The-Doctor Posted October 9, 2018 Posted October 9, 2018 i'm thinking about buying 2080 ti , the thing is i already have 1080 ti and it's doing fine in VR i get 45 FPS at minimum , from what i read 2080 ti will give 20 FPS more than 1080 ti but the question is is the retracing tech compatible with il-2 ? will i see more improvement in shadowing in il2 if i upgraded ?
Mitthrawnuruodo Posted October 9, 2018 Posted October 9, 2018 (edited) You’re probably CPU-bound in VR; a new GPU will not be much help with current hardware. There is an entire section in the forum for this. ‘20 FPS’ is meaningless. The performance depends on the game, the settings, your other hardware, and numerous other factors. In general, it will be some 20% faster for traditional rendering when not limited by the CPU. Raytracing does not appear in Il-2. The developers would need to write a lot of new code to implement ray tracing. Edited October 9, 2018 by Mitthrawnuruodo 1
The-Doctor Posted October 9, 2018 Author Posted October 9, 2018 thank you i already have a good cpu "core i7 8700k" , RAM DDR4 32Gb but somehow i'm barley getting 50 FPS in VR .
Mitthrawnuruodo Posted October 9, 2018 Posted October 9, 2018 Unfortunately, VR performance is quite complicated. It is CPU-bound even with the best overclocked hardware. However, you could take a look at some threads in the VR hardware section to compare performance and find the best settings. 1
Ehret Posted October 9, 2018 Posted October 9, 2018 (edited) 39 minutes ago, [9thSS]BlackRaven said: but the question is is the retracing tech compatible with il-2 ? will i see more improvement in shadowing in il2 if i upgraded ? No. Not now and the probability that it would get support in the near future is very small. Edited October 9, 2018 by Ehret 1
Field-Ops Posted October 9, 2018 Posted October 9, 2018 The thing is for IL-2 to be compatible with the partial ray-tracing tech they have to do another upgrade project to DX-12 and incorporate the lighting effects needed for ray-tracing to pick up on. A lot of the effects would need to be redone when ray-tracing is turned on and the entire lighting system would need an overhaul while also retaining the current lighting system for non-20xx series card users. It would be a lot of work for little return IMO and I also dont think its going to be much of a gain in the first place with ray-tracing in its infancy. In the far future ray tracing seems to be more viable as rasterization is reaching the limits of its capabilities and will eventually become counter-intuitive to try and achieve the same effects ray-tracing can produce. This is only the first step but its going to be a long road and a lot of gradual migration by developers all around the world before it becomes a universal reality.
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