JonRedcorn Posted November 27, 2018 Posted November 27, 2018 17 hours ago, Alonzo said: And your point is? Your opinion is that VOIP would be a big draw and that it's totally worth doing. My opinion is that it's not. I presented some reasoning and data points for my opinion. Others have added their opinion. I'm not trying to convince you, just stating how I see it. I don't really understand why you have to get 200% combative in every frigging thread in which you post. Sometimes I agree with you, sometimes I don't, but we don't need to get into virtual fisticuffs over it. Saying that wow has crappy voip is not a data point. That was the only example you gave. If you don't like the tone of my posts tough titties. 16 hours ago, SeaSerpent said: Honestly, JRed, maybe you need to take make an honest assessment of what this game means to you, and instead of spending most of your time complaining about things, it might be a win/win if you simply found something else that better suited your needs. I have over 300 hours into the game since mid this year, think I play it enough. But thanks for telling me how to use my time. Most condescending post I've read on here BTW. So all in all we have THREE people who don't want voip for reasons ranging from anecdotal to selfish, well that's just great. Unfortunately the vast majority I believe don't see it that way and I believe voip would add a whole lot to the public server in regards to teamwork.
Alonzo Posted November 27, 2018 Posted November 27, 2018 (edited) 15 minutes ago, 392FS_Jred said: Saying that wow has crappy voip is not a data point. That was the only example you gave. If you don't like the tone of my posts tough titties. Welcome to my block list. Edited November 27, 2018 by Alonzo
JonRedcorn Posted November 27, 2018 Posted November 27, 2018 (edited) 6 minutes ago, Alonzo said: Welcome to my block list. The people here have truly the thinnest skin on the internet. You know you can just not reply or read my posts right? You act as if I insulted you personally. Edited November 27, 2018 by 392FS_Jred
Leon_Portier Posted November 27, 2018 Posted November 27, 2018 English is not everybodys strongpoint, so I can emphatise someone not getting on VoIp because being self conscious about his or her accent. Personally, I like listening to music while flying too, so I´m sometimes not on VoIp until somebody looks for a friend in chat.
6./ZG26_Klaus_Mann Posted November 27, 2018 Posted November 27, 2018 Well, I don't like Discord. It is big, invasive, looks like sh*t, tends to kill my Internet Connection and eats Performance. Teamspeak is highly customizable, quick, very clear, very Performance friendly, most things are obvious and easy to do, it's just a standard Windows Window and when you click the "Close" Button the Program is actually off (so you can have a (you know what)). I simply cannot fathom why anyone would prefer the Clusterf*** that is Discord. It's basically Skype, but worse and more convoluted and not fully trustworthy. 1
RedKestrel Posted November 27, 2018 Posted November 27, 2018 At the end of the day in-game voice chat doesn't bring a lot to the table that isn't already delivered by third parties, and comes with some of its own peculiar pitfalls. If voice chat in game would be for all players on a server on a given side, I can see comms getting pretty crowded when the server is busy, and there would be lots of cross-talk on the same frequency. Obviously this was a problem in real life, but at the very least there would have been some radio discipline from trained pilots. And if the in-game voice chat lets you limit it to certain players or your squad or something...then its just reproducing the problem we currently have, which is people being on their own little channels and frequencies. The additional net traffic would be an issue - dismissing it out of hand is a mistake IMO. Just because other games manage it, doesn't mean Il-2 can. We're already pushing the limits of multiplayer capacity, adding more overhead on the server isn't going to improve things much. So in my mind we have to choose between two problems: with third party software, we have fragmentation BUT the ability to filter out bad actors, annoying people and cross-talk from other squads/strike groups. With in-game chat, we have a unified comms area but with all the issues people have referred to previously regarding open comms. And if the In-game chat lets you sort into squads, people will do that on their own and the situation will not be much changed from how it is now, except for added overhead on the servers. Given the two choices, in my opinion letting the 3rd party software handle voice comms is the lesser of two evils, given the time and resource restraints on the devs and the current state of the netcode and server stability. 1 1
JonRedcorn Posted November 29, 2018 Posted November 29, 2018 I want to add something, I like how people said VOIP will take dev time away from the more important stuff, yet how nobody complains then about Flying Circus or the tank sim they are making along side yet something small like VOIP will take up too much time. Give me a break, you wanna worry about stuff eating up dev time how about the two things I just mentioned. The high fidelity damage that all us multiplayer guys don't even like I would assume is from the tank sim. Nobody bats an eye at that though. But VOIP that you would be able to turn off or mute in game that's too much work. ?
Guest deleted@83466 Posted November 29, 2018 Posted November 29, 2018 (edited) Why don't you program the VOIP system yourself, and give it to the developers for free, since it's so easy.... Tank Crew and Flying Circus are already ongoing, being developed. Those ships have already sailed. Quite a few people are interested in them, but if they want them, they have to BUY them. The time and resource spent on developing those things is recompensated by sales. Only 1CGS knows whether they are ultimately a profitable branch of the simulation. Others, who may not be interested in them, and maybe even disagree with the decision to move in those directions, at least understand that they are happening and accept that...but they sure as heck don't want to see a bunch of unnecessary things like VOIP added on top of that already heaping development plate and apparently tight schedules. As far as potential interference from the hi-fi damage models for Tank Crew interfering with Fligh Sim...well, Tank Sim is happening whether you like it or not, and it's an issue to be resolved...It seems like yet another good reason not to further overburden the system with VOIP. You appear to be a member of a squad now, with it's own Teamspeak Server, if I'm not mistaken. Go use it. Edited November 29, 2018 by SeaSerpent
KaC_Richard_Rogers Posted November 30, 2018 Posted November 30, 2018 I fail to understand why anyone would think that as soon as there is ingame VOIP instead of TS and Discord that there will be some sort of coming together, right nowover me... The reason there are so many private chats is so 'we' do not have to listen to you and you, and you and you over there. I remember one time I was on chat and flying Russian with 6 others. All they talked about for 15 minutes was was how the 190 gun convergence for the outer guns was different to the standard guns and on and on and on about anything but finding and shooting down the enemy. Quote I like how people said VOIP will take dev time away from the more important stuff, yet how nobody complains then about Flying Circus or the tank sim they are making along side yet something small like VOIP will take up too much time. How do you know that a VOIP application and server software and infrastructure is a 'small' job, you know like 15 minutes max?
IRRE_Centx Posted November 30, 2018 Posted November 30, 2018 On 11/29/2018 at 2:33 AM, 392FS_Jred said: I want to add something, I like how people said VOIP will take dev time away from the more important stuff, yet how nobody complains then about Flying Circus or the tank sim they are making along side yet something small like VOIP will take up too much time. Give me a break, you wanna worry about stuff eating up dev time how about the two things I just mentioned. The high fidelity damage that all us multiplayer guys don't even like I would assume is from the tank sim. Nobody bats an eye at that though. But VOIP that you would be able to turn off or mute in game that's too much work. ? You clearly have zero knowledge about coding and server management to think that adding Voip is a small work...
JonRedcorn Posted November 30, 2018 Posted November 30, 2018 Never once did I say voip was easy? Just that there are other dubious things being developed when effort could be going towards the actual ww2 flight sim part. Not sure where anyone concluded voip was easy to code... I certainly didn't allude to it. On 11/28/2018 at 8:52 PM, SeaSerpent said: Why don't you program the VOIP system yourself, and give it to the developers for free, since it's so easy.... Tank Crew and Flying Circus are already ongoing, being developed. Those ships have already sailed. Quite a few people are interested in them, but if they want them, they have to BUY them. The time and resource spent on developing those things is recompensated by sales. Only 1CGS knows whether they are ultimately a profitable branch of the simulation. Others, who may not be interested in them, and maybe even disagree with the decision to move in those directions, at least understand that they are happening and accept that...but they sure as heck don't want to see a bunch of unnecessary things like VOIP added on top of that already heaping development plate and apparently tight schedules. As far as potential interference from the hi-fi damage models for Tank Crew interfering with Fligh Sim...well, Tank Sim is happening whether you like it or not, and it's an issue to be resolved...It seems like yet another good reason not to further overburden the system with VOIP. You appear to be a member of a squad now, with it's own Teamspeak Server, if I'm not mistaken. Go use it. A squad in which doesn't participate in TAW. So now I need to find another to play with sounds like so much fun right? Maybe I should of chose better right? Or maybe in game voip would completely eliminate this issue. With mute function and all, so you can stop repeating the same argument you've made for several pages now.
Heckpupper Posted November 30, 2018 Posted November 30, 2018 I'm an english speaker that used to play on TaW and WoL. From my experience people do fly together and coordinate, but it's rarely on public servers. Usually, squadrons and groups have their own server which they use for communication between them. If you want to fly people to fly with, join a group and fly with your buddies. 2
IRRE_Centx Posted November 30, 2018 Posted November 30, 2018 36 minutes ago, 392FS_Jred said: Never once did I say voip was easy? Just that there are other dubious things being developed when effort could be going towards the actual ww2 flight sim part. Not sure where anyone concluded voip was easy to code... I certainly didn't allude to it. On 11/29/2018 at 2:33 AM, 392FS_Jred said: I want to add something, I like how people said VOIP will take dev time away from the more important stuff, yet how nobody complains then about Flying Circus or the tank sim they are making along side yet something small like VOIP will take up too much time. Give me a break, you wanna worry about stuff eating up dev time how about the two things I just mentioned. The high fidelity damage that all us multiplayer guys don't even like I would assume is from the tank sim. Nobody bats an eye at that though. But VOIP that you would be able to turn off or mute in game that's too much work. ? 1
JonRedcorn Posted November 30, 2018 Posted November 30, 2018 (edited) 4 minutes ago, -IRRE-Centx said: In comparison to creating full simulations I'd say it's a smaller task. Am I wrong? Creating a full fledged tank sim, with a new ground detail model, higher fidelity damage models, and full systems that are required to model tanks properly I am still unsure how that is unfounded. But roll your eyes a little harder, not sure why everyone is so incredibly condescending on here. It's a bit toxic. It's also funny how most people in here arguing that we don't need voip are already part of a group with their own squads. What about the people who don't have time for all that? For people who hop on wings, and want to team up with randoms? Edited November 30, 2018 by 392FS_Jred
JG27*Kornezov Posted November 30, 2018 Posted November 30, 2018 (edited) I have several arguments pro/against Against: 1. People tend to forget that the developping team is pretty small. Developping VoiP functionnality is going to steal ressources from other projects as flight model developpment, plane development, maps etc. 2. The existing apps like TS and discord are completely sufficient and adequate for the team organization. I prefer TS (simple,reliable, low resource), because I find Discord to have some problems with the connection (it is heavier). However Discord has the advantage to bring not only VoiP but to make a whole community solution (forum and file sharing). So those capabilities are unique and for a community just a discord channel is enough, if you have TS you need a separate site and forum to operate. In my squadron we use Whatsup too, to share data and to coordinate in real time when to meet for flying. 3. I played other games where there is VoiP but nobody use it, for reasons that were developped above in another post. Pro: On the other hand just imagine the scenario, that the VoiP is designed to work like radio with limited range only the planes nearby you. For example you approach targets you see bombers working on targets. And you identify yourself, that you are a high cover and that you see bandits incoming. However the other team is going to listen to the comms and exploit them. So I doubt that even if that capability exists anybody would use it seriously. But hey you can say hello in real time to the plane flying next to you. And last but not least there is always the possibility to swear or insult another player. Regarding accessability. The official team speak server is populated. Also there are numerous threads about squadrons and the way to get in touch. The community is pretty small and we know each other in Multiplayer, so there is inexistent need for the community. For the new players there is enough information available how to fit in, how to join other groups, the guys on TS are also actively recruiting. After all it is not about VoiP. The real issue is how to reach the right people for you and communicate with them. A simple VoiP functionnality is not an adequate tool for that. Edited November 30, 2018 by JG27_Kornezov
IRRE_Centx Posted November 30, 2018 Posted November 30, 2018 27 minutes ago, 392FS_Jred said: It's also funny how most people in here arguing that we don't need voip are already part of a group with their own squads. What about the people who don't have time for all that? For people who hop on wings, and want to team up with randoms? Many squads don't require mandatory presence or a number of fight time per week. What's the problem with joining a squad like this, fly 1-2 hours sometimes and enjoy their communication system? 29 minutes ago, 392FS_Jred said: In comparison to creating full simulations I'd say it's a smaller task. Am I wrong? Creating a full fledged tank sim, with a new ground detail model, higher fidelity damage models, and full systems that are required to model tanks properly I am still unsure how that is unfounded. Maybe because they are a small team, mainly composed of FM/DM developers (= who have no idea how to build a Voip system + need to fundamentally rework how servers are done to allow Voip)? Which means they can model planes/tanks quite fast since they are used to do it and already have a lot of experience, whereas building Voip is completely new? Just look at how much time it takes to develop the Marshall feature, compared to the development of BoBp planes...
JonRedcorn Posted November 30, 2018 Posted November 30, 2018 27 minutes ago, JG27_Kornezov said: I have several arguments pro/against Against: 1. People tend to forget that the developping team is pretty small. Developping VoiP functionnality is going to steal ressources from other projects as flight model developpment, plane development, maps etc. 2. The existing apps like TS and discord are completely sufficient and adequate for the team organization. I prefer TS (simple,reliable, low resource), because I find Discord to have some problems with the connection (it is heavier). However Discord has the advantage to bring not only VoiP but to make a whole community solution (forum and file sharing). So those capabilities are unique and for a community just a discord channel is enough, if you have TS you need a separate site and forum to operate. In my squadron we use Whatsup too, to share data and to coordinate in real time when to meet for flying. 3. I played other games where there is VoiP but nobody use it, for reasons that were developped above in another post. Pro: On the other hand just imagine the scenario, that the VoiP is designed to work like radio with limited range only the planes nearby you. For example you approach targets you see bombers working on targets. And you identify yourself, that you are a high cover and that you see bandits incoming. However the other team is going to listen to the comms and exploit them. So I doubt that even if that capability exists anybody would use it seriously. But hey you can say hello in real time to the plane flying next to you. And last but not least there is always the possibility to swear or insult another player. Regarding accessability. The official team speak server is populated. Also there are numerous threads about squadrons and the way to get in touch. The community is pretty small and we know each other in Multiplayer, so there is inexistent need for the community. For the new players there is enough information available how to fit in, how to join other groups, the guys on TS are also actively recruiting. After all it is not about VoiP. The real issue is how to reach the right people for you and communicate with them. A simple VoiP functionnality is not an adequate tool for that. I disagree, I think it makes teamwork available to everyone at a much lower level. Down to the metal if you will. Makes teamwork as easy as a button push. Trying to type out stuff in chat while flying with a vr headset on is quite the task. Games like Sqaud and others with very good voip systems are excellent examples of well done in game voice. You can't even get an experience with voice like it with a teamspeak server or otherwise. It has chain of command, squad voip, mumble where players near you can hear you, it's very well done and basically makes the game what it is. Just now, -IRRE-Centx said: Many squads don't require mandatory presence or a number of fight time per week. What's the problem with joining a squad like this, fly 1-2 hours sometimes and enjoy their communication system? Maybe because they are a small team, mainly composed of FM/DM developers (= who have no idea how to build a Voip system + need to fundamentally rework how servers are done to allow Voip)? Which means they can model planes/tanks quite fast since they are used to do it and already have a lot of experience, whereas building Voip is completely new? Just look at how much time it takes to develop the Marshall feature, compared to the development of BoBp planes... I've repeatedly stated in many other threads on many other topics about the size of the dev team and how each thing can impact their development. You aren't bringing anything new to the table here. Again nowhere did I say it would be easy. Using the marshal feature isn't a great example. They could have not touched it for years, just because they say they have something in the pipes doesn't mean they are actively working on it. At the end of the day I just don't see how voip would be detrimental in any way. You can argue this and that till you are blue in the face, but making the game more accessible and easier to team up in my eyes could only be a good thing. It's just weird how vehemently opposed some of you are to it.
Guest deleted@83466 Posted November 30, 2018 Posted November 30, 2018 (edited) 9 hours ago, 392FS_Jred said: A squad in which doesn't participate in TAW. So now I need to find another to play with sounds like so much fun right? Maybe I should of chose better right? Or maybe in game voip would completely eliminate this issue. Me: "Hi, this is SeaSerpent, do you mind if I join you guys on comms? Anybody need escort, or anything?" Stranger on TAW: "Sure, we're flying Heinkels out of Ryabinki to attack the Train Station, and we're about 10 minutes out". You aren't asking a girl out to the prom. Sorry, Jred, but you are inventing "issues" where none actually exist; if they do exist, they exist only because of your own sense of social anxiety, not because of this simulation's technical shortcomings. Edited November 30, 2018 by SeaSerpent
CountZero Posted November 30, 2018 Posted November 30, 2018 even angryjoe dont ike voip, was lmfao when i saw this moment on 17:28 today Spoiler
BraveSirRobin Posted November 30, 2018 Posted November 30, 2018 13 hours ago, 392FS_Jred said: It's also funny how most people in here arguing that we don't need voip are already part of a group with their own squads. What about the people who don't have time for all that? For people who hop on wings, and want to team up with randoms? You don’t have time to find the BoX Teamspeak server? Coding an in game VOIP system is a complete waste of resources. We already have 3rd party systems. There is a dedicated BoS Teamspeak server. Try using that. 12 hours ago, 392FS_Jred said: just because they say they have something in the pipes doesn't mean they are actively working on it. Jason has said that they’re actively working on it. Problem solved!
JonRedcorn Posted November 30, 2018 Posted November 30, 2018 (edited) 15 minutes ago, BraveSirRobin said: You don’t have time to find the BoX Teamspeak server? Coding an in game VOIP system is a complete waste of resources. We already have 3rd party systems. There is a dedicated BoS Teamspeak server. Try using that. Jason has said that they’re actively working on it. Problem solved! Yeah sorry to break it to you but nobodies ever on the teamspeak server. 4 hours ago, SeaSerpent said: Me: "Hi, this is SeaSerpent, do you mind if I join you guys on comms? Anybody need escort, or anything?" Stranger on TAW: "Sure, we're flying Heinkels out of Ryabinki to attack the Train Station, and we're about 10 minutes out". You aren't asking a girl out to the prom. Sorry, Jred, but you are inventing "issues" where none actually exist; if they do exist, they exist only because of your own sense of social anxiety, not because of this simulation's technical shortcomings. Somebodies mad. The only people inventing issues are the ones saying voip would be a detriment to the game. Edited November 30, 2018 by 392FS_Jred
BraveSirRobin Posted November 30, 2018 Posted November 30, 2018 1 minute ago, 392FS_Jred said: Yeah sorry to break it to you but nobodies ever on the teamspeak server. Sorry to to break it to you, but that only confirms that in game VOIP is a waste of resources. It takes about 2 minutes for someone who wants to use voice cooms to find out what the BoS Teamspeak server is. And yet hardly anyone uses it. What makes you think anyone is going to use an in game system? I want to poke my eyes out after just a few minutes reading the chat. Do you think I want to actually listen to those people? 8 minutes ago, 392FS_Jred said: The only people inventing issues are the ones saying voip would be a detriment to the game. Absolutely NO ONE.has said it would be detrimental. Just that it’s a waste of limited resources.
JonRedcorn Posted November 30, 2018 Posted November 30, 2018 (edited) 10 minutes ago, BraveSirRobin said: Sorry to to break it to you, but that only confirms that in game VOIP is a waste of resources. It takes about 2 minutes for someone who wants to use voice cooms to find out what the BoS Teamspeak server is. And yet hardly anyone uses it. What makes you think anyone is going to use an in game system? I want to poke my eyes out after just a few minutes reading the chat. Do you think I want to actually listen to those people? Absolutely NO ONE.has said it would be detrimental. Just that it’s a waste of limited resources. Yeah I am not going to argue with you. You are off your rocker. You just look for arguments to argue, no thanks. Edited November 30, 2018 by 392FS_Jred
BraveSirRobin Posted November 30, 2018 Posted November 30, 2018 2 minutes ago, 392FS_Jred said: You are off your rocker. You just look for arguments to argue, no thanks. Physician heal thyself... 1
BubiHUN Posted December 3, 2018 Posted December 3, 2018 People who need a discord server, feel free to join ours. You can find the link on KOTA's main post. See you around. 1
[CPT]Pike*HarryM Posted December 3, 2018 Posted December 3, 2018 They added VOIP to Il-2:46 and after a brief period of usage people stopped using it. It wasn't great (had a weird tinny quality) but it was functional. But too many freaks and trolls screaming on it or verbal "uninstall noob" type abuse, and with so many different nationalities playing Il-2 too, many different languages. So I don't think Devs will do that again.
JonRedcorn Posted December 4, 2018 Posted December 4, 2018 Got on wings the other day and SeaSerpent started running his mouth like a ten yearold. Pretty petty. Thought I was talking to adults not little kids who troll people. Grow up bud.
Guest deleted@83466 Posted December 4, 2018 Posted December 4, 2018 (edited) 2 hours ago, 392FS_Jred said: Got on wings the other day and SeaSerpent started running his mouth like a ten yearold. Pretty petty. Thought I was talking to adults not little kids who troll people. Grow up bud. So I say "Hit Ctrl E for in-game VOIP", and you're still so bent out of shape about that quip 4 days later, that you feel the need to bring this back to the forum? Pretty petty, huh? lol. Like I've said, several times before, games like these aren't for everyone, and some are just wrapped too tight for it all. They are always going to try to find manufacture something to complain and carry on about. Edited December 4, 2018 by SeaSerpent
JonRedcorn Posted December 4, 2018 Posted December 4, 2018 (edited) 2 hours ago, SeaSerpent said: So I say "Hit Ctrl E for in-game VOIP", and you're still so bent out of shape about that quip 4 days later, that you feel the need to bring this back to the forum? Pretty petty, huh? lol. Like I've said, several times before, games like these aren't for everyone, and some are just wrapped too tight for it all. They are always going to try to find manufacture something to complain and carry on about. You literally kept saying shit for like 10 minutes straight even though I stopped replying to you. Don't gotta start making stuff up now. Just letting people know what kind of guy we're dealing with here. You felt the need to bring it from the forum into the game so I could say the same for you. Not once have I talked shit to you personally which you felt the need to do in game out of sight of the eyes of the members here. You acted like a child and I called you out on it tough cookies. Oh and I am having plenty fun playing the game please stop insinuating I need to somehow stop playing... Edited December 4, 2018 by 392FS_Jred
BraveSirRobin Posted December 4, 2018 Posted December 4, 2018 1 minute ago, 392FS_Jred said: You literally kept saying shit for like 10 minutes straight even though I stopped replying to you. Don't gotta start making stuff up now. Just letting people know what kind of guy we're dealing with here. You felt the need to bring it from the forum into the game so I could say the same for you. Not once have I talked shit to you personally which you felt the need to do in game out of sight of the eyes of the members here. On the plus side, maybe you learned why in-game VOIP might not be such a great idea??
JonRedcorn Posted December 4, 2018 Posted December 4, 2018 1 minute ago, BraveSirRobin said: On the plus side, maybe you learned why in-game VOIP might not be such a great idea?? I would have just muted him.
BraveSirRobin Posted December 4, 2018 Posted December 4, 2018 (edited) 7 minutes ago, 392FS_Jred said: I would have just muted him. What makes you think that will be an option? You couldn’t block his chat. Edited December 4, 2018 by BraveSirRobin
=EXPEND=Tripwire Posted December 4, 2018 Posted December 4, 2018 7 minutes ago, BraveSirRobin said: What makes you think that will be an option? You couldn’t block his chat. VOIP without a mute function? Really?.... No-one is that foolish anymore?
BraveSirRobin Posted December 4, 2018 Posted December 4, 2018 2 minutes ago, =EXPEND=Tripwire said: VOIP without a mute function? Really?.... No-one is that foolish anymore? We’ve got chat without a mute function.
Guest deleted@83466 Posted December 4, 2018 Posted December 4, 2018 (edited) 53 minutes ago, 392FS_Jred said: You literally kept saying shit for like 10 minutes straight even though I stopped replying to you. Don't gotta start making stuff up now. Just letting people know what kind of guy we're dealing with here. You felt the need to bring it from the forum into the game so I could say the same for you. Not once have I talked shit to you personally which you felt the need to do in game out of sight of the eyes of the members here. You acted like a child and I called you out on it tough cookies. Oh and I am having plenty fun playing the game please stop insinuating I need to somehow stop playing... I would be overjoyed if Wings of Liberty made chat logs available, especially that one, for all to see...especially the people here on this forum, reading this thread. I'm just sad that there were only 40 or 50 people on at that particular time and not more. You like to project, a lot, don't you? Edited December 5, 2018 by SeaSerpent
JonRedcorn Posted December 5, 2018 Posted December 5, 2018 11 hours ago, SeaSerpent said: I would be overjoyed if Wings of Liberty made chat logs available, especially that one, for all to see...especially the people here on this forum, reading this thread. I'm just sad that there were only 40 or 50 people on at that particular time and not more. You like to project, a lot, don't you? lol Whatever you say.
KaC_Richard_Rogers Posted December 14, 2018 Posted December 14, 2018 On 12/5/2018 at 6:50 AM, 392FS_Jred said: Got on wings the other day and SeaSerpent started running his mouth like a ten yearold. Pretty petty. Thought I was talking to adults not little kids who troll people. Grow up bud. Having often flown with SeaSerpent on comms I take what you have written here as bullshit. What is sad, so very very pathetically sad is that you needed to come here and post your alleged experience of being on comms with SeaSerpent. An adult would have just said this/these guys do not work for me and moved on, but you, nah
JonRedcorn Posted December 15, 2018 Posted December 15, 2018 (edited) 20 hours ago, Capt_Teddy_Bear said: Having often flown with SeaSerpent on comms I take what you have written here as bullshit. What is sad, so very very pathetically sad is that you needed to come here and post your alleged experience of being on comms with SeaSerpent. An adult would have just said this/these guys do not work for me and moved on, but you, nah Edit: not even worth it. Edited December 15, 2018 by 392FS_Jred
Padre* Posted January 16, 2019 Posted January 16, 2019 A very interesting discussion topic, however there are some untruths here. In WW2, Different "Groups", different squadrons and different aerodromes, as well as different missions and in different locations all used different frequencies. You simply wouldn't have two different squadrons, doing a completely different mission talking on the same channel. This means the setup we have now, where different squads or groups of individuals use different comms is actually more true to real life. Citation: https://www.airfieldresearchgroup.org.uk/forum/airfield-discussion/7822-ww2-raf-freq-assignments-and-useage We at the 334th have had our own comms for more than a decade, and there are several channels where non squadron members can join and use. It allows us the control to screen individuals and maintain comms security during ops, so an enemy can't join and listen in. As for the suggestion we should all be on one big channel in VOIP, I'd imagine that having lots of people in one channel, in different combat areas doing different missions, would get very messy and have lots of different people trying to talk over one another to the point where it gets frustrating, and people leave and set their own comms up anyway.
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