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Which key/stick assignments are essential in the yak1


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Posted

Hi all!

 

I am trying to configure my assignment formthe yak1. There are so many things I can assign that I'm Having a bit of trouble to set it up correctly.

 

What commands are essential in the yak? I'm a little confused concerning mixture, prop pitch and speed and brakes. I mean, there are so many functions but I dont know if I need them in the YAK! 

 

If someone could send a picture or a text file describing all necessary asignments for the YAK1 that would be awesome!

 

Thanks a lot in advance!

 

 

Jozeff

Posted

- Pitch, roll, yaw, obviously

- The Yak-1 only has elevator trim, you don't need the other two

- Throttle (duh), prop pitch, and mixture are all useful. Mixture you only touch if you fly above 4km or so or if you want to save fuel

- Oil and Water radiators are necessary

- Supercharger gear toggle. You have to manually switch supercharger gear at approximately 2.3km. I personally use the oxygen gear turning on as a reminder to switch

- Doesn't have left and right wheel brake controls, you use the full brakes in combination with the rudder to steer on the ground

Posted (edited)

Hello,

If you are playing at the lowest level of difficulty then a simple joystick and a keyboard & mouse is enough to enjoy the game.

And you need only to enter those controls, down/up and left/right some mouse movements to help the visual part of the game and two keys for the engine power + one for the landing gear and maybe one for the flaps.

But if you go for more realistic settings then you need a more sophisticated joystick with a separated stick part to master the engine part of the plane. And you add more keys to the keyboard to master the engine air/fuel mixture or propellers/engine rpm, but also the trimming of your plane for maximum performance is of importance. I nearly forgot the other little keys like open/close the cockpit and the different lights but to finish do not forget the map key (nothing to do with flying the plane but get lost and out of fuel and try to fly the plane then…). The Yak -1 type 69 or Yak -1 b type 127 ere the simplest planes to fly in the series of games. Even the WW1 are more complicated.

The fantastic part of the game is that you can do either and still enjoy it. :salute:

Edited by senseispcc
correction
Posted
3 hours ago, =621=Samikatz said:

- Pitch, roll, yaw, obviously

- The Yak-1 only has elevator trim, you don't need the other two

- Throttle (duh), prop pitch, and mixture are all useful. Mixture you only touch if you fly above 4km or so or if you want to save fuel

- Oil and Water radiators are necessary

- Supercharger gear toggle. You have to manually switch supercharger gear at approximately 2.3km. I personally use the oxygen gear turning on as a reminder to switch

- Doesn't have left and right wheel brake controls, you use the full brakes in combination with the rudder to steer on the ground

 

Also the tail wheel lock. The Yak-1b has the rudder controlled lock, but on the s. 69 it is still a manual lock.

 

It might be pretty self explanatory, but obviously you'll need a key for raising and lowering the landing gear as well.

Posted

The spec section can answer a lot of the "what keybinds do I need" question, also. It will tell you things like whether radiators exist and are manual or automatic, whether it has trim of any control surface, mixture and supercharger info, brake system and tail wheel locking/steering info, etc etc. 

 

In case you aren't familiar with the braking system and tail wheel -

 

There is a wheel brakes key assignment, I believe by default it is the / key, or maybe \. The Russian aircraft don't use independent left and right brake pedals, as others have said. They used a brake lever that applied brakes to both wheels equally. While braking, if you press a rudder pedal, the corresponding wheel will remain under brake pressure and the opposite wheel would lose brake pressure so it would spin more freely - so apply the wheel brakes and press the left pedal forward to turn left, press the right pedal to turn right.  Keep the tail wheel locked, skidding the tail around, except in the case that you need to turn a tight turn for some reason. If you unlock the tail wheel, it will need to be straight again before it will lock. Pressing the tail wheel lock key while it is turned will not lock the wheel until you roll more or less straight again. 

Posted

Thank you all a lot!!

 

Great community and wonderful answers and hints and tips. 

 

Helped me a lot so far.

 

I'm still binding keys with TARGET and that cost me a bit more time than expected. I will be flying soon however!!

 

Cheers

 

Jozeff

Posted
2 minutes ago, jozeff said:

Thank you all a lot!!

 

Great community and wonderful answers and hints and tips. 

 

Helped me a lot so far.

 

I'm still binding keys with TARGET and that cost me a bit more time than expected. I will be flying soon however!!

 

Cheers

 

Jozeff

The community is amazing. ? 

 

I bind all my keys with my HOTAS software (CH Control Manager), also. It has allowed me to more visually lay out my controls and I have tweaked and moved things around several times very quickly and easily.  It's definitely the way to go, IMO, rather than changing the key binds in game all the time. Plus backing up and restoring is a cinch. It was definitely worth the effort up front of writing a command file (list of all the default key binds that the controller software can then "see"). 

Posted (edited)

ctrl + E %^)

 

Edited by Panp

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