 10kph speed loss when I closed intercoolers from 50% (where it was in the green) to 20% where temperatures jumped to the middle of the yellow
Ehret Posted December 13, 2018 Posted December 13, 2018 (edited) 11 minutes ago, RoflSeal said: My tests don't get the same result. At 3000m at 64 "Hg, i got a 10kph speed loss when I closed intercoolers from 50% (where it was in the green) to 20% where temperatures jumped to the middle of the yellow For the inter-cooler cowls the 50% setting is flush. Perhaps, less drag is more beneficial for level speed than a minor power increase. I've found that if you open the inter-cooler quickly you will get some extra boost for a brief time. Could be an useful trick when slow at high altitude trying to accelerate as fast as possible. Edited December 13, 2018 by Ehret
Cpt_Siddy Posted December 14, 2018 Posted December 14, 2018 (edited) On 12/13/2018 at 9:49 AM, RoflSeal said: You want carb air as cold as possible without opening the inter coolers, i.e 50%. Yellow region is allowed limit for WEP but it is better if it is in the green. You don't loose much power in game by separating the turbo and throttle, at most 1-2mph. You are better off interlinking for better response of the engine. Does any of that carb temp mombo jombo even matters? As far as i have seen in my test, the Devs have perfectly modeled 1943's conservative pilots manual recommendations, but the engine systems are completely arbitrary in how they "work", and the real reason to engine failure in 95% of cases, the predetonation (and the variables and conditions leading to it) are mostly ignored. Any effort keeping the carb temps at nominal (real reason that leads high manifold damaging engine) will matter jack when the engine failure is caused by timer ("modeled" reason for engine damage). I am really starting to get disenchanted by IL-2's way to handle engine and plane system in a way that is more suited to arcade and not a sim. Edited December 14, 2018 by CptSiddy 1
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