Legioneod Posted October 31, 2018 Posted October 31, 2018 (edited) 7 minutes ago, DD_Arthur said: Hmmm....I disagree with this. I think it's robust enough to indulge in a bit of wing tipping. You can try, but any time I touched my wingtip to anything it came flying off. Edited October 31, 2018 by Legioneod
Willy__ Posted October 31, 2018 Posted October 31, 2018 11 minutes ago, EAF19_Marsh said: if you are really good then you should not need to touch airframes; the airflow should be enough to 'tip' the V-1, but I don't think that we have - yet - that kind of detail simulated. You have wake turbulence on sp, but not on mp. 1
EAF19_Marsh Posted October 31, 2018 Posted October 31, 2018 Just now, Willy__ said: You have wake turbulence on sp, but not on mp. Was unaware of this, thanks.
Legioneod Posted October 31, 2018 Posted October 31, 2018 18 minutes ago, Willy__ said: You have wake turbulence on sp, but not on mp. It's a real shame that it isn't in multiplayer, it's a really cool feature in sp and really changes the feeling of flying.
Cpt_Cool Posted October 31, 2018 Posted October 31, 2018 39 minutes ago, Legioneod said: You can try, but any time I touched my wingtip to anything it came flying off. Where is that video comparing the BOS collisions with CLoD? It gave me the impression that the structural damage modeling is one of BOX's biggest strengths. Anybody know the one I am talking about? This one 1
=27=Davesteu Posted October 31, 2018 Posted October 31, 2018 The V1 campaign targeted at cities in the Low Countries differed significantly from the one targeted at England, and so did the countermeasures. Personally I think this would be a rather superfluous and labour-intensive gimmick.
Willy__ Posted October 31, 2018 Posted October 31, 2018 37 minutes ago, Cpt_Cool said: Where is that video comparing the BOS collisions with CLoD? It gave me the impression that the structural damage modeling is one of BOX's biggest strengths. Anybody know the one I am talking about? It really depends on the difference of speed when the two bodies touch, if the dif is low enough the game works in a really nice way, but up that "collision speed" a few notches and you have that weird thing of planes imploding. But generally speaking, BOS colilisions is light years ahead of CLOD. 1
Cpt_Cool Posted October 31, 2018 Posted October 31, 2018 1 hour ago, Willy__ said: It really depends on the difference of speed when the two bodies touch, if the dif is low enough the game works in a really nice way, but up that "collision speed" a few notches and you have that weird thing of planes imploding. But generally speaking, BOS colilisions is light years ahead of CLOD. For sure. But if we are talking about delicately flipping a V-1 BOX collision modeling should shine.
[APAF]VR_Spartan85 Posted October 31, 2018 Posted October 31, 2018 6 hours ago, Willy__ said: You have wake turbulence on sp, but not on mp. Ya this makes such a difference in sp... especially if you go into a level turn fight you feel the wakes as you com around
[TWB]Sauerkraut- Posted October 31, 2018 Posted October 31, 2018 (edited) 21 hours ago, AeroAce said: Not to get off topic but a Meateor has got to come right? We can't have just 1 axis jet. Also off topic, not that it's iconic or anything but I'd totally buy a p-80 shooting star collector plane. I know it would be a bit out of place though, considering it flew with only a couple of squadrons in Italy for the last 2 weeks of the war :P. Edited October 31, 2018 by itsthatguy 2
Rjel Posted October 31, 2018 Posted October 31, 2018 I tried in '46 a lot of times to wing tip a V-1. Never did it. Tried to put my wing over the V-1 to disrupt its airflow but never was successful in that either. But circling over the launch site and then diving on V-1 after it launched I was usually able to shoot them down. It was a blast. Just now, itsthatguy said: Also off topic, not that it's iconic or anything but I'd totally buy a p-80 shooting star collector plane. Ditto. A great what if plane. Who know's? If we do go to Korea sometime hopefully it will backwards compatible with the WWII installments of BoX. Then we'd have our P-80 vs. Me-262 battles.
sevenless Posted October 31, 2018 Posted October 31, 2018 1 minute ago, itsthatguy said: Also off topic, not that it's iconic or anything but I'd totally buy a p-80 shooting star collector plane. I know it would be a bit out of place though, considering it flew with only a couple of squadrons in Italy for the last 2 weeks of the war :P. Reminds me of the good old SWOTL game which had expansion packs with P-38, P-80, He-162 and Do-335 and gave me tons of hours of fun in the 90s. I certainly wouldn´t mind to have something similar recreated. https://www.myabandonware.com/game/secret-weapons-of-the-luftwaffe-1xo 1
MiloMorai Posted October 31, 2018 Posted October 31, 2018 17 minutes ago, itsthatguy said: Also off topic, not that it's iconic or anything but I'd totally buy a p-80 shooting star collector plane. I know it would be a bit out of place though, considering it flew with only a couple of squadrons in Italy for the last 2 weeks of the war :P. There was only 4 YP-80s that went Europe, 2 to Italy and 2 to Great Britain. Four (4) YP-80As were deployed to Europe in order to demonstrate their capabilities to combat crews and to help in the development of tactics to be used against Luftwaffe jet fighters. YP-80As 44-83026 and 44-83027 were shipped to England in mid-December 1944, but 44-83026 crashed on its second flight at Burtonwood, England, killing its pilot, Major Frederick Borsodi. 44-83027 was modified by Rolls-Royce to flight test the B-41, the prototype of the Nene turbojet. On November 14, 1945, it was destroyed in a crash landing after an engine failure. 44-83028 and 44-83029 were shipped to the Mediterranean. They actually flew some operational sorties, but they never encountered any enemy aircraft. Both of them fortunately managed to survive their tour of duty in Europe, but one of them crashed on August 2, 1945 after returning to the USA. The other one ended its useful life as a pilotless drone.
unreasonable Posted November 1, 2018 Posted November 1, 2018 (edited) 14 hours ago, Willy__ said: You have wake turbulence on sp, but not on mp. True enough, but wing tipping V1s was not a function of wake turbulence. It works because the rising circulation of air over the fighter's wing pushes up the V1 wing just above it. It would be interesting to see if the BoX engine is sophisticated enough to do that. I very much doubt doubt it, in which case the effect would have to be scripted. This would work just as well in MP. I would like to see the V1 - surely about 1/100 as time consuming as making another plane - but I would rather have a Typhoon, which is the biggest gap in the line up, or a Mosquito. 14 hours ago, Legioneod said: You can try, but any time I touched my wingtip to anything it came flying off. That is a bit of an issue in BoX but for wing tipping V1s there should be (or at least needs be) no physical contact. Edited November 1, 2018 by unreasonable
Bremspropeller Posted July 1, 2019 Posted July 1, 2019 On 11/1/2018 at 5:31 AM, unreasonable said: It works because the rising circulation of air over the fighter's wing pushes up the V1 wing just above it. *gets a heart attack whenever the word "circulation" is used* Better call it upwash - of course the general idea is true. I wonder if you could also kill off the autopilot by using the downwash aft of your wing (causing the V-1 to roll into you) or playing with your propwash and wingtip vortices. Anyway: There's no point in fooling around with a 1t warhead just off your wing. I can see where curiosity actually kills the cat over here...
PatrickAWlson Posted July 1, 2019 Posted July 1, 2019 On 10/31/2018 at 7:13 AM, EAF19_Marsh said: Quite: my point was not meant to be taken literally but referred to any manufacturer of dairy produce.. Although.... Talk about a short SP career ... 2
ZachariasX Posted July 1, 2019 Posted July 1, 2019 1 hour ago, Bremspropeller said: There's no point in fooling around with a 1t warhead just off your wing. Yep. Better make it go off 300 meters in front of you and take a ride through the blast. These are the same people that supposedly followed „his Majestys 5 minute timers“. You know, safety ’n stuff. 1 minute ago, PatrickAWlson said: Talk about a short SP career ... Nah, just make a women’s career. Women not only were proficient using the Po2, they lived through that as well. Ask Hanna. But it is a short campaign indeed.
I.JG3_CDRSEABEE Posted July 1, 2019 Posted July 1, 2019 27 minutes ago, PatrickAWlson said: Talk about a short SP career ... 2
danielprates Posted July 1, 2019 Posted July 1, 2019 On 10/31/2018 at 5:52 PM, sevenless said: Reminds me of the good old SWOTL game which had expansion packs with P-38, P-80, He-162 and Do-335 and gave me tons of hours of fun in the 90s. I certainly wouldn´t mind to have something similar recreated. https://www.myabandonware.com/game/secret-weapons-of-the-luftwaffe-1xo I had that. Boy does it look outdated today! At the time though it was a blast.
sevenless Posted July 1, 2019 Posted July 1, 2019 7 minutes ago, danielprates said: I had that. Boy does it look outdated today! At the time though it was a blast. Yep. It had pretty good gameplay mechanics. The career was excellent and playing the additional strategic layer within the game was also a lot of fun. Too bad that todays games don´t focus on gameplay elements as much as they did back then.
Sharpe43 Posted July 1, 2019 Posted July 1, 2019 Funny thing about the map; Antwerp Liege (amongst others) were targeted by both V1 and V2 missiles during the Bodenplatte timeframe. I don't know about Antwerp, but I do that Liege had an AA belt around it. (that's how Mustang Ace George Preddy was killed btw, he apparently followed a target into that belt and got shot down. In the general area of The Hague, (I dont know exactly where) there was a V2 unit at work . The area was however patrolled by fighters..
MiloMorai Posted July 1, 2019 Posted July 1, 2019 The Germans installed an anti tipping mechanism in the V-1. If the engine was running and the wing went past a certain angle KABOOOM.
danielprates Posted July 1, 2019 Posted July 1, 2019 1 hour ago, sevenless said: Yep. It had pretty good gameplay mechanics. The career was excellent and playing the additional strategic layer within the game was also a lot of fun. Too bad that todays games don´t focus on gameplay elements as much as they did back then. I loved that you could level-bomb with the B17. I totally agree, the graphics aged badly but the gameplay was excellent. To be honest, everytime I see people complain here about our current graphics "issues" like clouds, render distance etc., I just shrug, remember old games like swotl, and praise the good lord for what we have today. Back to topic: I would sure love to BOMB some V-1 launch sites too. 1
Bremspropeller Posted July 1, 2019 Posted July 1, 2019 8 minutes ago, MiloMorai said: The Germans installed an anti tipping mechanism in the V-1. If the engine was running and the wing went past a certain angle KABOOOM. Tipping has never been popular among Germans. 10
Voidhunger Posted July 1, 2019 Posted July 1, 2019 Its already almost impossible to see enemy aircraft against land a trees so chasing V1 will be nightmare for me Im sure? Anyway Im for it
JG7_X-Man Posted July 1, 2019 Posted July 1, 2019 On 10/30/2018 at 11:21 PM, Legioneod said: This would be pretty sweet to see, never done it before so I'm pretty interested in trying it. Would give the devs even more reason to add some real hot rod aircraft like the XIV or even the P-47M (though it was never designed or intended to chase v1, it's still the fastest single engine fighter of the war) Maybe we could even see a meteor added, that be pretty sweet. I don't mind the Allies getting the XIVe or P-47M, as long as the Germans get something comparable like any of the Ta 152 C or H variants. Which were designed specifically to deal with the "Mustang Threat".
sevenless Posted July 1, 2019 Posted July 1, 2019 2 hours ago, Sharpe43 said: Funny thing about the map; Antwerp Liege (amongst others) were targeted by both V1 and V2 missiles during the Bodenplatte timeframe. I don't know about Antwerp, but I do that Liege had an AA belt around it. (that's how Mustang Ace George Preddy was killed btw, he apparently followed a target into that belt and got shot down. In the general area of The Hague, (I dont know exactly where) there was a V2 unit at work . The area was however patrolled by fighters.. Must have been hell on earth for the civilians: http://www.flanderstoday.eu/living/seventy-years-antwerp-remembers-v-bomb http://www.v2rocket.com/start/chapters/antwerp.html http://www.v2rocket.com/start/chapters/antwerpmap.html 1
MiloMorai Posted July 1, 2019 Posted July 1, 2019 1 hour ago, JG7_X-Man said: I don't mind the Allies getting the XIVe or P-47M, as long as the Germans get something comparable like any of the Ta 152 C or H variants. Which were designed specifically to deal with the "Mustang Threat". Wasn't it for the very high flying bomber, like the B-29? 2 1
Legioneod Posted July 2, 2019 Posted July 2, 2019 8 hours ago, JG7_X-Man said: I don't mind the Allies getting the XIVe or P-47M, as long as the Germans get something comparable like any of the Ta 152 C or H variants. Which were designed specifically to deal with the "Mustang Threat". I'd love to see the Ta 152 in-game, it's be fun to fly against the P-47M or XIV.
Chief_Mouser Posted July 2, 2019 Posted July 2, 2019 On 10/31/2018 at 1:14 PM, Legioneod said: I wouldn't try wing tipping here, not with the current collision model. Just a tiny love tap on the tip of your wing and the whole thing gets torn off, they really need to work on that. Which is exactly was done for Il-2 46. Wingtip collisions were adjusted so that they weren't lethal.
Lusekofte Posted July 2, 2019 Posted July 2, 2019 (edited) On 10/31/2018 at 4:02 PM, Willy__ said: It really depends on the difference of speed when the two bodies touch, if the dif is low enough the game works in a really nice way, but up that "collision speed" a few notches and you have that weird thing of planes imploding. But generally speaking, BOS colilisions is light years ahead of CLOD. The crashing on treetops on bos is a blast. Cant find better. Same the visual structural damage is way better. But dm in general be the engine or hit points is better in cod. At least in many situation. Still hunting v 1 with a tempest would be nice Edited July 2, 2019 by LuseKofte
Chief_Mouser Posted July 2, 2019 Posted July 2, 2019 While we are are talking about this, how about Meillerwagen mobile V-2 launchers as well? Another target for the ground attackers to hunt out and destroy, although they were rarely spotted it seems. Animation of a launched V-2 would be fun - a rocket trail shooting up through the clouds and into the high atmosphere from somewhere nearby your aircraft. Purely visual of course, no way you could shoot it down .
Sharpe43 Posted July 2, 2019 Posted July 2, 2019 (edited) 49 minutes ago, Red_Cat said: While we are are talking about this, how about Meillerwagen mobile V-2 launchers as well? Another target for the ground attackers to hunt out and destroy, although they were rarely spotted it seems. Animation of a launched V-2 would be fun - a rocket trail shooting up through the clouds and into the high atmosphere from somewhere nearby your aircraft. Purely visual of course, no way you could shoot it down . i figured that's why The Hague made it onto the map. Apparently there was a unit of those launchers operating in the area there.. edit: it seems my googlefu is strong: https://www.scotsman.com/lifestyle-2-15039/the-spitfire-and-the-hunt-for-the-v2-1-1399596 Edited July 2, 2019 by Sharpe43
MiloMorai Posted July 2, 2019 Posted July 2, 2019 (edited) Interesting article. Unfortunately the article has an error. "in July 1944, a 602 pilot had strafed Rommel’s staff car in Normandy, seriously injuring the general." It was Charlie Fox of 412 RCAF who shot up Rommel's car. https://www.tangmere-museum.org.uk/articles/who-shot-rommel Edited July 2, 2019 by MiloMorai
=GW=seaflanker819 Posted July 3, 2019 Posted July 3, 2019 On 10/31/2018 at 9:47 PM, Willy__ said: You have wake turbulence on sp, but not on mp. Really?You mean turbulence from tail right?not normal turbulence?I didn't know it has been added into game and I am really surprise.
1CGS LukeFF Posted July 3, 2019 1CGS Posted July 3, 2019 32 minutes ago, 8./JG5_seaflanker819 said: Really?You mean turbulence from tail right?not normal turbulence?I didn't know it has been added into game and I am really surprise. That's been there since Rise of Flight. 2
=GW=seaflanker819 Posted July 3, 2019 Posted July 3, 2019 (edited) 58 minutes ago, LukeFF said: That's been there since Rise of Flight. prop wash or wake turblence? I find some players' videos about the 'turblence' but their effects seem not very impressive... Edited July 3, 2019 by 8./JG5_seaflanker819
=GW=seaflanker819 Posted July 4, 2019 Posted July 4, 2019 11 hours ago, 8./JG5_seaflanker819 said: 真的吗?你的意思是来自尾巴的湍流?不是正常的湍流?我不知道它已被添加到游戏中而且我真的很惊讶。 In view of the wingtip vortices make the most effect in turbulence I cant consider it as a complete wake turbulence since it just sim prop wash
Blitzen Posted July 5, 2019 Posted July 5, 2019 For years the V-1 has been available for missions over in the original Il-2 1946 et al and back in the day I was pretty excited about their availability, but that enthusiasm cooled .Very few missions were ever designed around them and finding them in flight was quite a chore .There was a mission or two against launch sites as well with Typhoons et al, but after a few times even these became redundant. Sure I’d love to see Studio 777 come up with V-1’s & all that that would include but not at the expense of other equipment that could enrich the games environment.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now