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VKB Gunfighter Pro Users - what are your settings?


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Posted

I was lucky enough to pick up a Gunfighter Pro with MCG  Pro grip in the last batch shipped to the EU.

 

Having previously used a side mounted X55, the centrally mounted and extended VKB Gunfighter is a massive improvement. 

 

I am currently using a single #50 spring on the X and Y axes and have not altered the dry clutches from the factory default or set up any response curves in the VKB software. I have added a small dead zone on each axis in the IL-2 control settings to try and dampen sensitivity a little around the centre, but that's about it.

 

It would be great to know what settings other players are using!

 

Posted
24 minutes ago, Hunchy said:

and have not altered the dry clutches from the factory default

The factory default is "tightened for shipping". You should loosen the clutches.

Posted
2 minutes ago, Seb71 said:

The factory default is "tightened for shipping". You should loosen the clutches.

 

Remember reading this some where and then totally forgot about it. Thanks for the reminder! 

Posted

I am running #50 and #20 springs on each axis.

Very little if any on the dry clutch.

I run the stock #10 cam on roll, and I run the #30 cam on pitch.

Posted
4 minutes ago, dburne said:

I am running #50 and #20 springs on each axis.

Very little if any on the dry clutch.

I run the stock #10 cam on roll, and I run the #30 cam on pitch.

 

Thank you. Definitely going to experiment with higher spring tension because I feel a little "all over the place" with just the #50 springs on each axis. 

 

How does the #30 cam differ from the stock cam and why just on the pitch? 

Posted (edited)
27 minutes ago, Hunchy said:

 

Thank you. Definitely going to experiment with higher spring tension because I feel a little "all over the place" with just the #50 springs on each axis. 

 

How does the #30 cam differ from the stock cam and why just on the pitch? 

 

I found at least on my setup, the Pitch axis to be a little sloppy around center, even with #50 and #20 springs on it. At least for my taste.

I attribute part of it to the offset of the extension, putting some weight behind the center of the stick. I had a small area of play in pitch, where it would not return to exact center each time, sometimes a little forward, sometimes a little backward. Not a lot, but enough to annoy my OCD self lol.

 

The #30 cam has a more defined center, so I gave it a try - and it resolved that for me and gave me a firmer feel around center for the pitch, and stick returns to absolute center perfectly each time.  I liked it better myself. Plus I fly in VR, and oftentimes would find myself pulling back or forward on the stick unintentionally when looking around, this helped in that also.

Roll I find fine as is with the #10 cam.

 

I have many hours now on this Gunfighter Pro setup, and absolutely love it!

Edited by dburne
Posted
1 minute ago, dburne said:

I had a small area of play in pitch, where it would not return to exact center each time, sometimes a little forward, sometimes a little backward. Not a lot, but enough to annoy my OCD self lol.

 

That's interesting. My pitch seems to return to exact centre  with just the #50 spring, however, I also play in VR and sometimes find myself inadvertently pitching upwards so I may give the #30 cam a try! 

Posted

Hard center cam (30?) and number 50 springs on each axis for me.  With extension.  I've broken a spring on each axis recently as well, but this was easily fixed.  I'm considering adding more springs in the future, perhaps a 20 or 30 on each axis.  

Posted

Default soft center cam' on pitch(#40spring) and roll(#40spring) Clutches truned off, MCG grip.
The stick was floppy around center by default, compared to RL TailD controls. I've modified the cam's by adding 2mm of pretty hard rubber on contact surfaces. Rubber comes from bicycle tube (double layer, one layer is about 1mm). Precise job and sewing skills required (I used no glue so it's reversible). It solves the floppy center problem and gives more natural organic feel (night and day difference). I didn't try this setup with extension.
I've modified MK IV soft cam (strong spring position) in the same way but with more layers of rubber stripes reinforced with cardboard (can't remember the exact  thickness of layers in mm) Rudder acts way better now, closer to RL, with more noticable center. Rubber gives more "fluid" and dense consistency motion.

Posted
2 hours ago, Beazil said:

Hard center cam (30?) and number 50 springs on each axis for me.  With extension.  I've broken a spring on each axis recently as well, but this was easily fixed.  I'm considering adding more springs in the future, perhaps a 20 or 30 on each axis.  

 

That's a bit worrying. How did you break the spring may I ask? 

Posted

It shouldn't worry you at all.  I built a pedestal that I mounted my gun fighter with extension on and you get a lot of throw from the extra length of the extension.  One spring broke one week and after I replaced that one the opposite axis broke about a week after that one.  Probably just due to wear and poor mounting of the springs on my part at opposed to any fault with the design.  A quick disassemble and replacement of the springs and I was good to go.

=EXPEND=Tripwire
Posted
5 hours ago, dburne said:

I am running #50 and #20 springs on each axis.

Very little if any on the dry clutch.

I run the stock #10 cam on roll, and I run the #30 cam on pitch.

 

I run the same setup except #50 and #30 springs. 

 

The 30cam on pitch was for the exact reason as dburne, when checking  6 in VR,  I was not able to reliably feel the centre of the axis and would find myself adding additional drag due to unintentional elevator input when climbing hard. (Checking 6 is difficult in VR). It was hard to identify if the stabiliser was trimmed correctly or not with the light inputs needed around the centre of movement range. 

 

Roll axis this did not matter as much. 

 

I would have preferred if there was a 20 Cam but unfortunately there is not, and I am now used to the centre bump feeling of the 30.

 

I run a small amount of the damper clutches for each axis as well. 

 

I set the deadzone of the outside ranges for the stick (meaning I don't need full deflection to reach 100 input) to avoid the need to hit the mechanical ends of the range of movement, with am added bonus that this makes the stick range of movement in the 109 line up 1:1 with my inputs.

 

Having the stick in the cockpit in VR align with your actual joystick movements is really cool. 

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Posted
9 hours ago, =EXPEND=Tripwire said:

 

I set the deadzone of the outside ranges for the stick (meaning I don't need full deflection to reach 100 input) to avoid the need to hit the mechanical ends of the range of movement, with am added bonus that this makes the stick range of movement in the 109 line up 1:1 with my inputs.

 

Having the stick in the cockpit in VR align with your actual joystick movements is really cool. 

 

Interesting, I think I will give that a try also thanks.

Posted

I like the idea of adding deadzones to the outside ranges for the reasons mentioned, also with the stick between my legs I find it a little bit hard reaching the mechanical ends of movement, outer deadzones would help that.

 

F/JG300_Gruber
Posted

Not flying with the Gunfighter anymore, but my setup was #30 cams on both axis and #50+30 springs on both (maximum recommended by VKB)

I can't go with any less than that, the joystick forces are already way too soft compared to every light aircrafts I've piloted in my life. 

I've also set some outside range deadzones on the roll axis, for the same room-between-legs issues than the fellows here.

 

I don't like the center detent of the #30 but the centering with the #10 is just awful, even with #50+50 springs (yes I tried that).

 

Posted
20 minutes ago, F/JG300_Gruber said:

#50+30 springs on both (maximum recommended by VKB)

 

Were there any downsides to stronger tension for added realism?  How did it affect your accuracy? Was it harder to make fine adjustments around the centre? 

F/JG300_Gruber
Posted

Too me, no downside at all.

Despite the "strong" spring combination, with the extension the resistance in the central position is still quite softer than a desktop joystick like a Saitek X55

  • 1CGS
Posted
11 hours ago, dburne said:

Interesting, I think I will give that a try also thanks.

 

I'm going to have to try that as well. 

Posted

Built a base/stand for this guy and swapped to 30cam/50 springs. I also like the more defined center of the 30cam. And, you're going laugh at me but, I own a MCG but I actually prefer the KG12...small hand guy...:cool:

 

Stick.jpg.32c1fcbe35dafaf096ecae257516331a.jpg

 

 

Posted

Very cool.  I haven't seen many home-made mounting solutions.

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