BlackMambaMowTin Posted September 23, 2018 Posted September 23, 2018 Quote Question: Can you walk us through how DLSS will be worked into the developer’s workflow? Answer: DLSS is a post-processing effect that can be integrated into any modern engine. It doesn’t require any art or content changes and should function well in titles that support Temporal Anti-Aliasing (TAA). Question: How much work will a developer have to do to continue to train and improve the performance of DLSS in a game? Answer: DLSS is the first time a deep learning model has been placed directly into a 3D rendering pipeline. This is made possible through heavy use of the Turing TensorCores. But the developer need not worry about the difficulties of getting the DLSS model to run in only a few milliseconds. NVIDIA has had many teams that span NVIDIA Research, our Hardware & Architecture groups as well as many in Developer Technologies working on both image quality and performance and we will continue to improve both over time. At this time, in order to use DLSS to its full potential, developers need to provide data to NVIDIA to continue to train the DLSS model. The process is fairly straightforward with NVIDIA handling the heavy lifting via its Saturn V supercomputing cluster. How much effort is needed to support DLSS? It sounds like developers don't have to do much. Is that true? I play this game in VR and it's supersampling that really kills framerates. DLSS promises great image quality at double the performance. Are there any plans to support DLSS? 2
kissklas Posted September 24, 2018 Posted September 24, 2018 I didn't find any documentation as far as compatibility goes, but I know PUBG is getting it, and that game uses DX11 (though I believe it has a DX12 beta). The implementation is said to be pretty straght forward, but game data needs to be sent to and analyzed by Nvidias deep learning super computer. I hope they find the time to implement it if possible. I fired up my 2080 this weekend for the first time, and it is quite the improvement over my old 970 xD
Jackrabbit710 Posted September 28, 2018 Posted September 28, 2018 It would be great if they did, il2 needs all the performance help it can get! 1
LLv34_Flanker Posted September 28, 2018 Posted September 28, 2018 S! IL-2 would profit more from being more scalable on many cores than yet another FSAA 1
Ehret Posted September 28, 2018 Posted September 28, 2018 (edited) If the nVidia would support SLI on lower models than 1070 I'd just get an another inexpensive card and use the SLI 2xAA mode and be done. There is no way around the sampling theory and stuff like the DLSS is just a post-filtering scheme. A very good one, maybe, but still a post-filter. As such it should be on the nVidia to add support for the BoX and other titles. Edited September 28, 2018 by Ehret
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