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Logic that works in Single Player, behaving different in MP?


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Posted

How often have you guys seen this, and have you seen it with the proximity trigger?

 

Reason I ask, I got a notification that my sub/sink when enemy is near group, which operates via the proximity trigger doesn't work in multi-player.

I have no way to test/verify this. Might be user error, might be an actual bug.

Posted

I've seen this when hosting directly from in game in Dogfight Server mode. The Check Zone MCU does not seem to work there, but it is fine in Co-operative or even in DServer Hosted Dogfight. That has been going on since the last major change.

Posted (edited)
7 hours ago, TP_Silk said:

I've seen this when hosting directly from in game in Dogfight Server mode. The Check Zone MCU does not seem to work there, but it is fine in Co-operative or even in DServer Hosted Dogfight. That has been going on since the last major change.

 

FYI, Coconut logged a bug for this.

 

I wonder if the proximity trigger has the same issue (i.e., works in DServer and in-game co-op but not in-game dogfight)?

Edited by JimTM
  • Upvote 1
Posted

Ships/Vehicles Proximity Triggers only work in Dserver with power (Mission Begin or other MCU, CZ, C-Trigg etc...-timer-Proximity) along with several other triggers btw. Been that way for years. As a matter of course always power up CZs, C-Triggs etc as well when Mission starts with a Mission Begin MCU.

 

Proximity Triggers do not work in any form within Games Dogfight Server.

 

Proximity Triggers work as advertised within CoOPs as long as they are supplied with power.

 

Save yourself the hassle of trying to figure out why somethings that work in SP won't work in MP Dservers unless you have first supplied the revelant MCU with power of some type.

Posted

Ok - but proximity triggers always need power. Only exception is the Complex Trigger which is ‘self powered’

Posted
1 hour ago, Gambit21 said:

Ok - but proximity triggers always need power. Only exception is the Complex Trigger which is ‘self powered’

Suit yourself...

=================================

 

Jim,

A Simple (Mission Begin-Timer (Say 10 Secs or so)-Proximity Trigger) will get the job done whilst the mission loads up in the Dserver and before anyone can spawn in . No problem with the ship/vehicle not being activated or spawned in yet.  Although you can use the First WP timer targeting the Proximity Trigger if you'd rather for vehicles in motion. I do it that way for convoys etc... For ships still just have a direct Begin-Timer-Ship as the start of the mission.

Tip

  • Upvote 1
Posted

Not sure what you mean by "suite yourself"...am I missing something?

I'll re-read your post, maybe I misunderstood you.

 

 

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