CountZero Posted November 22, 2018 Posted November 22, 2018 People reported that they here like mk108 30mm on 109k4 sounds like 20mm, so i chcek in game and compared sound of 20mm on g14 and its same as sound of 30mm on k4, and 30mm on g14 is differant then sound of 30 on k4 even though they have same 30mm gun. then i used that .gtp mod extractor and extracted data from games gtp parts and in open ...data\luascripts\worldobjects\planes file named bf109k4.txt and i see that for mk108 ShotSounType = 1 (same as for 20mm guns on other 109s) insted =2 like it is on 30mm guns of G6 or G14 mk108, i think this is coase of this sound problem. Mk108 data from k4 file Spoiler [Gun=2] GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt" MaxReservedMagazines = 0 AC = true MG = false AttachToPart = "EngCowl_Ctl_0" DamageConvex = "~gun01" ProbabilityOfHit = 0.05 CarriagePosition = 0.301, -0.054, 0.000 // 0.548, 0.066, 0.000 - G14 // Масса и момент инерции пушки с установкой прописаны в лафет CarriageYawPitchRoll = 0.0, 0.0, 0.0 CarriageMass = 58.0 // Wikipedia CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0 CarriageMOI_inCarriageAxis = 0.099, 14.845, 14.845, 0.0, 0.0, 0.0 CarriageCxaS = 0.0 // Внутренняя установка CarriageDragPosition = 0.0, 0.0, 0.0 // Внутренняя установка DefaultGunPosition = 2.812, -0.053, 0.0 // По срезу ствола DefaultGunYawPitchRoll = 0.0, 0.0, 0.0 DefaultGunCxaS = 0.0 // Внутренняя установка DefaultGunDragPosition = 0.0, 0.0, 0.0 // Внутренняя установка BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809 // Разброс при нулевом разогреве в градусах, принят равным половине от стрельбы очередями. Реф в виде руководащего документа по контролю разброса при стрельбе в тире очередями (0.25% дальности, КВО=0.8333т.д.). AmmunitionAttachToPart = "EngCowl_Ctl_0" // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия AmmunitionPosition = 0.025, -0.346, 0.0 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м] CartridgeCasesEjection = false AfterServiceOperationDelay = 0.05 FireButtonArgIdx = 9120 FlashAnimationArgIdx = 9013 FlashAnimationGroup = 0 //Light Arg 60220 DrawAnimationArgIdx = 0, 9999 // Поворот дополнительного рычага ручного взведения GunSoundsIdx = 3 ShotSoundType = 1 isElectroTrigger = true IsOnlyMechanicalManualCocking = false IsTwoManualCockingMethods = false Mk108 data from G14 file: Spoiler [WeaponMode=1] WMname="Bf109G14_MK108" WMgroup="1" PlaneModArg=19005 TurretID=-1 TurretDefault="" TurretMod="" [Gun=2] GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt" MaxReservedMagazines = 0 AC = true MG = false AttachToPart = "EngCowl_Ctl_0" DamageConvex = "~gun01" ProbabilityOfHit = 0.05 CarriagePosition = 0.548, 0.066, 0.000 // Масса и момент инерции пушки с установкой прописаны в лафет CarriageYawPitchRoll = 0.0, 0.0, 0.0 CarriageMass = 58.0 // Масса мотор-пушки с установкой на данном самолете [wiki] CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0 CarriageMOI_inCarriageAxis = 0.072, 10.750, 10.750, 0.0, 0.0, 0.0 CarriageCxaS = 0.0 // Внутренняя установка CarriageDragPosition = 0.0, 0.0, 0.0 // Внутренняя установка DefaultGunPosition = 2.812, -0.053, 0.0 // По срезу ствола DefaultGunYawPitchRoll = 0.0, 0.0, 0.0 DefaultGunCxaS = 0.0 // Внутренняя установка DefaultGunDragPosition = 0.0, 0.0, 0.0 // Внутренняя установка BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809 // Разброс при нулевом разогреве в градусах, принят равным половине от стрельбы очередями. Реф в виде руководащего документа по контролю разброса при стрельбе в тире очередями (0.25% дальности, КВО=0.8333т.д.). AmmunitionAttachToPart = "EngCowl_Ctl_0" // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия AmmunitionPosition = 0.025, -0.346, 0.0 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м] CartridgeCasesEjection = false AfterServiceOperationDelay = 0.05 FireButtonArgIdx = 9120 FlashAnimationArgIdx = 9013 FlashAnimationGroup = 0 //Light Arg 60220 DrawAnimationArgIdx = 0, 9999 // Поворот дополнительного рычага ручного взведения GunSoundsIdx = 6 ShotSoundType = 2 isElectroTrigger = true IsOnlyMechanicalManualCocking = false IsTwoManualCockingMethods = false [end] [end] from my understanding ShotSoundType = 0 is for MG, ShotSoundType = 1 is for 20mm and ShotSoundType = 2 is for 30mm
US63_SpadLivesMatter Posted November 22, 2018 Posted November 22, 2018 (edited) The K4 "sounds" like it is firing 20mm because it very well may be. The rate of fire seems to be slightly greater than it should be, and the impacts against targets are throwing out substantially less smoke than the 30mm on the G6 or G14. Can we get some more people to check this out? Edited November 22, 2018 by hrafnkolbrandr
Matt Posted November 22, 2018 Posted November 22, 2018 The K-4 has the MK 108. You can even see it in the script file which CountZero posted here. Only the sound is bugged, but that's already known.
CountZero Posted November 22, 2018 Author Posted November 22, 2018 15 minutes ago, hrafnkolbrandr said: The K4 "sounds" like it is firing 20mm because it very well may be. The rate of fire seems to be slightly greater than it should be, and the impacts against targets are throwing out substantially less smoke than the 30mm on the G6 or G14. Can we get some more people to check this out? Like Matt say, its only sound bug, its small bug but noticable, and thats why i posted file data so you can see that correct gun is there and correct ammo and rate of fire and only diff is sound that is using
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