CB77Don246 Posted November 11, 2018 Posted November 11, 2018 On the Battle of Moscow I did do a bit of sight seeing and what a great job too all but I could not fly over the city of Moscow it tells me to turn west as I am leaving the combat area do's seem a let down after all it is the BOM and the city do's look good in the distance.
Taxman Posted November 11, 2018 Posted November 11, 2018 1 hour ago, CB77Don246 said: On the Battle of Moscow I did do a bit of sight seeing and what a great job too all but I could not fly over the city of Moscow it tells me to turn west as I am leaving the combat area do's seem a let down after all it is the BOM and the city do's look good in the distance. There is no air combat over the city of Moscow in this sim there for no map of the city only up to the outskirts. I do not know if there where any air battles over the city of Moscow during WWII maybe someone who knows can answer that question.
AndyJWest Posted November 11, 2018 Posted November 11, 2018 Yup. Given limited resources, and having to design for hardware that was practical at the time, the developers had two options: either omit the centre of Moscow from the map entirely, or model it at a lower resolution, restricting flight over it so this wouldn't be so apparent. The developers chose the latter. Given that the 'Battle of Moscow' took place mostly well to the west, this seems to me to have been a sensible choice. I'm sure we'd all like to be able to see the Kremlin etc close up, but I'm not sure it would be the best use of resources even now. 2
Finkeren Posted November 11, 2018 Posted November 11, 2018 I have some hope, that now that they have built the software to effectively make larger cityscapes for the BoBP map, they could relegate making an updated version of Moscow that was possible to fly over to a 3rd party developer. I don’t think it’s likely, but there is nothing wrong with having hope. 2
Beazil Posted November 11, 2018 Posted November 11, 2018 I keep hoping that turns out to be the pleasant surprise that was referred to in a recent dev update. Anytime I lift from the field just west of Moscow, I seem to be flying toward it. It looks really nice, and I always want to fly over it, but alas, "Turn West,you are leaving ing the Combat Area" message comes up. Someday.
F/JG300_Gruber Posted November 12, 2018 Posted November 12, 2018 (edited) There were some heavy German night bombing raids being flown above the city, so making the area flyable at some point would definitely make sense. Let alone for some beautiful sightseeing flights. I'm sure the performance hit thing is only a fake reason. The true one being that Mr Putin would have got the team arrested if they made it possible to drop bombs on the Kremlin ! Edited November 12, 2018 by F/JG300_Gruber
EAF19_Marsh Posted November 12, 2018 Posted November 12, 2018 Perhaps the new BoBp map proceedure might make a usable Moscow possible.
=TBAS=Sshadow14 Posted November 12, 2018 Posted November 12, 2018 (edited) Yeah like gruber said imho i think its also done for political/propaganda reasons (makes more sense) as it would be offensive to Patriotism/Nation to have someone making a video of 20 ju88 leveling red square with bombs falling while a sound track to deutschland uber alles plays. IMHO i think it would brake the internet. ? Edited November 12, 2018 by =TBAS=Sshadow14 1
1CGS LukeFF Posted November 12, 2018 1CGS Posted November 12, 2018 5 hours ago, =TBAS=Sshadow14 said: Yeah like gruber said imho i think its also done for political/propaganda reasons (makes more sense) as it would be offensive to Patriotism/Nation to have someone making a video of 20 ju88 leveling red square with bombs falling while a sound track to deutschland uber alles plays. IMHO i think it would brake the internet. ? Dude, it was a joke. 1
=TBAS=Sshadow14 Posted November 13, 2018 Posted November 13, 2018 (edited) 13 hours ago, LukeFF said: Dude, it was a joke. Yeah and your point is?? the whole thread asking why we cant fly over moscow? or grubers point.? which is why it is not performance :\. Edited November 13, 2018 by =TBAS=Sshadow14
IRRE_Centx Posted November 13, 2018 Posted November 13, 2018 (edited) 41 minutes ago, =TBAS=Sshadow14 said: which is why it is not performance :\. Actually I clearly remember a Dev post (too lazy to search for it) where they stated (when BoM was not released yet, so... many years ago) that technology at this time wouldn't allow to model the city + allow planes flying over it. And I trust them on this point, seeing how graphic performances were dropping at this time when you were flying over a medium city like Stalingrad, can't imagine how it would have been over Moscow. Now that technology evolved with BoBp, why not. Edited November 13, 2018 by -IRRE-Centx
=gRiJ=Roman- Posted November 13, 2018 Posted November 13, 2018 (edited) I really hope they can manage to do it now. The changes they made in the Stalingrad map are amazing. I flew a scripted campaign in that map (Ivan's War) and it was an absolute delight to rediscover that map. So, why not dreaming of flying over Moscow someday ... The Devs can make it happen. They have my full trust. ?? Edited November 13, 2018 by PA_Spartan-
PatrickAWlson Posted November 13, 2018 Posted November 13, 2018 Doubt it is going to happen. Time and resources (= money). They would have to model all of those special landmarks, ensure performance, and return on investment would be zero. Meanwhile there are thousands of other things they could do, many of which would generate income. Sorry to rain on this thread. A dogfight over Moscow would be fun. Just don't see it happening.
EAF19_Marsh Posted November 13, 2018 Posted November 13, 2018 8 minutes ago, PatrickAWlson said: Doubt it is going to happen. Time and resources (= money). They would have to model all of those special landmarks, ensure performance, and return on investment would be zero. Meanwhile there are thousands of other things they could do, many of which would generate income. Sorry to rain on this thread. A dogfight over Moscow would be fun. Just don't see it happening. Would also create merry hell for MP unless it were free.
=WoVi=cercataa Posted January 22, 2019 Posted January 22, 2019 (edited) On 11/13/2018 at 2:05 PM, PatrickAWlson said: Doubt it is going to happen. Time and resources (= money). They would have to model all of those special landmarks, ensure performance, and return on investment would be zero. Meanwhile there are thousands of other things they could do, many of which would generate income. Sorry to rain on this thread. A dogfight over Moscow would be fun. Just don't see it happening. Improving the base game can also lead to more sales and new customers, and avoid product devaluation ... I think it can be a good business model. The problemsis sites like metacritic, that don't update the reviews, and they reflect the state of the game 3-4 years ago, and that doesn't help to DEVs who are improving the base game continually Edited January 22, 2019 by =SFF=_cercataa
Solmyr Posted January 22, 2019 Posted January 22, 2019 On 11/11/2018 at 8:20 AM, JG51_Beazil said: I keep hoping that turns out to be the pleasant surprise that was referred to in a recent dev update. Anytime I lift from the field just west of Moscow, I seem to be flying toward it. It looks really nice, and I always want to fly over it, but alas, "Turn West,you are leaving ing the Combat Area" message comes up. Someday. I feel the same in my career, being based at Tushino. I was planning to try something in QMB : a descent as fast as possible and heading about south-east as I noticed the game will always make you turn left (it seemed to me), then going exterior view and spying all I can ! ? 1
=WoVi=cercataa Posted January 25, 2019 Posted January 25, 2019 (edited) Acording to this web, they made the BoM map for 1C, and they have already a Map with Moscow City ... https://ugra-media.ru/ For what game is that Victory map ? Edited January 25, 2019 by =SFF=_cercataa
Elem Posted January 25, 2019 Posted January 25, 2019 43 minutes ago, =SFF=_cercataa said: https://ugra-media.ru/ Hmmm! Interesting link. It seems they've modelled a Blenheim. Who was that for?
Juri_JS Posted January 25, 2019 Posted January 25, 2019 1 hour ago, Elem said: Hmmm! Interesting link. It seems they've modelled a Blenheim. Who was that for? I think the first picture shows the Blenheim model from Clod and the map is from the Battle of Moscow project that was planed as CloD successor but was never finished. I remember Oleg or Ilya had posted a few screenshots of this project on the 1C forum many years ago.
falle96 Posted January 25, 2019 Posted January 25, 2019 It would be nice to fly over Moscow itself, but I can understand 1C not coming back to add it at any point. There's just better things to put energy towards as a company, and it's too large of a project for a developer to do on their off time. For now, i suppose to re-appropriate an old phrase, "there is no land beyond western Moscow"...
=gRiJ=Roman- Posted January 25, 2019 Posted January 25, 2019 10 hours ago, =SFF=_cercataa said: Acording to this web, they made the BoM map for 1C, and they have already a Map with Moscow City ... https://ugra-media.ru/ For what game is that Victory map ? I wish it could be implemented in the IL2 GBS ... BOM
Uufflakke Posted January 25, 2019 Posted January 25, 2019 (edited) 11 hours ago, =SFF=_cercataa said: Acording to this web, they made the BoM map for 1C, and they have already a Map with Moscow City ... https://ugra-media.ru/ For what game is that Victory map ? The cockpit of the Spitfire and Tiger Moth, the lighting, the HUD. Everything breathes IL2 Cliffs of Dover. Rather confusing though... Edited January 25, 2019 by Uufflakke
Gambit21 Posted January 25, 2019 Posted January 25, 2019 The map makers have their work cut out for them with the upcoming BoBp map. There are a number of decent size towns/cities on that map. Bonn, Cologne, Düsseldorf etc. Moscow is the last thing you’re going to see resources put into. 1
DD_Arthur Posted January 25, 2019 Posted January 25, 2019 30 minutes ago, Uufflakke said: The cockpit of the Spitfire and Tiger Moth, the lighting, the HUD. Everything breathes IL2 Cliffs of Dover. Rather confusing though... It is Cliffs. Or rather, the Cliffs engine. This is what Luthier and 1C spent the two years after the initial release of CloD doing; not actually trying to fix CloD but trying to turn it into a MMO based on the battle of Moscow. At the time, they didn't see fit to let anyone on the banana forum know this. Ugra media made the map of Moscow for them before 1C realised they were flogging a dead horse and abandoned the project. http://ugra-media.ru/
=gRiJ=Roman- Posted January 25, 2019 Posted January 25, 2019 Ok, thanks, it is a good background info, but the question remains.... can this work be ported to BOM? Is it feasiblae? I would like it soòoooo much ....
Solmyr Posted January 25, 2019 Posted January 25, 2019 (edited) Do we know what Luthier and Oleg became by now, by the way ? Edited January 25, 2019 by Solmyr
AcidBath Posted January 28, 2019 Posted January 28, 2019 (edited) If you really want a good (contemporary unfortunately) Moscow fly-over, consider a different sim that caters to that sort of thing: FSX. Get that sim and add this scenery pack and you are on your way: https://secure.simmarket.com/drzewiecki-design-moscow-city-x-fsx-p3d.phtml. Heck, there are even Russian war birds you can get for FSX get if you really want to, though no combat is possible, which BTW, is why I fly BoS: I'm too busy looking for targets, or what's about to drop on my six, to worry about sight-seeing. Edited January 28, 2019 by AcidBath
Feathered_IV Posted January 28, 2019 Posted January 28, 2019 That's really interesting that the maps for DCS, CloD and Il-2's products are all getting outsourced to the same company.
Field-Ops Posted January 28, 2019 Posted January 28, 2019 Since that Moscow map was already contracted out by 1C for CloD I assume its been paid for to some degree. I wonder if that work could be used for BoM, unless those assets are just too outdated to match the quality expectations now.
=WoVi=cercataa Posted January 28, 2019 Posted January 28, 2019 (edited) On 1/25/2019 at 7:52 PM, Gambit21 said: The map makers have their work cut out for them with the upcoming BoBp map. Acording to their web, Ugra-media is not working in the BoBP map, but in the Syria map for DCS. On 1/25/2019 at 8:22 PM, DD_Arthur said: This is what Luthier and 1C spent the two years after the initial release of CloD doing; not actually trying to fix CloD but trying to turn it into a MMO based on the battle of Moscow. At the time, they didn't see fit to let anyone on the banana forum know this. Ugra media made the map of Moscow for them before 1C realised they were flogging a dead horse and abandoned the project. I'm so glad the project didn't finally went MMO, I like the "old school" server model Edited January 28, 2019 by =SFF=_cercataa
Gambit21 Posted January 28, 2019 Posted January 28, 2019 1 hour ago, =SFF=_cercataa said: According to their web, Ugra-media is not working in the BoBP map, but in the Syria map for DCS. Who said anything about Urga Media?
=WoVi=cercataa Posted January 28, 2019 Posted January 28, 2019 (edited) 2 minutes ago, Gambit21 said: Who said anything about Urga Media? We were speaking about adapting Ugra-Media made maps to BoX newest engine, so who better than them ? Edited January 28, 2019 by =SFF=_cercataa
Jade_Monkey Posted January 28, 2019 Posted January 28, 2019 7 hours ago, Feathered_IV said: That's really interesting that the maps for DCS, CloD and Il-2's products are all getting outsourced to the same company. Yes i noticed when someone mentioned the DCS Normandy map was done by them right after the Po2 was released. They built many assets (buildings, submarines, etc) but i dont think they've built the full BOM/BOK map, is that right? I'd like to see more assets built, especially for airfield ambiance. Sorely missing the BOK static aircrafts in the ME.
Gambit21 Posted January 28, 2019 Posted January 28, 2019 Yeah we're getting behind on static aircraft no doubt. 2
Field-Ops Posted January 29, 2019 Posted January 29, 2019 Jason said Ugra-Media was working on our FC map as well Hell it probably wouldn't be a bad idea to import static assets from RoF
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