taffy2jeffmorgan Posted October 1, 2018 Posted October 1, 2018 Hi, I understand that with the preorder of Bodenplatte you get to fly the Spitfire Mk 9 which i also understand come equipped with the gyro-gunsight, so to those of you who have pre-ordered, what has been the experience of this radical edition, is it making an improvement to you deflection shooting ! Cheers
CountZero Posted October 1, 2018 Posted October 1, 2018 (edited) It is made realy great in game, but i like old gunsight so i dont use it, for starters its great tool for aiming if not turning to hard then its useless as nouse gets in way it was probably more important in real life then in game, as in game you can practice aiming when ever you wont and for how long you wont so to me it seams just not so mutch neccesary in game to use it after you get used to guns on airplane Edited October 1, 2018 by 77.CountZero
ZachariasX Posted October 1, 2018 Posted October 1, 2018 It is very well made in the game. But I don't use it in MP, as it is rather bulky, I prefer the better vision of the old sight. Anything beyond 20° lead or so will also make the piper leave the reflex sight. For furballs, it is semi usable besides restricting view. Besides, one can get very good at shooting with the old one. However, in SP it is really nice, as the way the AI planes behave, you can really take nice and precise shots at them.
Legioneod Posted October 1, 2018 Posted October 1, 2018 It's good, especially for long range shots where a 109 or fw is trying to run or climb away. One complaint I have with it is that it adjust very very slowly compared to DCS K-14, no idea how it should be irl so it could be correct as is. Personally I'd take the gyro over the standard sight because it has a fixed sight with it so I can aim even when the gyro piper goes crazy.
Diggun Posted October 1, 2018 Posted October 1, 2018 (edited) I find it's a total game changer, improving my accuracy hugely. especially with the Spit's finickety convergence. You just need to make sure you set the right range and wingspan for your target (I find that the 109 and 190 are close enough that if you set the wheel halfway between their two settings then you'll hit both. Once you've got them in your pipper I find you typically need a half second burst to take a fighter out of the fight - they might not lose a wing or anything but they are certainly not in a Good Place and will be attempting to Foxtrot Oscar out of there asap. On the other hand, i do prefer the old sight for ground attack... Edited October 1, 2018 by Diggun
ShamrockOneFive Posted October 1, 2018 Posted October 1, 2018 I'm still fine tuning my technique with the sight but it's definitely a powerful addition and it does make gunnery easy, especially if you're holding a target in a turn or bouncing a fighter from above or below. 1CGS modeling of the sight is outstanding. That much is for sure!
HandyNasty Posted October 1, 2018 Posted October 1, 2018 My experience with the gyro-gunsight vs 109's and 190's useful for following scenarios - shooting at 109 when he's going at higher speeds as his maneuvers will be sluggish the gunsight computes very well. High deflection shots at 500kph+ - shooting at target that didn't see you coming. If you're having a little input from control surfaces or sideslip or w/e, the gunsight compensates very well - pursuing someone on deck at certain distance. not useful in following scenarios - if you're not used to. At start I couldn't hit a cow in a barrel. The keybinds I use for changing sight distance were kinda unnatural to me, had to train a bit to be able to reliably change gunsight distance in a fight - dogfight at low speeds against a 109 that tosses his plane around. Downright a drawback in following scenarios - a good Fw190 pilot tossing his plane around in front of you. I try to both anticipate him and the way my pipper is going to move (it has some delay) based on the input I'm going to give, which itself is based on what I anticipate the 190 is going to do. My brain just explodes when trying to compute these 2 trajectories. In that case, I just switch to fixed gunsight* * gunsight has 4 modes : leading + fixed, leading only, fixed only and a fourth one for night ti;e 1
DD_Arthur Posted October 1, 2018 Posted October 1, 2018 1 hour ago, Legioneod said: One complaint I have with it is that it adjust very very slowly compared to DCS K-14, no idea how it should be irl so it could be correct as is. I thought that at first and then I got a new throttle unit and re-assigned the keys and it works fine.
ZachariasX Posted October 1, 2018 Posted October 1, 2018 9 minutes ago, DD_Arthur said: I thought that at first and then I got a new throttle unit and re-assigned the keys and it works fine. Indeed. On thumb wheel axis it works just fine.
RNAS10_Oliver Posted October 1, 2018 Posted October 1, 2018 (edited) 5 hours ago, ZachariasX said: it is rather bulky, I prefer the better vision of the old sight Agree with this, its a great sight, but find it blocks your view of the tachometer too much. So tend to use the regular sight more. And don't have any position axis on my head tracking (pseudo lean through roll axis though) to get around that. Maybe one day with VR I would use the thing more. Edited October 1, 2018 by Oliver88
kramer Posted October 2, 2018 Posted October 2, 2018 Developers pul a lot of effort to model gyro gunsight correctly. It allow you to hit a lot of deflection shoots at long range without as much experience with deflection shooting.
Talon_ Posted October 2, 2018 Posted October 2, 2018 It's borderline OP to be quite honest https://gfycat.com/LivelyFrigidGiantschnauzer 1
LeLv76_Erkki Posted October 2, 2018 Posted October 2, 2018 I never found it very useful. It blocks the view ahead and to some gauges slightly and whenever I'd like to have some help the lead is so long the reticle disappears or theres no time to adjust the sight or let it settle down. I think its very useful to less experienced shooters, including most pilots who actually fought in the war.
Field-Ops Posted October 2, 2018 Posted October 2, 2018 I just leave it on the closest range and the Fw190 reticle size. Its a beautiful sight for VR, even if you use the static reticle only since its wide enough of a glass panel to see with both eyes. Its the perfect sight for pulling gradual lead on targets. Its also great for a visual yaw indicator when taking off and landing too. Though not that great for snap shooting, deflection shots, or ground attack.
Higaluto Posted October 2, 2018 Posted October 2, 2018 Its very bulky takes up alot of the cockpit, but i find it very fun to use. Where it shines is when somebody tries to climb away and you have time to adjust the range, its very effective to make hits from 300-400 meters in those situations.
-TBC-AeroAce Posted October 3, 2018 Posted October 3, 2018 I find gyro part of it useless in high g turning manuvering flights, as the reticle will either be out of view or not be adjusting quick enough to be accurate. In the above cases it just serves as an indication. Where it comes into its own is tagging bz targets that fly in front of you and for hitting bombers at very long range.
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