=38=Tatarenko Posted January 31, 2014 Posted January 31, 2014 There will be more to come as so far this is based only on the first 116 posts. I will update when more is posted ... - Clouds and Sky are being done but aren't ready yet - There will be icing on the aircraft at altitude - Access periods (currently Fri-Mon) won't change until the QMB is done - Multiplayer in Feb - Messer manual CEM is done and being tested on AI planes. If all works then it may very well come next week says Zak but Loft later says that AI is killing the engine on manual CEM and they need to get that sorted first to understand why. Not so that AI planes can fly on manual CEM but so the automatic regulator on the Messer works properly. - Optimised presets are coming with a table of what does what. - Contrail visibility range same as for planes - Very cold weather means contrails will be lower than people expect - However on the published screenshots the LaGG is at 8000m 3
andyw248 Posted January 31, 2014 Posted January 31, 2014 - There will be icing on the aircraft at altitude You sure they say icing will depend on altitude? Not on the combination of temperature / moisture level?
=38=Tatarenko Posted January 31, 2014 Author Posted January 31, 2014 You sure they say icing will depend on altitude? Not on the combination of temperature / moisture level? All linked. Obviously it gets colder at alt. Don't worry. Best news of all from Loft - the project is going very well, in places better than expected.
JtD Posted January 31, 2014 Posted January 31, 2014 You sure they say icing will depend on altitude? Not on the combination of temperature / moisture level? Question: "Will icing at high altitudes be implemented?" Answer: "Yes." That's all there is.
Zak Posted January 31, 2014 Posted January 31, 2014 Everything is translated correctly. Don't be shy to ask questions, gents, I'd be glad to help.
JtD Posted January 31, 2014 Posted January 31, 2014 There are a couple of questions in the update topic, and even if the answer to all of them is "no", I'm sure we'd appreciate the response. Well, I know I would.
303_Kwiatek Posted January 31, 2014 Posted January 31, 2014 What about flight model questionable issues like : - springing planes noses due to pitch movements - overraction on rudder movements which casue flick rolls instead downspiral and slow roll movements I wonder if Your team think that everything is ok here, known that something is not correct and plan to fix it in future or have no idea yet? 1
dburne Posted January 31, 2014 Posted January 31, 2014 Thank you for continuing to supply this great information Tatarenko, I am sure it is much appreciated by many here!
=38=Tatarenko Posted January 31, 2014 Author Posted January 31, 2014 (edited) Please can questions from our forum to the Devs go in the Questions to the Devs thread or the Part 51 Discussion thread? This one is specifically to share stuff discussed in the Russian forum that might be of interest to us too. Still, as the 1cgs team have posted this publically elsewhere, they won't mind me showing a beta test pic: Edited January 31, 2014 by =38=Tatarenko
=38=Tatarenko Posted January 31, 2014 Author Posted January 31, 2014 A bit more from further answers - - new motion blur etc can be switched off or toned down in Settings>Camera - colder dense air gives roughly +100 HP - Spotters are in for testing, not final version. Will be very useful in hardcore games. - Contrails shown are very earliest version and will be improved, hence not in EA this week
Sandhill Posted January 31, 2014 Posted January 31, 2014 Thanks Tatarenko for all of this, and A bit more from further answers - - colder dense air gives roughly +100 HP WOW!!! That's a shot of power!!! Cheers!!!
=38=Tatarenko Posted January 31, 2014 Author Posted January 31, 2014 A bit more - the "orange ball" on the target plane placed by the spotter is a bug that will get sorted.
Finkeren Posted February 1, 2014 Posted February 1, 2014 A bit more - the "orange ball" on the target plane placed by the spotter is a bug that will get sorted. That's a relief. I skipped dogfights this week because of it.
=38=Tatarenko Posted February 1, 2014 Author Posted February 1, 2014 Well that's not really necessary. Pressing H makes it disappear too
Rivet Posted February 1, 2014 Posted February 1, 2014 Thanks for the info. Very informative and much appreciated.
senseispcc Posted February 3, 2014 Posted February 3, 2014 The map from Stalingrad to the west border is 250 Km long plus I estimate 50 km to the east so the map is 300Km from west to east! For a Lagg-3 mod29 this a little too long a distance to travel and I ended up in a belly landing 5 Km from the destination airfield near a village like this picture proves it:
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now