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How is the Bf109 supposed to function without guns?


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Posted (edited)
54 minutes ago, LeLv76_Erkki said:

 

Its easy to miss as counters still show full ammo. Its only the chambering indicators above the counter bars that have turned fully black to mark no chambered rounds.

 

That's the thing. It is obvious if the pilot remembers to look for that. I've forgotten. Maybe when selecting skins and other modifications, make it a habit of what I mentioned about selected no ammo then selecting the ammo. I've not done enough to say whether it will/would prevent actually getting into the mission and having issues. I plan on doing that going forward , until I hear the problem gets resolved. If I forget to do that or forget to look at the indicators, then it's my fault if I line up on a plane and nothing happens when I pull the trigger.

Edited by HansBlitz
Posted
20 hours ago, Willy__ said:

Sometimes I wonder if the testers and devs actually play the game....

 

Oh yeah? As a guy that has been gifted TWO of the premium editions of this game, your remark surprises me.

  • Upvote 2
Posted

That which is gained easily is valued too lightly.  ?

  • Upvote 4
Posted (edited)

Even though this bug clearly exists, I cant get over the way the OP has made this thread like a child screaming that 109s are broken. 

 

I suspect it is a bug in the FMB/mp code/load out settings as it is only on certain servers and not on SP.

Edited by AeroAce
Guest deleted@83466
Posted (edited)
19 minutes ago, AeroAce said:

Even though this bug clearly exists, I cant get over the way the OP has made this thread like a child screaming that 109s are broken. 

 

 

 

No need to use a metaphor here.  For all practical purposes, it is a child screaming that his 109s are broken.  That's what Thumpy McBilboface does.

 

 

Edited by SeaSerpent
Posted

Coming in here and screaming like a girl is not the way to let yourself be taken seriously. I read the first sentence and thought it was a joke post. 109's don't have guns? I'm thinking that the German pilots must have been throwing those 20 mm shells at me from their cockpits, then. They sure seem to shoot me down a lot for airplanes that are unarmed. Sounds to me as thought THAT'S the bug, there. Unarmed fighters can shoot you down!

And well, of course it's a conspiracy. The game is obviuosly biased towards the VVS. Look how much better those Russian fighters (Cough!) are than the Luftwaffe!

And really that, the devs don't seem to fly the sim, comment was unnecessary. If they don't see it happening they can't fix it. It's like taking your car in to get fixed because it's making a noise. But when the mechanic drives it, it's fine. He can't find anything wrong...what do you want him to fix? 

Sounds like a a server issue to me. But maybe you should stay away from there. It sounds as though those guys are sabotaging the German planes. Damn those Russkis!!

 

novicebutdeadly
Posted (edited)
On 9/23/2018 at 9:24 AM, Bilbo_Baggins said:

Ladies and gents, reds and blues,

 

Just wondering how the BF109, mainly the G2, for so long now, is supposed to function without firing guns? This critical problem has been around ever since I can remember now, and you can't help but wonder what the developer's of this sim were thinking when a BF109 is completely unable to participate in the fight without working guns, for this long.

 

Folks have been waiting, and waiting, through updates and fixes, yet this still remains. Why in hell does a BF109 still not have working guns so much of the time? They need to sort this out.

 

Why are they working on new content with total disregard for critical bugs like this? It beggars belief. I would like to know how a BF109 is supposed to participate in a combat flight simulation without any guns please.

 

RGDS

 

I remember having a bug (flying a 109 and sometimes a 190) where no matter how many times I hit the enemy aircraft it had no effect other than eventually causing a bit of smoke, or the pilot dies all of a sudden... I even turned on aim assist to see if my aim was out (in QMB so no lag related issues).

 

I ended up having to do a full uninstall (looking for any files on the computer) of il2 bos, and then doing a fresh reinstall (without deleting all files just standard uninstall and reinstall the bug remained).

 

I also now when the game does an update, once it's all installed I re-start the computer before loading the game up (I vaguely remember reading somewhere that doing this prevents issues)

Edited by novicebutdeadly
ShamrockOneFive
Posted
14 minutes ago, novicebutdeadly said:

 

I remember having a bug (flying a 109 and sometimes a 190) where no matter how many times I hit the enemy aircraft it had no effect other than eventually causing a bit of smoke, or the pilot dies all of a sudden... I even turned on aim assist to see if my aim was out (in QMB so no lag related issues).

 

I ended up having to do a full uninstall (looking for any files on the computer) of il2 bos, and then doing a fresh reinstall (without deleting all files just standard uninstall and reinstall the bug remained). 

 

I also now when the game does an update, once it's all installed I re-start the computer before loading the game up (I vaguely remember reading somewhere that doing this prevents issues)

 

I've seen this in singleplayer except it was a FW190 that was invulnerable. Never saw it happen again though.

novicebutdeadly
Posted
20 minutes ago, ShamrockOneFive said:

 

I've seen this in singleplayer except it was a FW190 that was invulnerable. Never saw it happen again though.

 

For me it was every time ???

JG7_RudeRaptor
Posted

I'm experiencing the bug when the plane count is getting low on Blue bases (WOL). Example, there was about 30 mins left before next map change. Only 2 G2's and 5 F4's were left to choose. I would only receive the gun bug when I selected those two planes. F2 & E4 and the bombers had no issue. 

 

Hope this helps gents. 

Posted

There is a workaround. Just set the same key for both of the separate keystroke commands in controls. So I set the same key for MGs only and for Cannons only keystroke. Then when I press that one key all guns are firing. As I understood the all guns firing key is bugged.

Posted
1 hour ago, blackram said:

There is a workaround. Just set the same key for both of the separate keystroke commands in controls. So I set the same key for MGs only and for Cannons only keystroke. Then when I press that one key all guns are firing. As I understood the all guns firing key is bugged.

I wonder if thats the problem. I have my cannons and main guns separate and never use the all guns fire key.

Posted
On 9/23/2018 at 1:57 AM, PB0_Foxy said:

Had this weird bug tonight flying the G2 on Wings of Liberty

 

I've only experienced it on WoL and only in the G2. I did experience it their frequently. Some people suggested checking ammo counters, but the ammo counters show ammo for me. 

=EXPEND=Tripwire
Posted
11 minutes ago, =FEW=Herne said:

 

I've only experienced it on WoL and only in the G2. I did experience it their frequently. Some people suggested checking ammo counters, but the ammo counters show ammo for me. 

 

Look at the symbols above the ammo counters. They will be black. Notice the bars are still full.

 

Working

image.png.e3fe9cbeda5724c7cddfc2afd6c4d876.png

 

Broken

image.png.587e4310fb63077d1a367a76826fca6d.png

  • Thanks 1
Posted (edited)
On 9/22/2018 at 9:15 PM, Willy__ said:

 

I get on almost half of my flights, happens more on some planes than others(G2 for example), but there's a trick that fix it, while on the loadout screen just choose the one that says "Empty" and then choose back the one with ammo. Sometimes I wonder if the testers and devs actually play the game....

 

:):rolleyes:

this makes me remember to a bug I experienced several times too.

After a quick mission battle, started at 3500 m of altitude, the next battle gonna start from runway (even if 3500m is specified). So I have to click "from runway" and then again "3500m" before every battle. But sometimes I just forget to do so, and the battle starts from runway.

Yes, as other said, its not "critical". 

But its an annoying bug, just as the gun bug in the G2 (which I experienced twice, in multiplayer, never happened in offline mode, idk why).

 

PS: I just read the comment of another user, he says this happens only on some servers and only in MP.

 

I see, I understand now why people in general criticize the OP. Yes, I agree with them too.

If its such an specific bug, then it has nothing to do with how the company test their product.

Gonna stop complaining then.

 

PS2: I would love to see the bug about the starting altitude fixed tho

Edited by ME-BFMasserME262
typos
Posted
1 hour ago, ME-BFMasserME262 said:

PS2: I would love to see the bug about the starting altitude fixed tho

 

What Bug ? There is an altitude toggle in game. Generally you start on a standard atmospheric pressure, but you can toggle to QFE of the nearest friendly Airfield.

Posted

I think he means the way the QMB does not remember your settings completely. For instance, in the many vs many scenario, the QMB always resets to "scramble" - it remembers all your previous plane choices, weather settings etc, but not the choice of scramble, head to head, pursuit etc.

 

This is a bug, of a minor kind, but ought to be easy to fix.

  • Thanks 1
  • Upvote 1
Posted
1 hour ago, unreasonable said:

I think he means the way the QMB does not remember your settings completely. For instance, in the many vs many scenario, the QMB always resets to "scramble" - it remembers all your previous plane choices, weather settings etc, but not the choice of scramble, head to head, pursuit etc.

 

This is a bug, of a minor kind, but ought to be easy to fix.

 

‘That was a problem for me until about 4 days ago.  Now it keeps the prior “face to face” setting.  I have no idea why it changed.

Bremspropeller
Posted
5 hours ago, =EXPEND=Tripwire said:

 

Look at the symbols above the ammo counters. They will be black. Notice the bars are still full.

 

Working

image.png.e3fe9cbeda5724c7cddfc2afd6c4d876.png

 

Broken

image.png.587e4310fb63077d1a367a76826fca6d.png

 

Looks like the power-room of a nuclear sub. :vhap:

  • Upvote 1
=EXPEND=Tripwire
Posted
50 minutes ago, Bremspropeller said:

 

Looks like the power-room of a nuclear sub. :vhap:

 

Feels like the power of a wet party popper sometimes.

Pretty sure these bad boys pack the same explosive as our minengeschoss:rofl:

 

popper.thumb.jpg.adf00000279e31bf83e31d1bccc71bb0.jpg

  • Haha 1
Posted (edited)

I and my squad mates have this happen consistently on WOL. It's now part of our preflight checklist... still... a real PITA! (And we do fly VVS also to those who suggest that that is the solution... It's a valid Bug).

 

EDIT:

OK, no matter what I do... select Empty then reselect full ammo... select Empty... spawn... exit then reselect full ammo... and on multiple servers... I have no guns on the G2. This SUCKS.

I didn't see any posts in Bug reports so I have done so:

 

Edited by II./JG1_Vonrd
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  • Upvote 1
Posted (edited)
2 hours ago, II./JG1_Vonrd said:

 

EDIT:

OK, no matter what I do... select Empty then reselect full ammo... select Empty... spawn... exit then reselect full ammo... and on multiple servers... I have no guns on the G2. This SUCKS.

I didn't see any posts in Bug reports so I have done so:

 

 

Yep, despite people claiming that's the workaround, it actually doesn't work at all a lot of the time. 

 

I see new guys on the server all the time now exclaiming that their 109 has no guns when behind someone. You can understand the frustration.

 

RGDS

Edited by Bilbo_Baggins
=EXPEND=Capt_Yorkshire
Posted (edited)

I must have had this gun bug well over 50 times.  I would very much like it fixed,  imagine flying around for half an hour looking for a bad guy and then.......  AAAAAAAaagh!!!    NO AMMO!!!  [edited]  then i disconnect lose my kill streak and sulk .:good: 

Edited by SYN_Haashashin
Lenguage
Posted

This bug is great from balance perspective, more reds flying :)

Posted

Has anyone ever encountered this bug in single player, or on any other plane other than a 109? 

Posted
2 minutes ago, RedKestrel said:

Has anyone ever encountered this bug in single player, or on any other plane other than a 109? 

 

It also happens in 190 A-3, possibly others but havent encountered it yet

Posted
Just now, LeLv76_Erkki said:

 

It also happens in 190 A-3, possibly others but havent encountered it yet

I wonder if it has something to do with the initialization of the ammo counters on startup. Something between the multiplayer server and the PC gets mixed up when the counters are triggered, which makes the sim 'forget' to load the ammo when the ammo counters try to start, and then they fail. Because so far the only types that get this issue are ones with ammo counters right? And only online, not single player. This might also explain why people seem to run into it in high-traffic times on the servers - the traffic makes it more likely some packet of info is being dropped on initialization. Just a theory though.
 

Posted
1 minute ago, RedKestrel said:

I wonder if it has something to do with the initialization of the ammo counters on startup. Something between the multiplayer server and the PC gets mixed up when the counters are triggered, which makes the sim 'forget' to load the ammo when the ammo counters try to start, and then they fail. Because so far the only types that get this issue are ones with ammo counters right? And only online, not single player. This might also explain why people seem to run into it in high-traffic times on the servers - the traffic makes it more likely some packet of info is being dropped on initialization. Just a theory though.
 

 

Yeah could be, also I havent encountered it with the Emil or Macchi yet, both of which have counters but of different kind. It could be something with the vertical bar counters and netcode.

Posted
7 hours ago, Bilbo_Baggins said:

 

Yep, despite people claiming that's the workaround, it actually doesn't work at all a lot of the time. 

 

 

The “fly VVS” workaround works 100% of the time.

Posted
28 minutes ago, BraveSirRobin said:

 

The “fly VVS” workaround works 100% of the time.

So you buy a car, it has no engine, and buying another car will solve the problem.

  • Like 1
Posted
13 minutes ago, -[HRAF]BubiHUN said:

So you buy a car, it has no engine, and buying another car will solve the problem.

 

No.  You already own the other car.  Try using it for a change.

Posted
4 hours ago, BraveSirRobin said:

 

The “fly VVS” workaround works 100% of the time.

This is a useless suggestion for those who want to fly Axis.

Posted

Not remembering to check to make sure the indicators are showing correctly must be someone else's fault

  • Sad 1
Posted (edited)
44 minutes ago, HansBlitz said:

Not remembering to check to make sure the indicators are showing correctly must be someone else's fault

 

That sounds like something an old fart might say. Hard to understand that kind of apologist stance. Simple fact is the bug has been around for a long while so people are merely pointing it out and would like it fixed. It's not obvious whatsoever for anyone uninformed since it's not the ammo bars but a tiny symbol above them. Besides, no mention is given to users to look for this little symbol in the startup procedure anyway. There's no 2 ways about it- having no guns in a combat flight sim online is a critical bug.

 

Having said that, looks like the problem is server specific (although a couple mention it is not just WOL), so hopefully (but unlikely) the problem will be looked into from the server administrators end. 

 

Thanks to all who contributed ~S

Edited by Bilbo_Baggins
Posted (edited)
44 minutes ago, HansBlitz said:

Not remembering to check to make sure the indicators are showing correctly must be someone else's fault

 

As if it was a real preflight check...

 

Before yesterday and the release of the trick about the indicators by Tripwire, none knew this. And see that it's real fresh trick, most people doesn't even know it yet.

Edited by F/JG300_Egon
Guest deleted@83466
Posted (edited)
16 minutes ago, F/JG300_Egon said:

 

As if it was a real preflight check...

 

Before yesterday and the release of the trick about the indicators by Tripwire, none knew this.

 

Wrong.  This bug has unfortunately existed for longer than it should have, but anyone who was paying attention understood they need to check their ammo indicators very shortly after the bug arose.  So don't over-generalize about "none knew this".  Completely wrong.  Almost everyone who flies Luftwaffe has been successfully, and very easily working around this for months.  It's merely a minor annoyance, not a deal-breaker.

 

Yes, they should fix the bug.  But I simply don't understand you guys who make it out like it's some kind of catastrophe, or that having to actually look at the ammo counters for 2 milliseconds is too much work.  You are being ridiculous.

 

And like Hans Blitz says above:  You know about the issue.  It hasn't been fixed yet.  You know how to detect it, and what to do about it.  So if you line up on a target, squeeze the trigger, and nothing happens, IT IS YOUR FAULT.

 

Edited by SeaSerpent
Posted (edited)

The only catastrophe I see is the number of people online.

 

And it's not my fault, I don't program that game.

 

 

Edited by F/JG300_Egon
  • Upvote 1
Posted

Yep, I'm an old fart - beats not getting older. Yes it would be nice if this gets fixed. Until it does, I don't let it get me all worked up about it. I've forgotten to check for it - as stated earlier I see that as my fault - maybe part of being an old fart.

 

Situation is not perfect but there is a way to deal with the situation.

 

 

Guest deleted@83466
Posted (edited)
16 minutes ago, F/JG300_Egon said:

The only catastrophe I see is the number of people online.

 

And they aren't playing online, or playing German, because they are too lazy to check their ammo counters to see if their weapons are charged?  I don't believe it, but if so,  then everyone is probably better off.   If something so trivial is such a deal-breaker, then go play Angry Birds or something.  There's no place for cry-babies in online air combat anyway, so if people want to be like that, they can take their ball and go home.  It's absurd.

Edited by SeaSerpent
Posted
2 hours ago, SeaSerpent said:

 

Wrong.  This bug has unfortunately existed for longer than it should have, but anyone who was paying attention understood they need to check their ammo indicators very shortly after the bug arose.  So don't over-generalize about "none knew this".  Completely wrong.  Almost everyone who flies Luftwaffe has been successfully, and very easily working around this for months.  It's merely a minor annoyance, not a deal-breaker.

 

Yes, they should fix the bug.  But I simply don't understand you guys who make it out like it's some kind of catastrophe, or that having to actually look at the ammo counters for 2 milliseconds is too much work.  You are being ridiculous.

 

And like Hans Blitz says above:  You know about the issue.  It hasn't been fixed yet.  You know how to detect it, and what to do about it.  So if you line up on a target, squeeze the trigger, and nothing happens, IT IS YOUR FAULT.

 

Yeah, but I'm not able to rectify it now. Not sure what might have changed.

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