stupor-mundi Posted November 19, 2018 Posted November 19, 2018 I've listened to the interview posted a while ago about Tank Crew, so I understand there won't be any alterable (malleable) landscape (i.e. digging, dozing, etc.). That said, immersion-wise, there would be much benefit if the impulse exchange between objects (one of them typically being a tank) were taken into account somehow. The current implementation, where crashing a 10, 20+ ton tank into a skinny young tree, or into the flimsy dreaded cart, results in the tank recoiling, in exactly the same way, as if it had bumped into a granite outcrop, feels a bit unrealistic. So yes, I realise we can't have objects displaced as a result of the collision, but it would be nice if the result of the collision on the tank would take into account the relative stiffness and mass of the colliders (the tank being stiff and heavy). It feels unjust to end up with a crippled tank (usually the drivetrain screwed, or crew members injured) when crashing into the cart. 3
migmadmarine Posted November 20, 2018 Posted November 20, 2018 I figure this will be the case (or at least these objects breaking) once the proper tank crew map is implemented.
SCG_Neun Posted November 20, 2018 Posted November 20, 2018 (edited) Damn, there goes my cart tank trap strategy. I figured by encircling our positions with hundreds of carts we could stop the enemy dead in their tracks. ? Edited November 20, 2018 by SCG_Neun 3
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