[APAF]VR_Spartan85 Posted November 20, 2018 Posted November 20, 2018 Hey anyone found the new tactics of ground vehicles kind of interesting!!? They actually will move to avoid your guns
Gambit21 Posted November 20, 2018 Posted November 20, 2018 I've had that logic scripted in for a long time now. What's new is that they will drive around a dead vehicle in the road.
[APAF]VR_Spartan85 Posted November 21, 2018 Author Posted November 21, 2018 Well it’s strange, I think you can disable the engine, or break treds on tanks and they’ll just stay... but one truck I disabled ended up rolling down a hill... totally off road.. then came to a gradual stop
Avimimus Posted November 21, 2018 Posted November 21, 2018 10 hours ago, spartan85 said: Well it’s strange, I think you can disable the engine, or break treds on tanks and they’ll just stay... but one truck I disabled ended up rolling down a hill... totally off road.. then came to a gradual stop I think that is the physics - tanks have a lot more traction so they come to a halt sooner whereas a truck can be carried further by its inertia. Thoughts: - I wonder if they will add tread-repairs in the field in order to help the player tank crews? - The explosions from vehicles being destroyed are still rather excessive. I was thinking of trying to mod that myself (given how perfect the rest of the effects and damage models are). - The complex damage model of vehicles might benefit from modelling large shell fragments from bombs/rockets (i.e. uneven fragmentation can send tire puncturing degree flying further than currently modelled, but the large pieces of shrapnel are rarer... so the probability of damage would be lower). - Anyone have much experience with the WWI aircraft? It is looking like aiming for specific parts of trucks might be the thing to do now... a bit more of a challenge? Anyway, it is really exciting for those of use into ground attack!
InProgress Posted November 21, 2018 Posted November 21, 2018 (edited) 2 hours ago, Avimimus said: - The explosions from vehicles being destroyed are still rather excessive. I was thinking of trying to mod that myself (given how perfect the rest of the effects and damage models are). yeah, i was hoping explosions would be removed from some stuff or at least reduced a lot. Things like cars should just burn and not explode like they are carrying 200kg of ammunition. I was expecting things like this (and hope one day we will get it) Spoiler Spoiler Spoiler Especially i disliked 50cal bullets making sdkfz 251 explode. I don't think this would happen, at best it would catch fire and just burn. Edited November 21, 2018 by InProgress
[APAF]VR_Spartan85 Posted November 21, 2018 Author Posted November 21, 2018 For tanks, selecting ammunition types is difficult because you don’t have indication of what ammo you currently selected.. you have to judge by flight path, impact effect ( explosions or the molten metal sparks ?) ... some sort of field repair or temp fix just to keep you going if a tread gets damaged... need crew models... especially commander when popping out the top...ohh with the new signaling animations!!!! and of course bail if on fire....
[CPT]Pike*HarryM Posted November 21, 2018 Posted November 21, 2018 Counted as a "kill", knocked the wheel off kilter.
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