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Developer Diary 212 - Discussion


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Posted

Looking good, thanks! The new map is the one I expect the most! If StuG III G would be included as a collectors tank I would probably go nuts.

  • Upvote 1
Posted (edited)

I would love to see the KV2 and more tank killers. Some of them use the chassis of tanks so I guess it is not so crazy to expect them on the future.

Edited by 15[Span.]/JG51Spartan
Posted (edited)
8 hours ago, Hanu said:

Looking good, thanks! The new map is the one I expect the most! If StuG III G would be included as a collectors tank I would probably go nuts.

 

StuG III would make a lot of sense, because in contrast to Ferdinands, which were only present at the northern pincer near Ponyri with Heeresgruppe Mitte, indeed StuG IIIs were present within 2nd SS Panzerkorps at Prokhorovka.

 

Niklas Zetterling and Anders Frankson Kursk 1943 - A statistical analysis (source Bundesarchiv) strengths on the evening of the 11th July 1943.

2nd SS-DR:

34 PZIII-L60, 18 PZIV-L43 and L48, 1 PZVI, 8 T34, 27 Stugs and 7 Hummels.

3rd SS-T:

54 PZIII-L42, 4 PZIV-L24, 26 PZIV-L43 and L48, 10 PZVI, 21 Stugs and 7 Hummels.

1st SS-LAH:

4 PZII, 5 PZIII-L60, 47 PZIV-L43 and L48, 4 PZVI, 10 Stugs, 7 Hummels.

Edited by sevenless
  • Upvote 1
Posted

Great development.

I hope that TC will also have a QMB similar to the Great Battles where you can select the number and loadout of the oponents.

  • Upvote 1
Posted

Would love to see a QMB also. I think I will be picking this up soon. The T-34/43 and PzKw IV are too hard to pass up. The new map is looking absolutely awesome. Well done! 

Posted (edited)

 

Quote

"Breaking point" (tentative title), Soviet campaign
 

This campaign will be dedicated to the heroic deed of Soviet tankmen of Rotmistrov 5th Guards Tank Army that disrupted the German offensive at the center of the southern part of the Kursk salient at the cost of their lives. The massive, but poorly prepared counterblow on July 12th stopped the German advance and eventually pushed them back to their initial positions.

 

At the risk of sounding incredibly whiny I still want to dispute this. As I understand modern research on the topic the Soviet "tank charge" unfortunately didn't accomplish much at all. As you say it was very poorly prepared (basically no recon) and shot to pieces. There is an understandable tendency to assign meaning to it and not make it a meaningless sacrifice, just like with e.g. the also mythologized American torpedo bombers at Midway, but that doesn't change the facts. The Germans at Kursk were stopped by the combination of mines, artillery, well-placed AT guns, and tanks (including a lot of dug-in T-34s) rather than a dramatic counterstroke. What really sealed the deal was Soviet reserves and the well-timed counterstroke at Orel.

 

As for the game, it looks superb and I can't wait to play it. Also wondering about infantry.

Edited by Duckman
  • Upvote 1
HagarTheHorrible
Posted

I wonder if all the crew members will be identical triplets/quadruplets or will there be several different heads for each body.  While it might be irrelevant in an aircraft where you rarely see crew members together it might be more obvious in a tank simulator.

  • Han unpinned this topic

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