Uriah Posted September 28, 2018 Posted September 28, 2018 A year ago the 109 would fight a short while on a one on one and then head home. I could catch him and it was if the AI had gone brain dead. Has there been any improvement in that area?
Team Fusion Buzzsaw Posted September 29, 2018 Team Fusion Posted September 29, 2018 We are working on the improvement of the AI behaviour for TF 5.0. Some of the issues were a function of mission building... AI need a lot of direction and hands on in the programming of their behaviour.
InProgress Posted September 29, 2018 Posted September 29, 2018 5 hours ago, Buzzsaw said: We are working on the improvement of the AI behaviour for TF 5.0. Some of the issues were a function of mission building... AI need a lot of direction and hands on in the programming of their behaviour. Will it be problem in possible career mode where missions aren't scripted? So ai won't have these specific dorections?
Sokol1 Posted September 29, 2018 Posted September 29, 2018 (edited) 23 hours ago, Uriah said: A year ago the 109 would fight a short while on a one on one and then head home. I could catch him and it was if the AI had gone brain dead. Has there been any improvement in that area? CloD (rushed) Quick Missions typically have only 3 waypoint: > "Normal Flight" for combat area > "Engage fighters" - or bombers, AI plane tasked with one type don't engage another. > Then "Normal Flight" for base. AI plane in "Normal flight" don't see enemy planes, neither their bullets. AI don't stay in combat area until "the last man" (like in IL-2:GB) but is programmed to try replicate IRL returning for home if are damaged, low in ammo or fuel... So, ignore the (rushed) Quick Missions and look for a better done Single Missions, some mission makers achieve minimize this CloD flaws at some degree, and wait what 5.0 will show in this matter. Edited September 29, 2018 by Sokol1
Team Fusion Buzzsaw Posted September 30, 2018 Team Fusion Posted September 30, 2018 On 9/28/2018 at 10:57 PM, InProgress said: Will it be problem in possible career mode where missions aren't scripted? So ai won't have these specific dorections? We hope to have the basic behaviour of the AI changed for TF 5.0... so they will be more reactive to situations and their environment.
Uriah Posted October 2, 2018 Author Posted October 2, 2018 I can deal with that. And I will look for some user made missions.
Semor76 Posted October 2, 2018 Posted October 2, 2018 6 hours ago, Uriah said: I can deal with that. And I will look for some user made missions. Check this out.
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