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[APAF]VR_Spartan85
Posted

Hey anyone found the new tactics of ground vehicles kind of interesting!!?   They actually will move to avoid your guns

Posted

I've had that logic scripted in for a long time now.

What's new is that they will drive around a dead vehicle in the road.

[APAF]VR_Spartan85
Posted

Well it’s strange, I think you can disable the engine, or break treds on tanks and they’ll just stay... but one truck I disabled ended up rolling down a hill... totally off road.. then came to a gradual stop 

Posted
10 hours ago, spartan85 said:

Well it’s strange, I think you can disable the engine, or break treds on tanks and they’ll just stay... but one truck I disabled ended up rolling down a hill... totally off road.. then came to a gradual stop 

 

I think that is the physics - tanks have a lot more traction so they come to a halt sooner whereas a truck can be carried further by its inertia.

 

Thoughts:

 

- I wonder if they will add tread-repairs in the field in order to help the player tank crews?

 

- The explosions from vehicles being destroyed are still rather excessive. I was thinking of trying to mod that myself (given how perfect the rest of the effects and damage models are).

 

- The complex damage model of vehicles might benefit from modelling large shell fragments from bombs/rockets (i.e. uneven fragmentation can send tire puncturing degree flying further than currently modelled, but the large pieces of shrapnel are rarer... so the probability of damage would be lower).

 

- Anyone have much experience with the WWI aircraft? It is looking like aiming for specific parts of trucks might be the thing to do now... a bit more of a challenge?

 

Anyway, it is really exciting for those of use into ground attack!

Posted (edited)
2 hours ago, Avimimus said:

- The explosions from vehicles being destroyed are still rather excessive. I was thinking of trying to mod that myself (given how perfect the rest of the effects and damage models are).

yeah, i was hoping explosions would be removed from some stuff or at least reduced a lot. Things like cars should just burn and not explode like they are carrying 200kg of ammunition.

 

I was expecting things like this (and hope one day we will get it)

Spoiler

FC5AB8025CFA325E467149E90A013993410DE5D0

 

Spoiler

8CCF94815D5E4989A69918345165018B661DDF51

 

 

Spoiler

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Especially i disliked 50cal bullets making sdkfz 251 explode. I don't think this would happen, at best it would catch fire and just burn.

 

Edited by InProgress
[APAF]VR_Spartan85
Posted

For tanks, selecting ammunition types is difficult because you don’t have indication of what ammo you currently selected.. you have to judge by flight path, impact effect ( explosions or the molten metal sparks ?)

...

 

some sort of field repair or temp fix just to keep you going if a tread gets damaged... 

need crew models... especially commander when popping out the top...ohh with the new signaling animations!!!!

 

and of course bail if on fire....

 

 

 

[CPT]Pike*HarryM
Posted

Counted as a "kill", knocked the wheel off kilter.

opelwreck.jpg

[APAF]VR_Spartan85
Posted

Lol awesome!

Posted

Yes, mobility kills now count as kills...

Posted

Where is the driver? gone away?

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