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Game version 3.006 discussion: GFX update, numerous features and fixes


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Posted
2 minutes ago, PatrickAWlson said:

Not that it's not accurate, but who actually noticed that?

 

You underestimate the players! :biggrin:

In any case, we pay attention on details :cool:

  • Like 4
  • Upvote 6
=RvE=Windmills
Posted

Anybody give the A8 a shot yet? Did anything change about the overheat model?

 

Great list of changes btw, looking forward to trying it.

  • Upvote 1
Posted

As always....  attention to detail is staggering!

 

=362nd_FS=RoflSeal
Posted
5 minutes ago, Windmills said:

Anybody give the A8 a shot yet? Did anything change about the overheat model?

 

Great list of changes btw, looking forward to trying it.

A-8 still overheats easily in the quick flight i did

  • Upvote 1
Posted (edited)
44 minutes ago, I./JG1_Baron said:

 

Yes.

Yes as in what?  Because as far as I know historically not every German pilot had a parachute especially in early 1918.  When we get 1917 planes will pilots of DIIIa's, DR1's, and DVa's get parachutes in a 1917 scenario simply because its hard coded into the plane?

Edited by Garven_Dreis
Posted
48 minutes ago, 71st_AH_Barnacles said:

you even have to watch the temperatures in the spitfire IX now, as there are consequences to running 100% doing loops and stall turns

 

The Spit IX was rated for 1 hour at 125 degrees

Guest deleted@83466
Posted

Wow!  I wasn't expecting an update, so it's a very pleasant and welcome surprise in what was otherwise going to be a boring day.  I can't wait to try this new update out!  The new effects look awesome!

Posted
51 minutes ago, AnPetrovich said:

 

This is not true.
First, WW2 pressurised cooling systems were affected by low altitude pressure anyway.
Regarding Yaks, now they boil at 79-80°C at 10 km, and this is much closer to the real life than 115°C which was before.

 

Apologies I am on mobile and meant to hit 70.

Posted

Hey guys,

 

I made a video to compare the graphics from 3.006 to 3.005 !

 

I hope you will like it and be able to see what changed :) 

 

 

See you in the air ! 

 

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  • Upvote 7
Posted

I'm downloading the update and the downloadspeed is extremly slow and I have a fast internet connection. Is this a bug?

 


 
II/JG17_HerrMurf
Posted
22 minutes ago, Thad said:

A attentive developer. ?

 

More likely a mail in bug report or a beta tester - but yeah.

  • 1CGS
Posted (edited)
6 minutes ago, kilianspeed said:

I'm downloading the update and the downloadspeed is extremly slow and I have a fast internet connection. Is this a bug?

 

No

23 minutes ago, AnPetrovich said:

You underestimate the players! :biggrin:

In any case, we pay attention on details :cool:

 

I really like the addition of the coolant boiling point changing as the altitude changes. Makes engine management that much more detailed. :salute:

Edited by LukeFF
  • Thanks 1
E69_geramos109
Posted

Great that some bugs are geting fixed. Still a lot for solve but if a step. 

Posted

G-8 has no 1 ton bomb. 

  • 1CGS
Posted
Just now, -[HRAF]BubiHUN said:

G-8 has no 1 ton bomb. 

 

Remove the MG 131s. 

  • Upvote 1
II/JG17_HerrMurf
Posted
9 minutes ago, II./JG77_Taog said:

Hey guys,

 

I made a video to compare the graphics from 3.006 to 3.005 !

 

I hope you will like it and be able to see what changed :) 

 

 

See you in the air ! 

 

 

You da man!!

  • Thanks 1
Posted
18 minutes ago, Talon_ said:

 

The Spit IX was rated for 1 hour at 125 degrees

If that's so it should come under the minor tweaks that Jason mentioned and be tweaked in due course. It's quite a big change and with so many planes it's clear that there maybe some alterations to overheating thresholds. AnPetrovic knows his stuff though so I'm still very pleased with these changes and am sure they will improve historical accuracy.

Posted

The exhaust smoke from the F-2s on a career mission looks very convincing, not that I would really know.  Very heavy on take off, less during the climb, then tailing off to invisible as we settle into the cruise.  Reappearing at times during manoeuvring at WP turns.  The sides of the planes look smokier as well but am I just imagining that?  Anyway, a very nice addition.

 

 

 

 

Posted (edited)
35 minutes ago, Garven_Dreis said:

Yes as in what?  Because as far as I know historically not every German pilot had a parachute especially in early 1918.  When we get 1917 planes will pilots of DIIIa's, DR1's, and DVa's get parachutes in a 1917 scenario simply because its hard coded into the plane?

 

Mate i was reply to you for actual situation only. WE HAVE NOT NOW any other plane as Dr.1 now. What will with another german planes i can not say - it is question for devs. On other hand - FC is first game from WW1, where Germans have a parachute. Finally.

 

Have a nice day.

Edited by I./JG1_Baron
  • 1CGS
Posted
27 minutes ago, Talon_ said:

The Spit IX was rated for 1 hour at 125 degrees

 

But at what altitude?

Posted

Thanks to all involved, looks great....time to fly!

Posted
29 minutes ago, Talon_ said:

Apologies I am on mobile and meant to hit 70.

 

No problem. I guess you meant 80°C ;) ...to be accurate.

  • Haha 1
Posted

Wow,this looks like a real impressive job. Nice one guys.

Have I missed it or are there any SP AI fixes ( I see the tanks mentioned)?

Im not here to moan I'm simply asking a question in case I've missed something..cheers all

Posted
45 minutes ago, AnPetrovich said:

 

You underestimate the players! :biggrin:

In any case, we pay attention on details :cool:

Hats off to you and the develpment team alongside the testers.

 

This was a milestone on the Great Battles series!

  • Like 1
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Posted

What I havent read anything about so far but what really makes *me* happy is the round of optimisation you guys did. 

 

Not only could I turn shadows from medium to high, the "HUD" no longer takes a third of the framerate away! I no longer have to guess at what the radio is saying! (tho I did learn some russian from that; istrebitel is fighters, bombardirovshik is bombers and na tushku is RTB)

 

So cheers on y'all for making an awesome game better!

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E69_geramos109
Posted (edited)

109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture  but yak lags and la5 not. Why is that??

Edited by E69_geramos109
  • Upvote 2
Posted (edited)
1 hour ago, =FEW=Herne said:

 

I must admit, its standard practice for me in a mig to go full rich for take off and leave it there giving me easy access to boost when i need it

 

that's funny, i take off and than cut back on mixture to 83% and leave RPM and Throttle at 100% then i use mixture to activate and de-activate boost as i need it ?

i like how every pilot has his/her own style

Edited by 6./ZG26_Asgar
  • Upvote 1
Posted
7 minutes ago, 6./ZG26_Asgar said:

that's funny, i take off and than cut back on mixture to 83% and leave RPM and Throttle at 100% then i use mixture to activate and de-activate boost as i need it ?

i like how every pilot has his/her own style

For the MiG, I put the mixture all the way down to 40% on takeoff to reduce the initial torque. Once I get the tailwheel up I gradually increase the mixture to about 80%. For efficiency cruise I drop the mixture all the way down into 30-35% (external view has shown that this gives the 'blue flame' at lower altitudes but I can't see this from the cockpit) . I run 80% for combat and crank it up to 100% for boost when I need to close the gap with another plane or if I'm chasing an F-4.

I'm really happy to see some more visibility in relation to the mixtures, I have a heck of a time finding the most efficient setting without cheating with external view. 

  • Upvote 1
Guest deleted@83466
Posted (edited)
19 minutes ago, E69_geramos109 said:

109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture  but yak lags and la5 not. Why is that??

 

The 109's and Spits should smoke at full power.  The other day in a AnPetrovich thread, I pulled out some quotes from the books of Robin Olds and Robert S. Johnson which confirm the smoking engines when at high boosts levels.  See the quotes here: https://forum.il2sturmovik.com/topic/39384-we-need-your-help-engine-smoke/

 

The Yaks can't be overboosted, so they probably aren't as likely to smoke.  I don't know what the story with the La-5 is.

Edited by SeaSerpent
E69_geramos109
Posted
2 minutes ago, SeaSerpent said:

 

The 109's and Spits should smoke at full power.  The other day in a AnPetrovich thread, I pulled out some quotes from the books of Robin Olds and Robert S. Johnson which confirm the smoking engines when at high boosts levels.  See the quotes here: https://forum.il2sturmovik.com/topic/39384-we-need-your-help-engine-smoke/

 

The Yaks can't be overboosted, so they probably aren't as likely to smoke.  Haven't had a chance to take a look at the La-5 when it is at boosted power.

I tested the La5 Fn and no smoke with bosteed. The La5 you can change the mix so also no smoke.

-=PHX=-SuperEtendard
Posted
16 minutes ago, E69_geramos109 said:

109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture  but yak lags and la5 not. Why is that??

 

I guess they go in full rich at full power with their automated mixture controls. In the engine smoke feedback threads (here and ru forums) there were posted pilot anecdotes in which they point out smoke coming out of Spits and 109s when going full power. I think the La-5FN should have it as well if its mixture setting overrichs it. 

 

I havent tested the patch yet, how are the other planes with emergency such as the MiG, I-16, P-40, Fw 190 and P-39 in this regard? 

Posted
25 minutes ago, E69_geramos109 said:

109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture  but yak lags and la5 not. Why is that??

 

It depends on combination of throttle position (because of the carb characteristics) and mixture. In turn, the mixture depends not only on the amount of the fuel but on the intake pressure as well. That means, for example, that even if you set the lever to the full rich when the supercharger gives very high intake pressure to the engine, the mixture can be lean.
If you don't see the smoke at full power on Yak with the full rich mixture then try to reduce the RPM. This decreases the manifold pressure because of supercharger get lower RPM as well. Do you see the smoke then?

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E69_geramos109
Posted
4 minutes ago, AnPetrovich said:

 

It depends on combination of throttle position (because of the carb characteristics) and mixture. In turn, the mixture depends not only on the amount of the fuel but on the intake pressure as well. That means, for example, that even if you set the lever to the full rich when the supercharger gives very high intake pressure to the engine, the mixture can be lean.
If you don't see the smoke at full power on Yak with the full rich mixture then try to reduce the RPM. Do you see the smoke then?

Thanks for the explanation. 

Posted

Awesome work Guys, GREAT BIG HUGE ..... Thank you :)

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Guest deleted@83466
Posted

I just got a chance to do a few Quick Missions, and I can't begin to tell you guys how cool these new effects are.  I know they are just some new visuals, but the immersion level just took a giant leap for me.  Great job!  I'm a very happy customer right now.

Posted (edited)

Awesome! At soon I finish updating DCS will continue with IL-2 (love both) :bye: Will be a great combat night here :dance:

Edited by Fercyful

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