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HagarTheHorrible
Posted (edited)

Just thinking out loud.

 

If it was thought that, because of a combination of flight and joystick dynamics that the aircraft in FC flew too perfectly, would it be acceptable to add, dependent on individual aircraft characteristics, a variable stability factor ?

 

Let us consider the Camel, or DR1, for example.  Without getting into the semantics of any quilbles about present FM's that individuals might have, both aircraft, by design, are unstable and should require constant attention to fly in an efficient, co-ordinated fashion.  Maybe, and just to emphisize, I don't know that they aren't, that they perform by the numbers but, combined with the ease and precision of desktop joysticks they lose some of their nature and character.

 

Would it be acceptable, individual aircraft design specific, to have a small amount of gradual wander about the axis ? 

 

For example Chill31 has said that there is little feel ( very light) for what is the center position for the DR1's balanced rudder, I assume this applies to all rudders of similar design (N11,N17 etc).  Obviously with desktop joysticks and rudders we have a consistent and precise method of controlling direction and knowing the center, unloaded, control position that maybe wasn't apparent to the actual pilots requiring constant adjustment in direction to make up for that imprecision.

 

I apologize in advance, it's a bit of a ramble, but I hope you understand the gist of what I'm trying to get across.

Edited by HagarTheHorrible
Posted

Just to add a request, can we have an FC-specific control regime? I had my RoF mixture on my Saitek quadrant that is now for oil radiators with the WW2 set. A differentiation - though not a priority - would be great.

  • Upvote 1
JGr2/J5_Hotlead
Posted
1 hour ago, EAF19_Marsh said:

Just to add a request, can we have an FC-specific control regime? I had my RoF mixture on my Saitek quadrant that is now for oil radiators with the WW2 set. A differentiation - though not a priority - would be great.

 

I can totally see why that would be nice, but since Flying Circus & the WW2 titles are essentially part of the same greater Il-2 title, I think they will keep the a unified control system. 

 

However, with some joystick/peripheral systems, you can program several different settings. For instance, you could have your controls programmed to a WW2 setting, hit a button on joystick, and then your computer treats all your buttons as “new” buttons that you can have programmmed to WW1 settings. Basically, you can switch between different configurations with the touch of a button, if I understand correctly. Might be worth checking out if your peripherals have that capability or if they have a program that can do that. ;)

Posted

Not aware of this on the Saitek but you could be correct. I suspect in this case it is more within the sim.

76SQN-FatherTed
Posted

I think I get what you're saying Hagar...

 

A couple of years back I got to have a dabble at the controls of a Tiger Moth.  One thing that struck me, as a plastic pilot, was how mushy they were.  However, I think it would be very difficult to put that into a computer program.   You're looking at some sort of fuzzy logic I guess, which is a bit above and beyond the resources of a video game.

Posted
On 11/25/2018 at 12:52 PM, HagarTheHorrible said:

For example Chill31 has said that there is little feel ( very light) for what is the center position for the DR1's balanced rudder, I assume this applies to all rudders of similar design (N11,N17 etc).  Obviously with desktop joysticks and rudders we have a consistent and precise method of controlling direction and knowing the center, unloaded, control position that maybe wasn't apparent to the actual pilots requiring constant adjustment in direction to make up for that imprecision.

 

Yes, however: in most aircraft you quickly sense if the thing is out of balance - flying along with an untrimmed rudder feels awkward and you quickly move your feet to stabilise and then trim (if you have it). We do not have this immediacy of feedback in a sim so the control springs need to be there in order to make good this deficiency. Sloppy controls plus no sense of motion and the a/c would be on the verge of unflyable.

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