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Posted

again, I don't have the time or desire to play mp.

 

youre missing the point

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Posted (edited)
4 minutes ago, bush_wizard said:

again, I don't have the time or desire to play mp.

 

youre missing the point

 

Desire maybe:
Time Bollox :

Berloga air start straight in a furball, fight will be done before you have time to fast forward your career to an action point

Edited by =FEW=Herne
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Posted
42 minutes ago, =FEW=Herne said:

 

Desire maybe:
Time Bollox :

Berloga air start straight in a furball, fight will be done before you have time to fast forward your career to an action point

 

youre not getting it.

 

i have no desire to play mp, i have no desire for airquake furballs.

 

i have a desire to play a compelling sp campaign against reasonable ai.

 

not rocket surgery

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Posted
2 hours ago, meplanes1969 said:

They need to put a hold on all future products,and sort this out,then go back to bonenplatte ,tanks and flying circus

 

And if they did that, they would go out of business.

Posted
24 minutes ago, bush_wizard said:

i have a desire to play a compelling sp campaign against reasonable ai.

 

I play 80% SP but what if I told you you could play a compelling MP campaign with/against more than reasonable human opponents?

 

If your main, gripe is single player AI, it is natural for ppl to suggest MP, because there is no AI. the quality of other flyers is one of the things MP does really well. 

 

I just really hope you have tried MP before you decided it is not for you.

 

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Posted
15 minutes ago, LukeFF said:

 

And if they did that, they would go out of business.

 

I would support a kickstarter ;)
Definitely.

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Posted (edited)
47 minutes ago, bush_wizard said:

 

youre not getting it.

 

i have no desire to play mp, i have no desire for airquake furballs.

 

i have a desire to play a compelling sp campaign against reasonable ai.

 

not rocket surgery

 

According to you : AI sucks . . .

I'm trying to point out there are servers out there that cater to all sorts of tastes, that do not have AI and therefore remove the challenge factor. If you want a progressive campaign then there are servers that cater for that, which you may, or may not find rewarding. All I know is that many in this thread do not find the AI currently rewarding. 

I on the other hand happen to think that its pretty good. I only play Iron Man careers, I usually try to stay in formation particularly for the right echelon ones and when I play it I feel like i'm part of something. Some of my missions have been around an hour, and I will not have encountered any enemies, but they were no less tense because thats still a long time to have your head on a swivel in VR. 

If you enjoy the game except for the AI, then don't play against the AI. Play against humans for a mixed challenge, and enjoy these wonderful virtual warbirds, on whatever server has a play style that suits you. If you prefer not to play at all while you wait for more capable AI that is your choice, but I also think it's your loss, especially if you don't even give the MP part a chance. 

I really like the single player experience, as I said before biggest thing on my wish list would be for better career stability. I can't seem to get through a whole one without the career becoming corrupt, but for what it is I really like it.

 

I love the MP experience for the ambience firing up the engine, friendlies  departing or returning while you taxi. The airfield sirens, the flak guns firing, perhaps before you even got to close your canopy.

 

For me both modes are a lot of fun, but my point is that if you are not currently enjoying one, then you should at least try the other.

Edited by =FEW=Herne
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Posted
1 minute ago, ST_ami7b5 said:

 

I would support a kickstarter ;)
Definitely.

Kickstarter is not a business plan. Every private investor they currently have would bail if they switched to that business model. They would lose not only the revenue stream from sales of BoBp, Tank Crew and Flying Circus, they would lose their other backers.

There are  things that could happen that would precipitate an overhaul of the AI in the near future:
1. an AI specialist programmer with experience in flight sims gets left in a basket on Jason's doorstep with a little note attached to him saying "Speaks Russian, English and l33t, will work for gratitude from forum posters" 
2. BoBp, Tank Crew and Flying Circus do very well in sales, giving the Devs a bigger budget not only to tackle the next installment, but to hire more specialized staff to do the things they've always wanted to do. 
 

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Posted (edited)
23 minutes ago, Cpt_Cool said:

 

I play 80% SP but what if I told you you could play a compelling MP campaign with/against more than reasonable human opponents?

 

If your main, gripe is single player AI, it is natural for ppl to suggest MP, because there is no AI. the quality of other flyers is one of the things MP does really well. 

 

I just really hope you have tried MP before you decided it is not for you.

 

 

yes, i have tried mp.

 

you guys don't get it and aren't listening.

 

I. HAVE. NO. INTEREST. IN. PLAYING. MULTIPLAYER.

 

FULL. STOP.

 

9 minutes ago, =FEW=Herne said:

 

According to you : AI sucks . . .

I'm trying to point out there are servers out there that cater to all sorts of tastes, that do not have AI and therefore remove the challenge factor. If you want a progressive campaign then there are servers that cater for that, which you may, or may not find rewarding. All I know is that many in this thread do not find the AI currently rewarding. 

I on the other hand happen to think that its pretty good. I only play Iron Man careers, I usually try to stay in formation particularly for the right echelon ones and when I play it I feel like i'm part of something. Some of my missions have been around an hour, and I will not have encountered any enemies, but they were no less tense because thats still a long time to have your head on a swivel in VR. 

If you enjoy the game except for the AI, then don't play against the AI. Play against humans for a mixed challenge, and enjoy these wonderful virtual warbirds, on whatever server has a play style that suits you. If you prefer not to play at all while you wait for more capable AI that is your choice, but I also think it's your loss, especially if you don't even give the MP part a chance. 

I really like the single player experience, as I said before biggest thing on my wish list would be for better career stability. I can't seem to get through a whole one without the career becoming corrupt, but for what it is I really like it.

 

I love the MP experience for the ambience firing up the engine, friendlies  departing or returning while you taxi. The airfield sirens, the flak guns firing, perhaps before you even got to close your canopy.

 

For me both modes are a lot of fun, but my point is that if you are not currently enjoying one, then you should at least try the other.

 

blah blah blah.

 

my point is that i'm not interested in playing multiplayer, otherwise I would be playing multiplayer and that the ai is lacking and needs to be worked on.

 

is comprehending what i'm saying really that difficult?

Edited by bush_wizard
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Posted

I know, RK :)
Jason made it clear.
Just wanted to stir the pot a little ;)

7 minutes ago, RedKestrel said:

Kickstarter is not a business plan. Every private investor they currently have would bail if they switched to that business model. They would lose not only the revenue stream from sales of BoBp, Tank Crew and Flying Circus, they would lose their other backers.

There are  things that could happen that would precipitate an overhaul of the AI in the near future:
1. an AI specialist programmer with experience in flight sims gets left in a basket on Jason's doorstep with a little note attached to him saying "Speaks Russian, English and l33t, will work for gratitude from forum posters" 
2. BoBp, Tank Crew and Flying Circus do very well in sales, giving the Devs a bigger budget not only to tackle the next installment, but to hire more specialized staff to do the things they've always wanted to do. 
 

 

Posted
4 hours ago, Feathered_IV said:

 

I pretty much went the other way.  If the product can fit my needs in the future I'll be pleased to buy more, but for now I think its best that I step back from the perpetuating cycle of ten planes and a map.  It was a hard habit to break, as I've been buying Il-2 products sight-unseen since 2002.

Next one I buy will be the Pacific, nothing else. 

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Posted
Just now, bush_wizard said:

 

yes, i have tried mp.

 

you guys don't get it and aren't listening.

 

I. HAVE. NO. INTEREST. IN. PLAYING. MULTIPLAYER.

 

FULL. STOP.

 

blah blah blah.

 

my point is that i'm not interested in playing multiplayer, otherwise I would be playing multiplayer and that the ai is lacking and needs to be worked on.

 

is comprehending what i'm saying really that difficult?

 

haha ok. Well i'm sure the dev's will take note of your constructive criticism, and file it where they see fit :)
 

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Posted
32 minutes ago, bush_wizard said:

 

is comprehending what i'm saying really that difficult?

 

Not at all.  The part of flight sims that you love the most (in fact, the only part you will play) is the part that has always sucked and is virtually impossible to make as good as you want it to be.

 

Good luck finding a new hobby!

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Posted
17 minutes ago, BraveSirRobin said:

 

Not at all.  The part of flight sims that you love the most (in fact, the only part you will play) is the part that has always sucked and is virtually impossible to make as good as you want it to be.

 

Good luck finding a new hobby!


:rolleyes:

Posted
51 minutes ago, bush_wizard said:


:rolleyes:

I had him on ignore list a long time, do not quote him, then I only get reminded why

Posted
33 minutes ago, LuseKofte said:

I had him on ignore list a long time, do not quote him, then I only get reminded why

 

Lol ... yup, he is still around Luse ... unfortunately

Posted

I’ve been playing flight sims since the original Red Baron.  I played nothing but SP until Rise of Flight.   The only thing I regret is that I must have missed out on the golden age of really good AI.  That must have been a glorious time.

Posted

I probably am not as astute as many I guess, but I have successfully flown through a Kuban Career in the Spit twice now and had a blast doing them.

 

Yes certainly it has some weaknesses, like anything - and the AI can get frustrating at times, but for me at least the overall experience has been quite fun and challenging.

I too am looking forward to hopefully some improvements as time marches on, but for myself I do not consider the Career mode to be something I just can not play at this time.

 

I am sure they put a tremendous amount of effort into the Career system, because in part so many of us were clamoring for something better. And it is miles better - IMHO - over what we had for this series prior. And I am sure it will only get better as time marches on.

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Posted

I don’t think we’ll see any massive leaps in terms of AI quality, but gradual improvements seem likely to me.

 

The devs obviously have an interest in improving the SP experience, with the scripted campaigns and addition of a career mode. But they also have a lot of content to make, and need a steady flow of cash.

Posted
14 hours ago, Tapi said:

Of course, we can but what makes me crazy is the silence from the devs about the matter?

Because I suspect that we are going to find out after BoBP release that only minor and not very significant AI change was done...

So IMHO, if the devs go out with the clear word about the future of the AI no other threads like this one would emerge since...

 

Knock it off.

They haven’t been silent - that’s either ignorance or selective memory on your part. Jason is aware that the AI needs work, and said publicly only recently that we’ll be informed when there’s something imminent. Will that be before BobP? Maybe, matbe not - I have no idea. 

The AI causes me a ton more problems than it does you - but sniveling will not bring the fixes any sooner. 

 

I’m sure this post will confuse ChiefWH like everything else seems to.

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Posted (edited)

Well Gambit, may be you are right. I agree that devs are well aware of the AI flaws and I believe the team works hard and that they do the best they can. I appreciate their work very much (BOX is currenty the only sim I play).

 

But on the other hand, silence about the problem is not constructive. 

 

I also do not think I am impatient and I certainly do not expect the improvements in any short term. The only reason I have added my voice in the AI themes like this one is, that I think we all need FRESH WORDS OF HOPE. If only Jason post sentence like this: "Patience guys, we are definitely going to cosiderably rework AI as soon as we have sources to do it." that makes me silence about the topic for at least 1 year (seriously). Unfortunately right now we know nothing about the way how they plan to improve AI ( do they plan small evolution steps or they stopped it and plan complete overhaul? Do they plan improve radio comm as well?  Do they plan to implement wingmans? etc...). I would like they share their ideas and plans with us to give us some hope....  I think that as loyal customers we deserve some more than the long silence about the topic that influence the SP gameplay so considerably.

 

Edited by Tapi
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Posted

I saw Jason answer in DD to some guy who mentioned AI issues, something like this:

"Keep complaining because we did not hear the first 1000 times" :P well at least you know they know. 

 

tumblr_lgedv2Vtt21qf4x93o1_40020110725-2

 

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Posted (edited)

If SP simmers make up 80+% of IL-2 GB then surely the AI "issues" must take precedence?

DoI believe Jason is pissed off with the issues? Of course I do he must be,but I agree with others...If there's a roadmap with BOBP,TC, and FC..then why can't there be some sort of "Word" regarding the AI. Maybe on a more regular basis, Surely the team "Know" something? 

 

It just seems a very sore subject to the Devs this was posted on the latest DD by Veteran " 

for a good game we need not only new Maps and Planes, we need more possibilities for the Missions Editor and a better AI Command system for the Player.

And yes I love the game too"

 

Jasons reply " Please keep complaining. I didn't hear you the first 1000 times."

 

Complaining?? Seriously I see a suggestion not a complaint the guy even said " I love the game too".

 

No doubt this thread will end up in the complaints part like the AI turning in circles one..out of sight an all that.

 

Its such a shame because it's a fantastic piece of work. Graphically and sound wise this series is excellent.

The "feeling" I get when I fly one of these birds is extraordinary and then I do a career mission and..the AI at times is that incredibly bad I turn the sim off. It's stopped being "fun" for me and that's why I play games..and that's what it is a game.

 

Ive tried MP and massive credit goes to Coconut and the like for their work ibut it's just not for me. I've tried Pats PWCG it's a great piece of software but the AI issues show up there too.

Im glad that one of the "main" testers has mentioned it causes him problems. I'm sure his feedback to the Dev team holds more sway than ours.

 

.I purchased BOS for my brother a month or so ago hoping that he'd get along with the sim and therefore purchase add-ons etc ..he flew for roughly 3-4 hrs a day for just over a week before putting it down ..his exact words "In all my years of simming bro,I've never seen AI as bad at times ..has in this sim" He doesn't post here,he will not purchase any "Add-ons" until hopefully one day some of the issues get resolved. His words not mine. And to some extent..I have to agree with him.

 

Im personally going to "take some time out"  I'm not wasting my time or income if I'm not having fun anymore. My time is limited 2 kids,full time job blah blah. If and I sincerely hope it happens ..if I start hearing good news regarding some AI "fixes" then BOBP and any further theatres in this series will be an instant buy,not just for myself but my Bro too.

 

Take care all and il say it before anyone else "I won't let the door hit me on the way out";) 

Be good Regards

Adger

Edited by Adger
Posted
2 hours ago, Tapi said:

Well Gambit, may be you are right. I agree that devs are well aware of the AI flaws and I believe the team works hard and that they do the best they can. I appreciate their work very much (BOX is currenty the only sim I play).

 

But on the other hand, silence about the problem is not constructive. 

 

I also do not think I am impatient and I certainly do not expect the improvements in any short term. The only reason I have added my voice in the AI themes like this one is, that I think we all need FRESH WORDS OF HOPE. If only Jason post sentence like this: "Patience guys, we are definitely going to cosiderably rework AI as soon as we have sources to do it." that makes me silence about the topic for at least 1 year (seriously). Unfortunately right now we know nothing about the way how they plan to improve AI ( do they plan small evolution steps or they stopped it and plan complete overhaul? Do they plan improve radio comm as well?  Do they plan to implement wingmans? etc...). I would like they share their ideas and plans with us to give us some hope....  I think that as loyal customers we deserve some more than the long silence about the topic that influence the SP gameplay so considerably.

 

 

8 minutes ago, Adger said:

If SP simmers make up 80+% of IL-2 GB then surely the AI "issues" must take precedence?

DoI believe Jason is pissed off with the issues? Of course I do he must be,but I agree with Tapi above..If there's a roadmap with BOBP,TC, and FC..then why can't there be some sort of "Word" regarding the AI. Surely the team "Know" something? 

 

It just seems a very sore subject to the Devs this was posted on the latest DD by Veteran " 

for a good game we need not only new Maps and Planes, we need more possibilities for the Missions Editor and a better AI Command system for the Player.

And yes I love the game too"

 

Jasons reply " Please keep complaining. I didn't hear you the first 1000 times."

 

Complaining?? Seriously I see a suggestion not a complaint the guy even said " I love the game too".

 

No doubt this thread will end up in the complaints part like the AI turning in circles one..out of sight an all that.

 

Its such a shame because it's a fantastic piece of work. Graphically and sound wise this series is excellent.

The "feeling" I get when I fly one of these birds is extraordinary and then I do a career mission and..the AI at times is that incredibly bad I turn the sim off. It's stopped being "fun" for me and that's why I play games..and that's what it is a game.

 

Ive tried MP and massive credit goes to Coconut and the like for their work ibut it's just not for me. I've tried Pats PWCG it's a great piece of software but the AI issues show up there too.

Im glad that one of the "main" testers has mentioned it causes him problems. I'm sure his feedback to the Dev team holds more sway than ours.

 

.I purchased BOS for my brother a month or so ago hoping that he'd get along with the sim and therefore purchase add-ons etc ..he flew for roughly 3-4 hrs a day for just over a week before putting it down ..his exact words "In all my years of simming bro,I've never seen AI as bad at times ..has in this sim" He doesn't post here,he will not purchase any "Add-ons" until hopefully one day some of the issues get resolved. His words not mine. And to some extent..I have to agree with him.

 

Im personally going to "take some time out"  I'm not wasting my time or income if I'm not having fun anymore. My time is limited 2 kids,full time job blah blah. If and I sincerely hope it happens ..if I start hearing good news regarding some AI "fixes" then BOBP and any further theatres in this series will be an instant buy,not just for myself but my Bro too.

 

Take care all and il say it before anyone else "I won't let the door hit me on the way out";) 

Be good Regards

Adger

 

As far as game studio's go. I think this one is right up there with the best of them in terms of news and community interaction. Just look at the back lash from the community regarding the pacific, and that is just delayed, yet to some members its the end of the world. AI opponents are a tough nut to crack. It would be easy to turn them into aim bots so they never miss, but much harder to make them seem more "human". If this were a simple fix then don't you think it would have been fixed already ?

 

"Never promise something you can't deliver" 1st rule I learned about customer care. 

 

Dev's know the community want to see it improved, Dev's want to see it improved, which means that one day it's very likely that it will be improved.

 

I think it's smart for them to stay silent about it until they are sure they can deliver.

Posted (edited)
24 minutes ago, =FEW=Herne said:

 

 

24 minutes ago, =FEW=Herne said:

As far as game studio's go. I think this one is right up there with the best of them in terms of news and community interaction. Just look at the back lash from the community regarding the pacific, and that is just delayed, yet to some members its the end of the world. AI opponents are a tough nut to crack. It would be easy to turn them into aim bots so they never miss, but much harder to make them seem more "human". If this were a simple fix then don't you think it would have been fixed already ?

 

"Never promise something you can't deliver" 1st rule I learned about customer care. 

 

Dev's know the community want to see it improved, Dev's want to see it improved, which means that one day it's very likely that it will be improved.

 

I think it's smart for them to stay silent about it until they are sure they can deliver.

 

I actually agree with most of your points Herne,they make a lot of sense they really do.

 but "community interaction" goes both ways for me personally. I see good interaction from the Devs if they agree with a post ie someone agrees with a new graphic upgrade or sound or new craft coming etc..but I'm seeing more frequent what's the word.."blunt" interaction when the Devs "disagree". I've seen posts deleted (had 1 deleted myself on a previous DD thread),and sharp comments made to customers regarding some topics.

 

We are paying customers,that's all we are to ANY Dev team,I get that,they arnt our friends I'm not theirs. "Smart for them to stay silent"?

How long for though Herne? What if they can't deliver pal? I sincerely hope the Dev team can improve on what the SP Personnally offers me for now.its come a long way since release I want it to become even better. Nowt wrong with wanting that I reckon.

 

Take care pal and have a great day.

Regards Adger

 

Edited by Adger
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Posted

If a rework of the AI flight and speech was being planned and not just on the dreamlist of things to hopefully do in the fullness of time, it would surely get listed as an upcoming feature in the schedule for Bodenplatte and would certainly be something to shout about.   It isn't there however and the developers would prefer that nobody speaks about it anymore either. 

 

The best thing to do is accept that it's just not gonna happen.  The product has evolved to specialise upon MP fighter vs fighter combat and atmospheric flights from A to B.  Foundation elements like AI behaviour and speech, or lasting and immersive destruction effects are too time consuming and expensive to go back and change now.  The devs are unfortunately painted into a corner inasmuch as they are wedded to the group of dedicated technical staff who produce the aircraft and maps.  They cant afford to let these people drift away, however the product of ten planes and a map really only brings in enough revenue for another ten planes and a map.  Without a very large injection of new customers it is a very difficult cycle to break out of.

 

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Bremspropeller
Posted (edited)

The issues I'm getting while playing the Fw 190 Schlachtflieger career above the skies of Kuban (in no particular order):

 

1) The AI dies all the time. I've been through several squadrons worth of pilots now and I'm not even at mid-point of the career.

2) Maybe AI should get an assigned "player role" as in "I'm a fighter bomber - I'm not gonna screw my mission and have a knife-fight in a phone-booth with that squadron of Yaks."

3) AI sucks in ground-attack. I'm regularly (well, pretty much always) the guy with the most ground-kills of the mission, and I'm not the best at aiming bombs or strafing anyway.

4) AI seems to try to get in formation with me when defensive, rather than jinking and throwing off the attacker. I've had my wingmen try to break-turn inside me with a Yak/ La/ P-39 on their tail, rather than trying to throw off the attacker and maybe give me a more favourable angle for blasting the pursuer out of the sky.

5) The AI-interface is....well, sorry to say...a mess. Please consider bringing back the ole IL-2'46 tab-style interface. It's more intuitive - at least it is to me.

6) Automaticly generated flight-routes seem low to me - cruising along at 1000m above the front-line isn't really the place to be. Jabos should be at ±3000m when crossing the front.

7) Where is the fighter-escort? The Luftwaffe now only flies CAP behind it's own lines. I rarely see fighter-sweeps or even escorts (never).

8) A general lack of aggressiveness in killing Flak/ AAA seems an issue with the wingmen - they'll gladly cruise along in the target area only to be plinked from the sky by the Lazerflak (TM).

9) Can we have prioritized attacking? It would be cool to have Schlachtflieger wingmen to go for the IL-2s on the way home - rather than trying to mix it with the Yaks (and all forgetting about the magical BOOST).

10) Why do soviet fighters follow me that far across the front (to my home base and beyond) when it's evident I'm outrunning them already? It's not within their mission and it's stupid to follow somebody who has positive separation-rate on you.

 

 

EDIT:

If a Developer reads this: Please don't get me wrong - it's not meant to be a rant, but shuld be seen as constructive criticism.

Edited by Bremspropeller
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Posted (edited)
26 minutes ago, Feathered_IV said:

If a rework of the AI flight and speech was being planned and not just on the dreamlist of things to hopefully do in the fullness of time, it would surely get listed as an upcoming feature in the schedule for Bodenplatte and would certainly be something to shout about.   It isn't there however and the developers would prefer that nobody speaks about it anymore either. 

 

The best thing to do is accept that it's just not gonna happen.  The product has evolved to specialise upon MP fighter vs fighter combat and atmospheric flights from A to B.  Foundation elements like AI behaviour and speech, or lasting and immersive destruction effects are too time consuming and expensive to go back and change now.  The devs are unfortunately painted into a corner inasmuch as they are wedded to the group of dedicated technical staff who produce the aircraft and maps.  They cant afford to let these people drift away, however the product of ten planes and a map really only brings in enough revenue for another ten planes and a map.  Without a very large injection of new customers it is a very difficult cycle to break out of.

 

 

We've seen surprise features pop up almost out of nowhere in the past though haven't we ? I'm sure we have which is how I've come to feel that this team generally under promises then over delivers.

Ah yes we had that "month of surprises" last year IIRC. If this were my train set, I think I would be inclined to have something like the AI be announced once I was sure everything was going well, and it was behaving as expected. Last thing I would want to do would be to promise something, then find that by tweaking the AI here and there that I was actually making it worse.

If a Dev announces something once its almost complete, then the community is happy, and there is much less pressure on the Dev's

 

If they promise something within a certain time frame, it puts them under pressure to make it happen, and who knows what hurdles they may come up against along the way.

Edited by =FEW=Herne
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Posted (edited)
12 minutes ago, =FEW=Herne said:

 

We've seen surprise features pop up almost out of nowhere in the past though haven't we ? I'm sure we have which is how I've come to feel that this team generally under promises then over delivers.

Ah yes we had that "month of surprises" last year IIRC. If this were my train set, I think I would be inclined to have something like the AI be announced once I was sure everything was going well, and it was behaving as expected. Last thing I would want to do would be to promise something, then find that by tweaking the AI here and there that I was actually making it worse.

If a Dev announces something once its almost complete, then the community is happy, and there is much less pressure on the Dev's

 

If they promise something within a certain time frame, it puts them under pressure to make it happen, and who knows what hurdles they may come up against along the way.

 

Has much as I Personnally want AI "fixes" ..I can't argue with your post Herne. I agree with it in its entirety ,if it's going to be done I want it done right.

Edited by Adger
Posted (edited)

Rain drops and rear view mirrors are surprise features, but an effective rework of AI speech and behaviour?  That's an order of magnitude bigger to accomplish.

 

 

Edited by Feathered_IV
Posted
2 hours ago, =FEW=Herne said:

yet to some members its the end of the world.

 

Not the end of the world,  just my involvement in this game. I even bought over 10 maps as giveaway for supporting development of Pasific, yet we hear nothing about it. What we do hear about is FPS oriented Tank play and a WW1 pack , witch I also bought as a giveaway to support a PTO theatre. 

I admit I can blame my own stupidity for it, but I lost confidence in this theatre , it is a old ambition I suspect they find to pricey to fund. Because they simply do not mention it. 

To me it is not the end of the world, I just want to have  this confirmed. So I can bury this sim

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Sandinourcoffee6
Posted
2 hours ago, Feathered_IV said:

Rain drops and rear view mirrors are surprise features, but an effective rework of AI speech and behaviour?  That's a paid-addon sized update surely.

Nobody will pay for AI speech and behaviour add on,

whatever next really!!

Posted

Noooo.  I mean it is that much more work to accomplish.  Edited it now for clarity of meaning.

Sandinourcoffee6
Posted

The only way that this can be done to the standard everyone wants is,

a whole new set of planes from scratch (reworked AI only with FM that can have toned down textures )

hence a real lot of work,but they could start with one or two and add them gradually,

that would be a start.

proberly as much work to do one AI plane as a new plane itself.

i do not think it is possible to make the current planes do much different in AI behaviour,the FM are just too complicated.

its all good and well too have the players plane,with perfect FM,cockpits textures etc but too have all the planes working the same is just too ambitious ( in the future maybe )

i think that is the simple truth ,maybe some people will not agree with me,I do not pretend too be an expert 

Posted

I am afraid that making AI planes less demanding is a task not possible . We are far to evolved on the path . So I agree with Feathered this will probably never be fixed. In fact it is cheaper to throw out a bone or two to the masses than fix this

  • 1CGS
Posted
8 hours ago, Feathered_IV said:

The product has evolved to specialise upon MP fighter vs fighter combat and atmospheric flights from A to B. 

 

Yeah, right. If that was the case, all this effort wouldn't go into entirely overhauling the career mode - you know, that thing people were clamoring for ever since the old and much inferior campaign mode was released.

  • Upvote 1
Posted

You reached your quota for the day - that’s normal on message boards in general.

Posted (edited)
10 minutes ago, Gambit21 said:

You reached your quota for the day - that’s normal on message boards in general.

 

Understood

 

I've deleted that post accordingly.

Edited by P51DMatt
Posted
6 hours ago, LukeFF said:

 

Yeah, right. If that was the case, all this effort wouldn't go into entirely overhauling the career mode - you know, that thing people were clamoring for ever since the old and much inferior campaign mode was released.

 

Hi Luke, I meant that those were the things that the series had evolved to do extremely well.  Certainly there are other features, but those two are where the game has its greatest strength.

Posted
1 hour ago, Feathered_IV said:

 

Hi Luke, I meant that those were the things that the series had evolved to do extremely well.  Certainly there are other features, but those two are where the game has its greatest strength.

Scenic flights from A to B are il2's one of two greatest strengths? Give me a break.

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