Muff_Huggar Posted September 26, 2018 Posted September 26, 2018 I asked what I thought would be a simple question in the Flying Circus forum about how convergence works, and there doesn't seem to be a clear understanding of how the vertical path of the bullets are modeled. Is it a complex model where the forces on the bullet (gravity, etc.) are accounted for via trajectory, or is it a more simple "arcady," straight line approach? I guess another answer could be that the path/trajectory are modeled properly but the graphics representation of those presented by the tracers is simple. Or is this something I shouldn't worry my pretty little head about?
II/JG17_HerrMurf Posted September 26, 2018 Posted September 26, 2018 (edited) Trajectory and gravity are both modeled. In BoX both horizontal and vertical convergence are tied together. So, it isn’t strictly historical but it is functional. All of your rounds are essentially harmonized to strike a point in the middle of your gunsight at the convergence selected in the GUI. The spread or pattern is calculated by the game. In the real world gravity has a different observed effect on extreme vertical angles (up or down) but I haven’t tested to see if that is modeled. Someone will be along shortly to say how much the game sux because he can’t ahistorically set each of his 27 guns to their own convergence points....... Edit: Oh yeah, Unreasonable mentioned this in your other thread. Tracer trajectories degrade as they lose mass. The farther they travel the less mass they have as their cores burn. It was a problem for pilots in WWII IRL. As far as I can tell, this is not modeled and you can use tracers as a correction guide at any range in game. Edited September 26, 2018 by II/JG17_HerrMurf
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