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Posted

So long as the depth buffer is available already (and I think this is the case), ASW 2 should be either in without any effort from the devs or with minimal effort.

 

 

=SqSq=switch201
Posted

I was just about to make a post about this. it looks like the game will need to provide oculus with a "depth feed" value.

 quote from the article:

 

Quote

The caveat to ASW 2.0 however is that it requires the app to submit its depth feed, whereas ASW 1.0 worked without any developer support needed. 

 

 

I am hoping that if this is implemented it finally gets rid of the prop artifacts we tend to see when ASW kicks in.

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