IRRE_Golgoth21 Posted October 1, 2018 Posted October 1, 2018 (edited) Hello Some trains are unable to cross bridges. They get off the track or even explode at the very moment they touch the bridge. . Even at 10 km/h. very strange..The bridge is linked, russian, the train is russian Any clue ? it's like the bridge is like a wall. Tia G21 Edited October 1, 2018 by -IRRE-golgoth21
IRRE_Golgoth21 Posted October 1, 2018 Author Posted October 1, 2018 (edited) CONFIRMED CONFIRMED, when you linked a bridge, Despite its look remains normal, there is a kind of invisible shape around it, and the trains and road convoys can't cross linked bridges anymore. This is a BUG. A big one, as it is now impossible to add bridges in scenarios. Let say you want your train stops when the next bridge have been destroyed.... It is not possible anymore. !!!! Edited October 2, 2018 by -IRRE-golgoth21
[DBS]Tx_Tip Posted October 1, 2018 Posted October 1, 2018 Yep that's a mighty big bug there golgoth21. Confirmed here as well... Put up a report over on the Technical Issues and Bug Report forum if you would please.
IRRE_Golgoth21 Posted October 2, 2018 Author Posted October 2, 2018 I did it Tip, thank you for confirming it, this drove me crazy for two hours before i found out.... That's silly to see a train or a convoy falling in a river because of a destroyed bridge. I think this is the same with the fake blocks. Same bug. 1
TP_Silk Posted October 2, 2018 Posted October 2, 2018 Just a question - why are you making the bridge active in the first place? The only real point of doing so is if you want it to make a report when damaged or destroyed, so if you don't need it to do that then don't make it active.
IRRE_Golgoth21 Posted October 2, 2018 Author Posted October 2, 2018 (edited) Silk... I'm not sure to understand but if you want a bridge to trigger a timer on damaged or killed, you need to active link it, no ? Edited October 2, 2018 by -IRRE-golgoth21
[DBS]Tx_Tip Posted October 2, 2018 Posted October 2, 2018 6 minutes ago, TP_Silk said: Just a question - why are you making the bridge active in the first place? The only real point of doing so is if you want it to make a report when damaged or destroyed, so if you don't need it to do that then don't make it active. Don't now how many objectives I've created for players using bridges within FNBF that have been or are targeted to be destroyed then repaired for armored convoy and/or resupply trains, units, moving to the front via engineer platoons moving in with player controlled tanks, or by themselves. Additionally Ju-52/Pe-2 supply drops or deliveries to these engineer platoons work as well and create excellent sorties for resupply aircraft and their accompanying escorts. This is a big bug... 1
TP_Silk Posted October 2, 2018 Posted October 2, 2018 (edited) OK, so you do need it to be a linked entity, that's all I asked. It just wasn't clear from the first couple of posts. Edited October 2, 2018 by TP_Silk
SCG_Schneemann Posted November 20, 2018 Posted November 20, 2018 Any news on this after the latest patch?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now