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This is becoming a very well polished sim- and fast


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Posted
10 minutes ago, Voyager said:

Just flying the P-40 against ground targets (that keep shooting me down...) So far I've crashed on takeoff and watched a stray tire go rolling, wobbling off into the distance, plowed through a copse of trees and lost various parts multiple times, ended up pancaked upside down, with each wing breaking in a different way, with one of the wings staying attached, though cracked for a while, before it finally had enough and gave way with a loud crack.

 

The damage modelling in this game is really really cool, the way things fail in complex and emergent ways. The physics work that went into this is fantastic. The original IL-2 had that sense of wonder to it too. I still remember that one time when I'd just started learning it, and I'd misjudged a pass against a German bomber and caught my left wingtip on its fuselage; the force (and the fidelity of the physics engine) was enough to to flip my plane over the top of its fuselage, and drive me straight through its wing on the other side.

Yep and it only seems to be getting better.

A few things I would like to see are a more realistic engine DM of course and the ability to keep flying even after a prop strike. One thing that has always bothered me is that even touching the very tips of trees with your prop will kill the engine instantly. It'd be nice to have a chance to keep going even with a bent/damaged prop that way I could try to make it back to base.

 

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