AnPetrovich Posted September 26, 2018 Posted September 26, 2018 2 minutes ago, PatrickAWlson said: Not that it's not accurate, but who actually noticed that? You underestimate the players! In any case, we pay attention on details 4 6
=RvE=Windmills Posted September 26, 2018 Posted September 26, 2018 Anybody give the A8 a shot yet? Did anything change about the overheat model? Great list of changes btw, looking forward to trying it. 1
BlueHeron Posted September 26, 2018 Posted September 26, 2018 As always.... attention to detail is staggering!
=362nd_FS=RoflSeal Posted September 26, 2018 Posted September 26, 2018 5 minutes ago, Windmills said: Anybody give the A8 a shot yet? Did anything change about the overheat model? Great list of changes btw, looking forward to trying it. A-8 still overheats easily in the quick flight i did 1
Garven Posted September 26, 2018 Posted September 26, 2018 (edited) 44 minutes ago, I./JG1_Baron said: Yes. Yes as in what? Because as far as I know historically not every German pilot had a parachute especially in early 1918. When we get 1917 planes will pilots of DIIIa's, DR1's, and DVa's get parachutes in a 1917 scenario simply because its hard coded into the plane? Edited September 26, 2018 by Garven_Dreis
Talon_ Posted September 26, 2018 Posted September 26, 2018 48 minutes ago, 71st_AH_Barnacles said: you even have to watch the temperatures in the spitfire IX now, as there are consequences to running 100% doing loops and stall turns The Spit IX was rated for 1 hour at 125 degrees
Guest deleted@83466 Posted September 26, 2018 Posted September 26, 2018 Wow! I wasn't expecting an update, so it's a very pleasant and welcome surprise in what was otherwise going to be a boring day. I can't wait to try this new update out! The new effects look awesome!
Talon_ Posted September 26, 2018 Posted September 26, 2018 51 minutes ago, AnPetrovich said: This is not true. First, WW2 pressurised cooling systems were affected by low altitude pressure anyway. Regarding Yaks, now they boil at 79-80°C at 10 km, and this is much closer to the real life than 115°C which was before. Apologies I am on mobile and meant to hit 70.
Taog Posted September 26, 2018 Posted September 26, 2018 Hey guys, I made a video to compare the graphics from 3.006 to 3.005 ! I hope you will like it and be able to see what changed See you in the air ! 7 6 7
JG4_Nutella Posted September 26, 2018 Posted September 26, 2018 I'm downloading the update and the downloadspeed is extremly slow and I have a fast internet connection. Is this a bug?
II/JG17_HerrMurf Posted September 26, 2018 Posted September 26, 2018 22 minutes ago, Thad said: A attentive developer. ? More likely a mail in bug report or a beta tester - but yeah.
1CGS LukeFF Posted September 26, 2018 1CGS Posted September 26, 2018 (edited) 6 minutes ago, kilianspeed said: I'm downloading the update and the downloadspeed is extremly slow and I have a fast internet connection. Is this a bug? No 23 minutes ago, AnPetrovich said: You underestimate the players! In any case, we pay attention on details I really like the addition of the coolant boiling point changing as the altitude changes. Makes engine management that much more detailed. Edited September 26, 2018 by LukeFF 1
E69_geramos109 Posted September 26, 2018 Posted September 26, 2018 Great that some bugs are geting fixed. Still a lot for solve but if a step.
1CGS LukeFF Posted September 26, 2018 1CGS Posted September 26, 2018 Just now, -[HRAF]BubiHUN said: G-8 has no 1 ton bomb. Remove the MG 131s. 1
II/JG17_HerrMurf Posted September 26, 2018 Posted September 26, 2018 9 minutes ago, II./JG77_Taog said: Hey guys, I made a video to compare the graphics from 3.006 to 3.005 ! I hope you will like it and be able to see what changed See you in the air ! You da man!! 1
Barnacles Posted September 26, 2018 Posted September 26, 2018 18 minutes ago, Talon_ said: The Spit IX was rated for 1 hour at 125 degrees If that's so it should come under the minor tweaks that Jason mentioned and be tweaked in due course. It's quite a big change and with so many planes it's clear that there maybe some alterations to overheating thresholds. AnPetrovic knows his stuff though so I'm still very pleased with these changes and am sure they will improve historical accuracy.
unreasonable Posted September 26, 2018 Posted September 26, 2018 The exhaust smoke from the F-2s on a career mission looks very convincing, not that I would really know. Very heavy on take off, less during the climb, then tailing off to invisible as we settle into the cruise. Reappearing at times during manoeuvring at WP turns. The sides of the planes look smokier as well but am I just imagining that? Anyway, a very nice addition.
I./JG1_Baron Posted September 26, 2018 Posted September 26, 2018 (edited) 35 minutes ago, Garven_Dreis said: Yes as in what? Because as far as I know historically not every German pilot had a parachute especially in early 1918. When we get 1917 planes will pilots of DIIIa's, DR1's, and DVa's get parachutes in a 1917 scenario simply because its hard coded into the plane? Mate i was reply to you for actual situation only. WE HAVE NOT NOW any other plane as Dr.1 now. What will with another german planes i can not say - it is question for devs. On other hand - FC is first game from WW1, where Germans have a parachute. Finally. Have a nice day. Edited September 26, 2018 by I./JG1_Baron
1CGS LukeFF Posted September 26, 2018 1CGS Posted September 26, 2018 27 minutes ago, Talon_ said: The Spit IX was rated for 1 hour at 125 degrees But at what altitude?
keeno Posted September 26, 2018 Posted September 26, 2018 Thanks to all involved, looks great....time to fly!
AnPetrovich Posted September 26, 2018 Posted September 26, 2018 29 minutes ago, Talon_ said: Apologies I am on mobile and meant to hit 70. No problem. I guess you meant 80°C ...to be accurate. 1
Adger Posted September 26, 2018 Posted September 26, 2018 Wow,this looks like a real impressive job. Nice one guys. Have I missed it or are there any SP AI fixes ( I see the tanks mentioned)? Im not here to moan I'm simply asking a question in case I've missed something..cheers all
LuftManu Posted September 26, 2018 Posted September 26, 2018 45 minutes ago, AnPetrovich said: You underestimate the players! In any case, we pay attention on details Hats off to you and the develpment team alongside the testers. This was a milestone on the Great Battles series! 1 1
schurem Posted September 26, 2018 Posted September 26, 2018 What I havent read anything about so far but what really makes *me* happy is the round of optimisation you guys did. Not only could I turn shadows from medium to high, the "HUD" no longer takes a third of the framerate away! I no longer have to guess at what the radio is saying! (tho I did learn some russian from that; istrebitel is fighters, bombardirovshik is bombers and na tushku is RTB) So cheers on y'all for making an awesome game better! 1 1
E69_geramos109 Posted September 26, 2018 Posted September 26, 2018 (edited) 109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture but yak lags and la5 not. Why is that?? Edited September 26, 2018 by E69_geramos109 2
Asgar Posted September 26, 2018 Posted September 26, 2018 (edited) 1 hour ago, =FEW=Herne said: I must admit, its standard practice for me in a mig to go full rich for take off and leave it there giving me easy access to boost when i need it that's funny, i take off and than cut back on mixture to 83% and leave RPM and Throttle at 100% then i use mixture to activate and de-activate boost as i need it ? i like how every pilot has his/her own style Edited September 26, 2018 by 6./ZG26_Asgar 1
RedKestrel Posted September 26, 2018 Posted September 26, 2018 7 minutes ago, 6./ZG26_Asgar said: that's funny, i take off and than cut back on mixture to 83% and leave RPM and Throttle at 100% then i use mixture to activate and de-activate boost as i need it ? i like how every pilot has his/her own style For the MiG, I put the mixture all the way down to 40% on takeoff to reduce the initial torque. Once I get the tailwheel up I gradually increase the mixture to about 80%. For efficiency cruise I drop the mixture all the way down into 30-35% (external view has shown that this gives the 'blue flame' at lower altitudes but I can't see this from the cockpit) . I run 80% for combat and crank it up to 100% for boost when I need to close the gap with another plane or if I'm chasing an F-4. I'm really happy to see some more visibility in relation to the mixtures, I have a heck of a time finding the most efficient setting without cheating with external view. 1
Guest deleted@83466 Posted September 26, 2018 Posted September 26, 2018 (edited) 19 minutes ago, E69_geramos109 said: 109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture but yak lags and la5 not. Why is that?? The 109's and Spits should smoke at full power. The other day in a AnPetrovich thread, I pulled out some quotes from the books of Robin Olds and Robert S. Johnson which confirm the smoking engines when at high boosts levels. See the quotes here: https://forum.il2sturmovik.com/topic/39384-we-need-your-help-engine-smoke/ The Yaks can't be overboosted, so they probably aren't as likely to smoke. I don't know what the story with the La-5 is. Edited September 26, 2018 by SeaSerpent
E69_geramos109 Posted September 26, 2018 Posted September 26, 2018 2 minutes ago, SeaSerpent said: The 109's and Spits should smoke at full power. The other day in a AnPetrovich thread, I pulled out some quotes from the books of Robin Olds and Robert S. Johnson which confirm the smoking engines when at high boosts levels. See the quotes here: https://forum.il2sturmovik.com/topic/39384-we-need-your-help-engine-smoke/ The Yaks can't be overboosted, so they probably aren't as likely to smoke. Haven't had a chance to take a look at the La-5 when it is at boosted power. I tested the La5 Fn and no smoke with bosteed. The La5 you can change the mix so also no smoke.
-=PHX=-SuperEtendard Posted September 26, 2018 Posted September 26, 2018 16 minutes ago, E69_geramos109 said: 109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture but yak lags and la5 not. Why is that?? I guess they go in full rich at full power with their automated mixture controls. In the engine smoke feedback threads (here and ru forums) there were posted pilot anecdotes in which they point out smoke coming out of Spits and 109s when going full power. I think the La-5FN should have it as well if its mixture setting overrichs it. I havent tested the patch yet, how are the other planes with emergency such as the MiG, I-16, P-40, Fw 190 and P-39 in this regard?
AnPetrovich Posted September 26, 2018 Posted September 26, 2018 25 minutes ago, E69_geramos109 said: 109s and Spits are making a contrail of smoke when using full power as if they have a wrong fuel mixture but yak lags and la5 not. Why is that?? It depends on combination of throttle position (because of the carb characteristics) and mixture. In turn, the mixture depends not only on the amount of the fuel but on the intake pressure as well. That means, for example, that even if you set the lever to the full rich when the supercharger gives very high intake pressure to the engine, the mixture can be lean. If you don't see the smoke at full power on Yak with the full rich mixture then try to reduce the RPM. This decreases the manifold pressure because of supercharger get lower RPM as well. Do you see the smoke then? 2 8
E69_geramos109 Posted September 26, 2018 Posted September 26, 2018 4 minutes ago, AnPetrovich said: It depends on combination of throttle position (because of the carb characteristics) and mixture. In turn, the mixture depends not only on the amount of the fuel but on the intake pressure as well. That means, for example, that even if you set the lever to the full rich when the supercharger gives very high intake pressure to the engine, the mixture can be lean. If you don't see the smoke at full power on Yak with the full rich mixture then try to reduce the RPM. Do you see the smoke then? Thanks for the explanation.
[DBS]MDS1 Posted September 26, 2018 Posted September 26, 2018 Awesome work Guys, GREAT BIG HUGE ..... Thank you 1
Guest deleted@83466 Posted September 26, 2018 Posted September 26, 2018 I just got a chance to do a few Quick Missions, and I can't begin to tell you guys how cool these new effects are. I know they are just some new visuals, but the immersion level just took a giant leap for me. Great job! I'm a very happy customer right now.
Fercyful Posted September 26, 2018 Posted September 26, 2018 (edited) Awesome! At soon I finish updating DCS will continue with IL-2 (love both) Will be a great combat night here Edited September 26, 2018 by Fercyful
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