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VKB GF MkII MCG - Hat not registering correct buttons!?


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Posted (edited)

I have that top/left hat (the convex one) setup as a 4 button hat.  It works fine as buttons 100-103 in DCS and registers as those buttons in the VKB testing Software.

 

But I set it up to be my Pitch and Roll Trim in BoX and it sees these buttons as joy8_pov3_270; joy8_pov3_180; joy8_pov3_135; and joy8_pov3_225.  So it does see the buttons when I press them.  Because it assigns each button.

 

But in the game the Hat does not work the trim at all.  I am guessing that the game sees them as the buttons that they really are (100-103) and it assigned them wrong.

 

Does anybody here have a VKB that does this?  Is there a fix?  I don't have this problem in DCS or the VKB software!

 

V0vmtSM.png

Edited by DDSnacko
Posted

Probable because DCS see up to 128 and Bo' Series up to 64 DX buttons.

Posted (edited)

Good to know.  That is probably the problem.  Thanks!

 

I used to set those 4 hat buttons to 30-33.  But with the last firmware update there is a bug that always changes the starting button sequence of 30 that I enter to 100 (a default I think).

Edited by DDSnacko
Posted

Why did you set such high button numbers?

I set mine up with buttons for using external camera movements.

I used 30-33 for that hat. 

BoS sees them just fine.

 

 

Posted

As I said above, there is a bug in the new firmware that automatically sets the buttons starting at 100.  I change it to 30, and it always changes it back to 100 when I click Set.

Posted
5 minutes ago, DDSnacko said:

As I said above, there is a bug in the new firmware that automatically sets the buttons starting at 100.  I change it to 30, and it always changes it back to 100 when I click Set.

 

Ah ok, guess I missed the edit...

;)

 

Posted

Got new VKB software that fixed it.  I can now set my buttons starting at 30.  Yea!

Posted
1 hour ago, DDSnacko said:

Got new VKB software that fixed it.  I can now set my buttons starting at 30.  Yea!

 

:good:

 

Great!

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